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Sumea Challenge #2 - 3D - DrBadvibes

Submitted by DrBadvibes on

Hi all,

Jumping in kind of late on this one. I drew this concept a week ago but I only just got off my butt and registered. The models coming along, I'll post some shots as soon as I get them up.[:D]

[img]http://home.iprimus.com.au/tonkapuff/Sumea/ts-2995concept.jpg[/img]

Submitted by Dan Ward on Tue, 01/04/03 - 2:33 AM Permalink

very nice cant wait to see the mesh

Submitted by inglis on Tue, 01/04/03 - 4:15 AM Permalink

very nice drbadvibes :)

u have 4 days till the comp ends - good luck.

Submitted by DrBadvibes on Tue, 01/04/03 - 11:08 PM Permalink

Thanks!

Here are some shots of the models progress.

This was the first pass, just blocking in all the forms and a getting a feel for the over all shape and poly distribution.

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S1.jpg[/img]

More blocking, starting to refine the arms, tentative first steps at a hand[:)] Also getting some base colour in.

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S2.jpg[/img]

Moving along, welded the midsections together, more refinement on the arms, hands and thighs, hands are still a bit blocky though. Also added a third finger.

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S3.jpg[/img]

Flipped the hands over for a better neutral position which'll make the skeleton setup easier. Added some bunched up cloth around the knees.

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S4.jpg[/img]

More refining, added a thick band of cloth around the right forearm and refined the cloth around the knees, decided to include a weapon into the overall 3000 poly limit and used this one as a stand in. It's way over budget though.

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S5.jpg[/img]

A wire frame view of the above model...
Poly count with rifle: 3274
Poly count without: 2986

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S5W.jpg[/img]

Stef K

Submitted by Idaho on Tue, 01/04/03 - 11:52 PM Permalink

you could optimise his legs, shoulders and head so that the gun gets included under 3000 polys. :)

Submitted by Dan Ward on Wed, 02/04/03 - 12:34 AM Permalink

Looking real nice,

one thing though, what i really liked about your concept sketch was how the guy isnt asymmetrical, id definately take that over to your mesh if i was you.

tonnes of character though i love it.

Submitted by DrBadvibes on Wed, 02/04/03 - 2:42 AM Permalink

For sure, the asymetry will be back :) I've only ironed him out for modeling and skeleton setup purposes. Once there's a skeleton in place I'll get the pose happening again.

Submitted by shiptu shaboo on Wed, 02/04/03 - 3:25 PM Permalink

you have my vote,
original and and i love the style

nannoo nannoo

Submitted by DrBadvibes on Wed, 02/04/03 - 11:37 PM Permalink

More progress shots...

These are all a few days old, curently the textures about 90% complete.

I had decided earlier to drop the cape but I eventually changed my mind. I felt it added a lot to the design and it'd be a shame to leave it out.

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S6.jpg[/img]

The problem with the cloth though was that the left arm intersected through it when placed in a pose. Which was my initial concern with a lo poly cloth mesh. I like to work with a rigged model as early as possible so I can stomp on movement limiting problems and dud edges as they appear.

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S7.jpg[/img]

The pass through was solved by simply deleting the entire upper left arm.
This took me far too long to figure out... [|)] but, not only did it fix the pass through it also free'd up a few valuable polys!
Also lowered the polys in the gun model so it's all under 3000 now.

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S8.jpg[/img]

At this point I figured the model was far along enough to begin UV'ing. These UV's are a little rough and the texture density isn't quite uniform but I prefer to iron out these things once I've drawn a few guide lines down and I can see how they're all behaving.

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Capnchecker.jpg[/img] [img]http://home.iprimus.com.au/tonkapuff/Sumea/Capnchecker2.jpg[/img]

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Capnchecker3.jpg[/img]

Very first strokes of the texture, just laying down some lines to get a feel for the details. Keeping an eye out for tricky spots that'll need UV adjustments cos nows the time to do it.

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_TS1.jpg[/img]

Submitted by rezn0r on Thu, 03/04/03 - 12:16 AM Permalink

Very excellent. You have quite a talent.

:)

Scott.

Submitted by Malus on Thu, 03/04/03 - 12:38 AM Permalink

I keep harping on this but is that polycount 2986 triangls or quads? if quads youve blown your limit.

Excellent model btw and the concept rocks.

