Im In sounds like a fun theme!
Not a bad concept but I think it looks a bit similar to Motaro from Mortal Kombat II.
I like how you've silhouetted his opposite legs. It gives the pic a feeling of depth.
Personally, I feel a studded club is a bit simplistic for an overlord -- perhaps a more adorned, ornamental or savage weapon would be appropriate?
Look forward to the model.
Here is my model, about halfway optimised. poly count is currently about 500 over budget. Ill just keep on hacking away at it :)
[img]http://www.sumea.com.au/simages2/104_prntscrn03L.jpg[/img]
Heres an update. yeh dave i decided to ditch the hair, for a higher polycount in other areas. here is my texturing attempt so far. still needs a lot of work :)
[img]http://www.sumea.com.au/simages2/104_idaho_demonL.jpg[/img]
Sorry, I didnt see this earlier, so this isnt that helpfull at this stage of the model.
There are a few anatomical issues.
The first one is the waist/chest/stomach area of the horse part. It looks extremely skinny and needs to be beefed up a bit Compare it to the front of the horse area and even the the thighs and you can see it looks small.
Secondly is the way the front legs bend, this would probably make it hard to walk (and animate). I think it would have been better to have them bend the other way like humans and horses do.
Lastly, (and this is probably just a personal thing) but he looks a little short vertically.
Having good solid anatomy can go a long way in improving your modelling skills. Dont be afriad of grabing references to help you with the anatomy if you are unsure.
Once agian, Im sorry this is a little late but maybe its something you can keep in mind when creating future models.
Best of luck to you in the challange......its nearly the deadline!!!
:)
[img]http://www.sumea.com.au/simages2/104_warlord_conceptL.jpg[/img]
heres the final concept for my demonic warlord