I've been through a few different ideas already, but I've taken a shining to this one. I still have a few issues with his armour that I'll tweak when I get closer to modelling him. I'm also still trying to decide what kind of weapon to give him... but here he is so far anyway:
[img]http://www.hotkey.com.au/~noody/images/fullimages/sumea_concept_theron…]
Nice concept Ironkart:
tried to find your latin phrase on a few latin dictionary/translation sites, this is all I came up with.
quicquid (no quidquid): whoever, whatever, whatsoever, anything at all.
Latine: unknown, but I guess this says 'latin'.
dictum ) to say, tell, speak, name, call, pronounce.
dictum : word, dictate.
sitio : to be thirsty.
sitis : thirst, dryness, drought, eager desire.
situs : region, idleness, inactivity
altum: unknown
viditur: unknown
Me thinks you may have some pig latin there or its an obscure way of saying something along the lines of: "who ever can read this is....bla bla"
Nice idea -- I like your comic layout presentation. One thought; if you've got a Latin quote, would it be an idea to incorporate some Greek/Ancient Meditteranean motifs into the armour?
Is he partly mummified? I noticed the cloth wrapping on the legs and waist.
One question to Malus: the brief indicates that staying as close to the concept as possible - but if we've found something to improve, will that count as 'deviating from the idea'?
quote:Originally posted by ironikart
yeah, I had thought to improve upon my base idea most of the way through the modelling.He's got some mummy-like wraps on him... I wanted to give him an ancient feel. I hadn't decided on decorating the armour, or even it's final shape yet so I'll probably have some of the suggested motifs.
Horsehair helmets (like the Elves in LOTRs) is a surefire reference to Greek armour, as are cuirasses.
Nice job Shiva on the (cough)latin, I was close. [:)]
Ironkart: while searching for your translation I've noticed mixing latin words together to form quotes when translated back to english seems to be popular online but I'm pretty sure that isn't actually how it would be phrased in latin, just don't ask me for the correct one, lol.
I'm such a language nazi. hehe
Have you started modelling yet? I just ripped up (metaphorically) my first concept as it wasn't evil enough.
JonathanKerr: Any queries about the topic ask on the challenge thread or we'll get Ironkarts thread bogged down, I'll post the answer there ok. [:)]
I'm not a latin buff... just picked that up off a funny site that had all sorts of weird things translated into latin.
I've started modelling and it's looking fair at the moment. I've got most of the upper body blocked in, but I'm still working on incorporating better armour into the design. He'll be fun to texture! I've modelled his head with a view to being able to animate his jaw (like the concept). It'll be interesting to see how that turns out as I've never done it before. [:)]
A little update on my concept. I wanted to make him look a little meaner, and a little less symmetrical.
[img]www.hotkey.com.au/~noody/images/fullimages/sumea_concept_theron2.jpg[/i…]
broken again, here ya go [:)]
[img]http://www.hotkey.com.au/~noody/images/fullimages/sumea_concept_theron2…]
quote:Originally posted by ironikart
Thanks for the comments guys. :) I've started on the modelling... Haven't got that much time up my sleeve but hopefully I'll have it up towards the end of the week, or beginning of the next.
I definitely prefer the re-worked concept, nice sketching. However, the unadorned arm with the big hand doesn't quite look right because the forearm doesn't look like it could support a hand that size. I'd recommend making the forearm longer or maybe disproportionate.
I like how you've got him 'tilted' as if it takes more weight to support the large hand.
Got the basic model shape blocked in and I'm starting to add details and spending some polys on smoothing (currently at around 2500 polys). There's quite a few details left to model, but thought I'd post my progress anyway. Comments and Crit always welcome!.
[img]http://www.speedis.org/images/360024.jpg[/img]
Looking good but I have one comment.
It might be the view, but I think his elbow joint is a little too high. Since this guy is a biped and thus, based on human anatomy, his elbow should sit a little lower down.
Turn your arms facing out and you'll see that your arms come quite close to your hips or at least near the bottom of the rib cage (as opposed to quite high up on the rib cage on your guy).
The proportion was intentional, although his head does look a little small. I actually re-sized it down to make him look a little more like a "big boss" type character. I might bump his head size up a couple of hat-sizes [;)]. The upperbody was based on some marvel characters, which tend towards being fairly high waisted and have short, bulky upper arms. I'll take that onboard though and try to adjust it so I get a balance between real and comic-like proportions.
I've probably said this before, but I'm pretty new to modelling in general and I've only been starting to pursue it as a possible career path fairly recently. Thanks for the comments guys, every bit helps immeasurably! [:)]
Modelled the weapon for him this afternoon... tried to mix a spear with a sword and this is what I came out with. Still needs some tweaking. 480 polys.
[img]http://www.speedis.org/images/364092.jpg[/img]
nice concept
and nice latin