Submitted by DrBadvibes on Thu, 03/04/03 - 12:59 AM Permalink

The model in the last image (gun included) is 2995 triangles. Got caught out a few times early on with the editable poly false sense of security tho[:)]

Submitted by Dan Ward on Thu, 03/04/03 - 2:03 AM Permalink

Damn thats nice DrBadvibes, how long have you been modelling? please tell me its been a while :)

Submitted by DrBadvibes on Fri, 04/04/03 - 10:28 PM Permalink

Here's my final entry.

He's looking a little different from the initial concept but it was fun watching him evolve. I ended up dropping the gun for a sword which I felt suited him better.

Final overall poly count was 2997 with a 1024x1024 (pictured at 512x512) texture plus alpha map (for the ripped material). All up it took about two lazy weekends and a week of late evenings.

Hope you guys like it [:)]

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Final/base.jpg[/img]

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Final/idle.jpg[/img]

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Final/ts-2995map.jpg[/img]

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Final/battlepose.jpg[/img]

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Final/extra.jpg[/img]

Stef K

Submitted by souri on Fri, 04/04/03 - 10:43 PM Permalink

Incredible work!!
I'd hate to annoying but could you make a 1024x512pixel model shot (wireframe and textured views from multiple angles - exactly as the sample ?) http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=409&whichpage=1

The reason being is that I'd like to place all the challengers pics in one post, so it would be nice if they were all the same size and showed the same angles, wireframed/textured positions etc..

Submitted by inglis on Fri, 04/04/03 - 10:50 PM Permalink

very nice.
youve got my vote :)

the swords works well

Submitted by Dan Ward on Fri, 04/04/03 - 11:09 PM Permalink

That is some serious coolness.

Submitted by Malus on Fri, 04/04/03 - 11:39 PM Permalink

Great stuff man, the texture is really well done, I think you could have made the mesh a bit less chunky since youve got 3000 to work with. The thighs have alot of wasted polys. Excellent job though man, I'd better get cracking if I want to compete with that. [:P]

Submitted by DrBadvibes on Sat, 05/04/03 - 1:07 AM Permalink

For sure, after I started painting the texture I noticed a few areas that were a bit excessive. I didn't feel these really detracted from the whole though so I was happy to let them slide[:)]

Submitted by Idaho on Sat, 05/04/03 - 2:53 AM Permalink

MY GOOOOOOOOOOOOOOOOOOOOOOODDDDDDD!!!! that is awsome. can u please animate it!!!!!!

Submitted by DrBadvibes on Sat, 05/04/03 - 4:51 AM Permalink

Can I animate it? Man I can't wait to!

I'll post something when I get it done.

Submitted by adie on Sat, 05/04/03 - 7:52 AM Permalink

kick ass love him :) here take the dam cup

Submitted by Dan Ward on Sun, 06/04/03 - 7:20 PM Permalink

Thought id give some feedback here rather than the voting thread, I'm going to try and give feedback on everyone's models from now on. Afterall that's why we are here, glory posts are nice but we only improve with good C&C.

*Disclaimer these are my personal opinions you can take or leave them as you see fit.

IMO and without a doubt yours is the best model out of all the entries.

There's nothing to pick at, the concept reeks of originality and has personality up the wazoo plus it is right on brief for this challenge

The mesh looks great (sure there's room for a little optimisation but your within budget and no other areas need firming up), high detail and great form. The cloak, face mask and cloth around the knee just reinforce the professionalism of this model.

Texture is brilliant and suits the model perfectly.

Your at a whole other level to the rest of us and it shows in the final product, I would even go so far as to wager that you didn't even break a sweat whipping this guy up.

Outstanding work, post up a link for your portfolio site so we can see your other stuff please :)

PS - if I had to pick SOMETHING id say you should have posted your final entry in the neutral position and not posed, posing gave you an edge that you didn't need.

Submitted by DrBadvibes on Tue, 08/04/03 - 6:21 AM Permalink

Wow, thanks again guys.

I really had a great time making this guy, I only wish it always went this smoothly :) It wasn't entirely sweat free tho, there was at least one 4am finish.

I'll post a link to my web site if I ever get around to updating it. I think you'd be a bit dissapointed though. It's mostly 2d stuff and not very good at that. I'll post some animations for this guy soonish though.

Stef K.

Submitted by schwaa on Thu, 24/04/03 - 5:11 PM Permalink

Wow, that's amazing, really cool seeing the evolution from concept to finish.

Submitted by schwaa on Thu, 24/04/03 - 5:12 PM Permalink

Wow, that's amazing, really cool seeing the evolution from concept to finish.

Submitted by schwaa on Thu, 24/04/03 - 5:15 PM Permalink

Sorry about the double first post, I got an error saying i had to redo it.

