Stage 1 concept for the comp [img]http://www.sumea.com.au/simages2/174_warlock.jpg[/img]
[img]http://www.sumea.com.au/simages2/174_2ndStage01L.jpg[/img]
This is my stage 2 design for the model comp... I've upped the level of complexity while trying to maintain continuity..
although I missed out a bunch of fine detail.. stuff that can added with textures etc.. I think I've cut it out for myself in having to model this beast... ahhhh!!!
[img]http://www.sumea.com.au/simages2/174_BM01L.jpg[/img]
Just an update on my progess on modelling... swords are done and the bottom half of the monster dude... currently this mesh with 2x swords comes in under 1400 polys [:D]
Looks to be coming along nicely. When I first saw your concept I thought... geez this will be hard to pull off, but now I think I can see it can be done [:)]
Do you have anything in mind for what sort of colours you'll use? I reckon a muted colour scheme would be best, and try to bring the heads out with a brighter colours etc.
Keep going [:D]
I think you're better off making the thigh bone a bit larger. The thigh bone is the largest bone in the human body, and I'm aware that this isn't a human but even in animals like chickens, the thigh is always longer than the shins. Same goes for other animals like cows, dogs, cats etc... all the power for walking comes from the hips and thighs, the lower limbs on the legs are stabilisers.
Does anyone else agree with this?
I love the idea of demons having fat bellies like the've been gordging themselves. I've seen alot of older art that depicts demons and evil characters with swollen stomachs.
It'll be good to see this guy resolved into 3D.