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New Sumea members

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on
Forum

When I add new members, there's currently no way of letting visitors know who just came on board - I'll be changing this soon (requires a database change), but in the meantime, I'll cover some of the new guys here..

Eagor's a new member, an AIE guy, and has a website at http://www.3dluvr.com/eagor .. check out his updates when he makes it at http://www.sumea.com.au/sprofile.asp?member=62

I'm sure most of you would have checked out Tariq's illustration from the main page - it looks amazing..(I'm a big fan of Hajime Sorayama's chrome female robot work, and I love Tariq's picture). Tariq's from Microforte, and you can see his details at http://www.sumea.com.au/sprofile.asp?member=61 .. Definately looking forward to seeing his other work!

You might have seen Rodney Green make a few posts on the main page - he's the Art and Technical Supervisor at Infogrames Studios Asia, and has a webpage at http://www.polycount.com/cottages/impus/index.html, and a profile at http://www.sumea.com.au/sprofile.asp?member=47 .. great to have him on board.

Check out Mick (Samon) at http://www.sumea.com.au/sprofile.asp?member=59 .. download his mp3. It's very good, and definately suited for fragging to. [:)]

Bastion is a designer, concept artist and his profile is at http://www.sumea.com.au/sprofile.asp?member=58 .. check out his website - some really great work there. http://www.shawawa.com

I think that's the most recent additions.. Definately a lot of impressive talent on Sumea, and it's certainly very inspiring to see all the great art on here.

Submitted by Daemin on Fri, 15/11/02 - 11:04 PMPermalink

Wow, cool, I'm glad to see that some real *professional* game dev types visit these forums :-) IMO it raises the status of this site above the masses somewhat.

Submitted by souri on Mon, 18/11/02 - 5:14 AMPermalink

There's always been a fair few industry people lurking around on this site and forum. They're just very shy I guess. [;)]..

Submitted by Daemin on Mon, 18/11/02 - 8:44 AMPermalink

Either that or:
a) They are scared that if they show their face on these forums they will get a flood of resumes and job applications.
b) They're too busy to bother registering and attending to this forum regularly.
c) They only go here between working and playing networked computer games in the office.

Submitted by rgreen on Sat, 23/11/02 - 1:57 AMPermalink

I'm beating everyone I know in the industry to check out Sumea so hopefully some will crumble [:)].

Hey guys, I've got a question, I've been meaning to write up some of my knowledge (tutorial or briefs) I've learnt over the years but I'm not really sure where to start (there's enough general polygon and texturing tutorials on the web) so I was wondering what people wanted to know? I can't say I'm the guru on all things art but if there's a topic that people particularly want some help or info on let me know and I'll see what I can do. I have a better then average technical art skill so don't be shy there common make it as technical as possible... maybe this should go into a separate thread?

Regards,

Rod.

Submitted by Fluffy CatFood on Sat, 23/11/02 - 4:04 AMPermalink

check your other thread :)

Lead paint: delicious but deadly!

Submitted by Obsolete 386 on Tue, 26/11/02 - 7:28 AMPermalink

Meatex and Myself will be AIE guys for the next couple of years. Do you know the real name of the guy at AIE, maybe we'll meet him (No pressure, if he doesn't want to reveal it then fine, just tell him that two n00b 3d animators will be showing up to the AIE next year for the day course (or he could read it himself (too many brackets)))

100% chance of PAIN, in the GLAVEN

Submitted by Blitz on Tue, 26/11/02 - 12:29 PMPermalink

"Do you know the real name of the guy at AIE"
Theres only 1? :)
CYer, Blitz

Submitted by souri on Wed, 27/11/02 - 11:08 AMPermalink

His website says his name is Peter Gillespie..

Posted by souri on
Forum

When I add new members, there's currently no way of letting visitors know who just came on board - I'll be changing this soon (requires a database change), but in the meantime, I'll cover some of the new guys here..

Eagor's a new member, an AIE guy, and has a website at http://www.3dluvr.com/eagor .. check out his updates when he makes it at http://www.sumea.com.au/sprofile.asp?member=62

I'm sure most of you would have checked out Tariq's illustration from the main page - it looks amazing..(I'm a big fan of Hajime Sorayama's chrome female robot work, and I love Tariq's picture). Tariq's from Microforte, and you can see his details at http://www.sumea.com.au/sprofile.asp?member=61 .. Definately looking forward to seeing his other work!

You might have seen Rodney Green make a few posts on the main page - he's the Art and Technical Supervisor at Infogrames Studios Asia, and has a webpage at http://www.polycount.com/cottages/impus/index.html, and a profile at http://www.sumea.com.au/sprofile.asp?member=47 .. great to have him on board.

Check out Mick (Samon) at http://www.sumea.com.au/sprofile.asp?member=59 .. download his mp3. It's very good, and definately suited for fragging to. [:)]

Bastion is a designer, concept artist and his profile is at http://www.sumea.com.au/sprofile.asp?member=58 .. check out his website - some really great work there. http://www.shawawa.com

I think that's the most recent additions.. Definately a lot of impressive talent on Sumea, and it's certainly very inspiring to see all the great art on here.


Submitted by Daemin on Fri, 15/11/02 - 11:04 PMPermalink

Wow, cool, I'm glad to see that some real *professional* game dev types visit these forums :-) IMO it raises the status of this site above the masses somewhat.

Submitted by souri on Mon, 18/11/02 - 5:14 AMPermalink

There's always been a fair few industry people lurking around on this site and forum. They're just very shy I guess. [;)]..

Submitted by Daemin on Mon, 18/11/02 - 8:44 AMPermalink

Either that or:
a) They are scared that if they show their face on these forums they will get a flood of resumes and job applications.
b) They're too busy to bother registering and attending to this forum regularly.
c) They only go here between working and playing networked computer games in the office.

Submitted by rgreen on Sat, 23/11/02 - 1:57 AMPermalink

I'm beating everyone I know in the industry to check out Sumea so hopefully some will crumble [:)].

Hey guys, I've got a question, I've been meaning to write up some of my knowledge (tutorial or briefs) I've learnt over the years but I'm not really sure where to start (there's enough general polygon and texturing tutorials on the web) so I was wondering what people wanted to know? I can't say I'm the guru on all things art but if there's a topic that people particularly want some help or info on let me know and I'll see what I can do. I have a better then average technical art skill so don't be shy there common make it as technical as possible... maybe this should go into a separate thread?

Regards,

Rod.

Submitted by Fluffy CatFood on Sat, 23/11/02 - 4:04 AMPermalink

check your other thread :)

Lead paint: delicious but deadly!

Submitted by Obsolete 386 on Tue, 26/11/02 - 7:28 AMPermalink

Meatex and Myself will be AIE guys for the next couple of years. Do you know the real name of the guy at AIE, maybe we'll meet him (No pressure, if he doesn't want to reveal it then fine, just tell him that two n00b 3d animators will be showing up to the AIE next year for the day course (or he could read it himself (too many brackets)))

100% chance of PAIN, in the GLAVEN

Submitted by Blitz on Tue, 26/11/02 - 12:29 PMPermalink

"Do you know the real name of the guy at AIE"
Theres only 1? :)
CYer, Blitz

Submitted by souri on Wed, 27/11/02 - 11:08 AMPermalink

His website says his name is Peter Gillespie..