Hi all,

Jumping in kind of late on this one. I drew this concept a week ago but I only just got off my butt and registered. The models coming along, I'll post some shots as soon as I get them up.[:D]

[img]http://home.iprimus.com.au/tonkapuff/Sumea/ts-2995concept.jpg[/img]


Submitted by Dan Ward on Tue, 01/04/03 - 2:33 AM Permalink

very nice cant wait to see the mesh

Submitted by inglis on Tue, 01/04/03 - 4:15 AM Permalink

very nice drbadvibes :)

u have 4 days till the comp ends - good luck.

Submitted by DrBadvibes on Tue, 01/04/03 - 11:08 PM Permalink

Thanks!

Here are some shots of the models progress.

This was the first pass, just blocking in all the forms and a getting a feel for the over all shape and poly distribution.

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S1.jpg[/img]

More blocking, starting to refine the arms, tentative first steps at a hand[:)] Also getting some base colour in.

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S2.jpg[/img]

Moving along, welded the midsections together, more refinement on the arms, hands and thighs, hands are still a bit blocky though. Also added a third finger.

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S3.jpg[/img]

Flipped the hands over for a better neutral position which'll make the skeleton setup easier. Added some bunched up cloth around the knees.

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S4.jpg[/img]

More refining, added a thick band of cloth around the right forearm and refined the cloth around the knees, decided to include a weapon into the overall 3000 poly limit and used this one as a stand in. It's way over budget though.

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S5.jpg[/img]

A wire frame view of the above model...
Poly count with rifle: 3274
Poly count without: 2986

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S5W.jpg[/img]

Stef K

Submitted by Idaho on Tue, 01/04/03 - 11:52 PM Permalink

you could optimise his legs, shoulders and head so that the gun gets included under 3000 polys. :)

Submitted by Dan Ward on Wed, 02/04/03 - 12:34 AM Permalink

Looking real nice,

one thing though, what i really liked about your concept sketch was how the guy isnt asymmetrical, id definately take that over to your mesh if i was you.

tonnes of character though i love it.

Submitted by DrBadvibes on Wed, 02/04/03 - 2:42 AM Permalink

For sure, the asymetry will be back :) I've only ironed him out for modeling and skeleton setup purposes. Once there's a skeleton in place I'll get the pose happening again.

Submitted by shiptu shaboo on Wed, 02/04/03 - 3:25 PM Permalink

you have my vote,
original and and i love the style

nannoo nannoo

Submitted by DrBadvibes on Wed, 02/04/03 - 11:37 PM Permalink

More progress shots...

These are all a few days old, curently the textures about 90% complete.

I had decided earlier to drop the cape but I eventually changed my mind. I felt it added a lot to the design and it'd be a shame to leave it out.

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S6.jpg[/img]

The problem with the cloth though was that the left arm intersected through it when placed in a pose. Which was my initial concern with a lo poly cloth mesh. I like to work with a rigged model as early as possible so I can stomp on movement limiting problems and dud edges as they appear.

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S7.jpg[/img]

The pass through was solved by simply deleting the entire upper left arm.
This took me far too long to figure out... [|)] but, not only did it fix the pass through it also free'd up a few valuable polys!
Also lowered the polys in the gun model so it's all under 3000 now.

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S8.jpg[/img]

At this point I figured the model was far along enough to begin UV'ing. These UV's are a little rough and the texture density isn't quite uniform but I prefer to iron out these things once I've drawn a few guide lines down and I can see how they're all behaving.

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Capnchecker.jpg[/img] [img]http://home.iprimus.com.au/tonkapuff/Sumea/Capnchecker2.jpg[/img]

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Capnchecker3.jpg[/img]

Very first strokes of the texture, just laying down some lines to get a feel for the details. Keeping an eye out for tricky spots that'll need UV adjustments cos nows the time to do it.

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_TS1.jpg[/img]

Submitted by rezn0r on Thu, 03/04/03 - 12:16 AM Permalink

Very excellent. You have quite a talent.

:)

Scott.

Submitted by Malus on Thu, 03/04/03 - 12:38 AM Permalink

I keep harping on this but is that polycount 2986 triangls or quads? if quads youve blown your limit.

Excellent model btw and the concept rocks.

Submitted by DrBadvibes on Thu, 03/04/03 - 12:59 AM Permalink

The model in the last image (gun included) is 2995 triangles. Got caught out a few times early on with the editable poly false sense of security tho[:)]

Submitted by Dan Ward on Thu, 03/04/03 - 2:03 AM Permalink

Damn thats nice DrBadvibes, how long have you been modelling? please tell me its been a while :)

Submitted by DrBadvibes on Fri, 04/04/03 - 10:28 PM Permalink

Here's my final entry.

