Hi... I hope I'm not too late for the party.
I have made a start on all of the previous modelling challenges here, however, I have unfortunately not been able to find the time to finish them. This is all going to change this time 'round... hopefully.
My concept for this challenge is a TANK of a demon lord... a modified take on the "traditional" style bad guy. I am basically just aiming for a mammoth of a guy so this is what i've come up with.
[img]http://www.boomspeed.com/warhead/DemonConcept.jpg[/img]
Well, as usual, all comments and crits welcome and appreciated.
Cheers.
*NOTE: Removed pics
Progress report...
Here's the model so far:
*NOTE: Removed pics of an almost finished model with a poxy tail
And here's the wireframe (just for Malus) :)
*NOTE: Removed wireframes of an almost finished model with a poxy tail
I have about 500 polys to go... I'm thinking of making a weapon and adding a few details. Any suggestions before i start UVMapping?
Thanks for the wires man hehe, I just don't understand why people don't post them, oh well. [:P]
First up I'd join the shoulders to the torso.
Unless it doesn't move all that much the tail won't deform properly with single segments, also the spike at the end looks just like a primitive object, give it some character.
Your on the right track.
i agree with malus there i rekon deform the tail more so it just doesnt look like a sphere [:)] also i rekon the hind legs are a little thin it just looks like his body is bigger which seems that he is gonna have trouble supporting himself [:)]
but apart from those things execellent job keep it up [:D] would love to see him textured [:)]
Quick update...
I've just started texturing... and unfortunately, I won't be getting my Wacom until after the comp. Guess I'll have to stick to mouse-painting for this model.
I made a few changes to the mesh since last post. I fixed the shoulders and tail, and gave him a weapon. He's fully skin-mapped and rigged... pretty much ready to go apart from the textures.
Sorry if you can't see all of this too clearly in the pic, but I got bored and did a bit of experimentation.
[img]http://www.boomspeed.com/warhead/Preview_01.jpg[/img]
P.S. I have also removed the pics from my previous posts except my main concept.
I think your not using enoough colours for your skin tones. I look at the face and only see two reds (light, dark) and black. Use a range of colours (A few different lights and darks) and try not use black for the shadows, try using a more saturated (deeper) version of red instead. This wil help out on another aspect that could be improved. That is, there is a lot of contrast on the face. Meaning you have gone from light to dark (or vice versa) very quickly and there is very little midtone.
I like the way you are going in terms of design (the facial tats look really cool and I like his expression), But i feel there is ways in which you can improve it the excution of it.
Hope this is of some help, good luck :)
The scorpion tail is an interesting idea. It's a bit hard to see how that pauldron attaches to his shoulder though, it looks a bit awkward. Nice though!