Hi all,
Jumping in kind of late on this one. I drew this concept a week ago but I only just got off my butt and registered. The models coming along, I'll post some shots as soon as I get them up.[:D]
[img]http://home.iprimus.com.au/tonkapuff/Sumea/ts-2995concept.jpg[/img]
Thanks!
Here are some shots of the models progress.
This was the first pass, just blocking in all the forms and a getting a feel for the over all shape and poly distribution.
[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S1.jpg[/img]
More blocking, starting to refine the arms, tentative first steps at a hand[:)] Also getting some base colour in.
[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S2.jpg[/img]
Moving along, welded the midsections together, more refinement on the arms, hands and thighs, hands are still a bit blocky though. Also added a third finger.
[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S3.jpg[/img]
Flipped the hands over for a better neutral position which'll make the skeleton setup easier. Added some bunched up cloth around the knees.
[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S4.jpg[/img]
More refining, added a thick band of cloth around the right forearm and refined the cloth around the knees, decided to include a weapon into the overall 3000 poly limit and used this one as a stand in. It's way over budget though.
[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S5.jpg[/img]
A wire frame view of the above model...
Poly count with rifle: 3274
Poly count without: 2986
[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S5W.jpg[/img]
Stef K
More progress shots...
These are all a few days old, curently the textures about 90% complete.
I had decided earlier to drop the cape but I eventually changed my mind. I felt it added a lot to the design and it'd be a shame to leave it out.
[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S6.jpg[/img]
The problem with the cloth though was that the left arm intersected through it when placed in a pose. Which was my initial concern with a lo poly cloth mesh. I like to work with a rigged model as early as possible so I can stomp on movement limiting problems and dud edges as they appear.
[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S7.jpg[/img]
The pass through was solved by simply deleting the entire upper left arm.
This took me far too long to figure out... [|)] but, not only did it fix the pass through it also free'd up a few valuable polys!
Also lowered the polys in the gun model so it's all under 3000 now.
[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_S8.jpg[/img]
At this point I figured the model was far along enough to begin UV'ing. These UV's are a little rough and the texture density isn't quite uniform but I prefer to iron out these things once I've drawn a few guide lines down and I can see how they're all behaving.
[img]http://home.iprimus.com.au/tonkapuff/Sumea/Capnchecker.jpg[/img] [img]http://home.iprimus.com.au/tonkapuff/Sumea/Capnchecker2.jpg[/img]
[img]http://home.iprimus.com.au/tonkapuff/Sumea/Capnchecker3.jpg[/img]
Very first strokes of the texture, just laying down some lines to get a feel for the details. Keeping an eye out for tricky spots that'll need UV adjustments cos nows the time to do it.
[img]http://home.iprimus.com.au/tonkapuff/Sumea/Model_TS1.jpg[/img]
Here's my final entry.
He's looking a little different from the initial concept but it was fun watching him evolve. I ended up dropping the gun for a sword which I felt suited him better.
Final overall poly count was 2997 with a 1024x1024 (pictured at 512x512) texture plus alpha map (for the ripped material). All up it took about two lazy weekends and a week of late evenings.
Hope you guys like it [:)]
[img]http://home.iprimus.com.au/tonkapuff/Sumea/Final/base.jpg[/img]
[img]http://home.iprimus.com.au/tonkapuff/Sumea/Final/idle.jpg[/img]
[img]http://home.iprimus.com.au/tonkapuff/Sumea/Final/ts-2995map.jpg[/img]
[img]http://home.iprimus.com.au/tonkapuff/Sumea/Final/battlepose.jpg[/img]
[img]http://home.iprimus.com.au/tonkapuff/Sumea/Final/extra.jpg[/img]
Stef K
Incredible work!!
I'd hate to annoying but could you make a 1024x512pixel model shot (wireframe and textured views from multiple angles - exactly as the sample ?) http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=409&whichpage=1
The reason being is that I'd like to place all the challengers pics in one post, so it would be nice if they were all the same size and showed the same angles, wireframed/textured positions etc..
Can do.[:)]
The individual pictures turned out a little small so I've included a bigger wireframe as well.
[img]http://home.iprimus.com.au/tonkapuff/Sumea/Final/drbadvibes.jpg[/img]
[img]http://home.iprimus.com.au/tonkapuff/Sumea/Final/bigwire.jpg[/img]
Stef K
Thought id give some feedback here rather than the voting thread, I'm going to try and give feedback on everyone's models from now on. Afterall that's why we are here, glory posts are nice but we only improve with good C&C.
*Disclaimer these are my personal opinions you can take or leave them as you see fit.
IMO and without a doubt yours is the best model out of all the entries.
There's nothing to pick at, the concept reeks of originality and has personality up the wazoo plus it is right on brief for this challenge
The mesh looks great (sure there's room for a little optimisation but your within budget and no other areas need firming up), high detail and great form. The cloak, face mask and cloth around the knee just reinforce the professionalism of this model.
Texture is brilliant and suits the model perfectly.
Your at a whole other level to the rest of us and it shows in the final product, I would even go so far as to wager that you didn't even break a sweat whipping this guy up.
Outstanding work, post up a link for your portfolio site so we can see your other stuff please :)
PS - if I had to pick SOMETHING id say you should have posted your final entry in the neutral position and not posed, posing gave you an edge that you didn't need.
Wow, thanks again guys.
I really had a great time making this guy, I only wish it always went this smoothly :) It wasn't entirely sweat free tho, there was at least one 4am finish.
I'll post a link to my web site if I ever get around to updating it. I think you'd be a bit dissapointed though. It's mostly 2d stuff and not very good at that. I'll post some animations for this guy soonish though.
Stef K.
very nice cant wait to see the mesh