He's looking a little different from the initial concept but it was fun watching him evolve. I ended up dropping the gun for a sword which I felt suited him better.

Final overall poly count was 2997 with a 1024x1024 (pictured at 512x512) texture plus alpha map (for the ripped material). All up it took about two lazy weekends and a week of late evenings.

Hope you guys like it [:)]

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Final/base.jpg[/img]

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Final/idle.jpg[/img]

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Final/ts-2995map.jpg[/img]

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Final/battlepose.jpg[/img]

[img]http://home.iprimus.com.au/tonkapuff/Sumea/Final/extra.jpg[/img]

Stef K

Submitted by souri on Fri, 04/04/03 - 10:43 PM Permalink

Incredible work!!
I'd hate to annoying but could you make a 1024x512pixel model shot (wireframe and textured views from multiple angles - exactly as the sample ?) http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=409&whichpage=1

The reason being is that I'd like to place all the challengers pics in one post, so it would be nice if they were all the same size and showed the same angles, wireframed/textured positions etc..

Submitted by inglis on Fri, 04/04/03 - 10:50 PM Permalink

very nice.
youve got my vote :)

the swords works well

Submitted by Dan Ward on Fri, 04/04/03 - 11:09 PM Permalink

That is some serious coolness.

Submitted by Malus on Fri, 04/04/03 - 11:39 PM Permalink

Great stuff man, the texture is really well done, I think you could have made the mesh a bit less chunky since youve got 3000 to work with. The thighs have alot of wasted polys. Excellent job though man, I'd better get cracking if I want to compete with that. [:P]

Submitted by DrBadvibes on Sat, 05/04/03 - 1:07 AM Permalink

For sure, after I started painting the texture I noticed a few areas that were a bit excessive. I didn't feel these really detracted from the whole though so I was happy to let them slide[:)]

Submitted by Idaho on Sat, 05/04/03 - 2:53 AM Permalink

MY GOOOOOOOOOOOOOOOOOOOOOOODDDDDDD!!!! that is awsome. can u please animate it!!!!!!

Submitted by DrBadvibes on Sat, 05/04/03 - 4:51 AM Permalink

Can I animate it? Man I can't wait to!

I'll post something when I get it done.

Submitted by adie on Sat, 05/04/03 - 7:52 AM Permalink

kick ass love him :) here take the dam cup

Submitted by Dan Ward on Sun, 06/04/03 - 7:20 PM Permalink

Thought id give some feedback here rather than the voting thread, I'm going to try and give feedback on everyone's models from now on. Afterall that's why we are here, glory posts are nice but we only improve with good C&C.

*Disclaimer these are my personal opinions you can take or leave them as you see fit.

IMO and without a doubt yours is the best model out of all the entries.

There's nothing to pick at, the concept reeks of originality and has personality up the wazoo plus it is right on brief for this challenge

The mesh looks great (sure there's room for a little optimisation but your within budget and no other areas need firming up), high detail and great form. The cloak, face mask and cloth around the knee just reinforce the professionalism of this model.

Texture is brilliant and suits the model perfectly.

Your at a whole other level to the rest of us and it shows in the final product, I would even go so far as to wager that you didn't even break a sweat whipping this guy up.

Outstanding work, post up a link for your portfolio site so we can see your other stuff please :)

PS - if I had to pick SOMETHING id say you should have posted your final entry in the neutral position and not posed, posing gave you an edge that you didn't need.

Submitted by DrBadvibes on Tue, 08/04/03 - 6:21 AM Permalink

Wow, thanks again guys.

I really had a great time making this guy, I only wish it always went this smoothly :) It wasn't entirely sweat free tho, there was at least one 4am finish.

I'll post a link to my web site if I ever get around to updating it. I think you'd be a bit dissapointed though. It's mostly 2d stuff and not very good at that. I'll post some animations for this guy soonish though.

Stef K.

Submitted by schwaa on Thu, 24/04/03 - 5:11 PM Permalink

Wow, that's amazing, really cool seeing the evolution from concept to finish.

Submitted by schwaa on Thu, 24/04/03 - 5:12 PM Permalink

Wow, that's amazing, really cool seeing the evolution from concept to finish.

Submitted by schwaa on Thu, 24/04/03 - 5:15 PM Permalink

Sorry about the double first post, I got an error saying i had to redo it.