Just posting up my concept.. the Legs and Shield were a little rushed I wanted to start modelling..
[url]http://uniquesnowflake.web1000.com/sumea/Sumea4.html[/url]
I think i would keep the axe with the polyies how they are, because looking at your concept you shouldn't have a problem getting under ther polycount. And alpha on things like that just doesn't look as powerful (weight) as it does build in full 3D.
I would make the wrings a little larger. I would personly build up the neck and shoulders, because of the size and weight in the head. But that is just me.
link fix:
http://uniquesnowflake.web1000.com/sumea/sumeademonhead.html
It looks like he'd have a bit of a hard time seeing where he's going, unless he's got some sort of sixth sense, which for this comp is entirely plausable. Got any more angles for us? I'd like to take a peek through his eye holes.
I put another picture up. has a bit of a back view.
Around the back of the head will be bandages.
and yeah. like the concept I'll texture in Cracks where he is looking though. Being the Overload and all I think he would be smart enough to be able to get around with limited vision.
I made the horns a little skinner. As farm boy 'doord' pointed out to me Horns can't be bigger then the area they come out of. just helps a little with that realism.
w00t! webpage is back up and all is peachy.
I modelled and textured up the shield and Axe the other day.
http://uniquesnowflake.web1000.com/sumea/shield_Axe.html
not the final texture but its a start.
oooh, i see you're getting better at texturing pete. looking good. might want to make those crossbars on the shield more defined though, they look painted on (i know they ARE painted on, but they shouldn't look it).
a technical question, does the characters weapons have to be within the poly count? and the textures on the character map? im assuming yes..?
model is pretty much done, so tell us some crits so I can make him a bit more sexy.
Poly Count at the moment = 3500
Dude = 2410
Imp = 420
Axe = 386
Shield = 128
Vodo doll = 156
http://uniquesnowflake.web1000.com/sumea/sumeademon.html
As usally for the last month my webpage is as unstable as a "Fli on Speed" So I'm unable to post the Wire up at the moment.. Yes there done.. just can't post them. So you will have to wait Malus so you can "Actually see something"
This is coming along well USF, Good clean, chunky model. The armour and horns look really nice too. You might want to add some more polys into the hands if you can spare them. The thumb seems to be growing out of the wrist.
I also agree you might want to spend some more time on the shield texture. The crosses dont look embossed enough. Maybe try deepening the shadows and adding some rivets or something.
Otherwise, it's looking great. Can't wait to see it finished :)
Was cool to see a heap of nice models for the challenge finshed all the best to the guys who finshed there stuff off. I went to camp on the weekend so it ate up my finshing time. I'll post a few pictures of where I was up to before I went on camp.
http://uniquesnowflake.web1000.com/Sumea/SumeaDemonGrey.html
As always I'd love your Crits/Comments.
Anyways back to work. Once again all the best to the guys who finshed.
(P.S. Camp was great [:D])
cool, legs could probably be a bit longer though :)
*oops just saw that they were rushed*