hey guys,
here is the concept for my first shot at a sumea challenge
though i�m sure i�ll end up making a few tweaks to it yet,
[img]http://binarystorm.exordium.net/demon1.jpg[/img]
Nice concept man [:D] i cant wait to see him modelled and textured........... Man so many people entering this one !!!! it will be so good because everyones concept is so different and im pretty sure this time everyone will finish it.......... [:D]
Oh well tuff cookies for me dunno if im gonna enter yet.......[:(]
Good stuff - the dreads are a excellent distinguishing characteristic. Cool pose for the pic - if you silhouetted it, you'd still be able to identify it by pose nicely.
Distinctive.
Only thing about the spear is that maybe the blade should begin a bit earlier - it looks like he's limited to elbow strikes, which kinda defeats the point of a spearing weapon. Looks cool tho.
thanks everyone for the encouraging feedback, i was thinking of giving the concept a little more detail as far as jewellery, to give him more of a sense of authority (in the tribal style that i was trying to achieve) but i was worried about crossing that fine line of too much.
i?ve only just started modelling and haven?t done a great deal of low poly modelling, so i?ll keep you guys posted on my progress.
cheers Mark
quote:Originally posted by Piss_Poor
thanks everyone for the encouraging feedback, i was thinking of giving the concept a little more detail as far as jewellery, to give him more of a sense of authority (in the tribal style that i was trying to achieve) but i was worried about crossing that fine line of too much.cheers Mark
You could give him some sort of beaded necklace - like the sort that Native American Indians wear (with long tube beads, interspersed with round beads). I'd go for anything except human skulls (but that's just a personal preference).
here is a quick look at my wip, i just made the basic shape of the demon, i still have to work in the detail (face blades etc,)i?m up to 2036 tris
hopefully be able to clean up a lot of those 3 sided polys in there too.
[img]http://binarystorm.exordium.net/mark/demon_wip.jpg[/img]
Thats a really good start man, what are you going to do with the mouth?
I'd suggest modelling the teeth and inner mouth and using planes for the sides of the mouth that have the sinewy bits, hes not going to need much exessive detail anywhere else and his face holds alot of his character, also try model some of those dreads if you have the polys. [:)].
i have still got a but of cleaning up to do (mainly the number of 5 sided polys all around the model)
dean i think your right about the mouth and teeth, and i was going to do it like that butin the end decided that i wanted the detail elsewhere. (but kinda regret it )
for the muscles over the teeth on the jaw i have pieces that i plan to alpha map i but took them off for this shot because they don?t give the affect yet, un-textured.
the model is 3430 tris in total
cheers mark
[img]http://members.optusnet.com.au/~mfilippelli/pic2.jpg[/img]
[img]http://members.optusnet.com.au/~mfilippelli/pic1.jpg[/img]
here is the final model, weighing in at a cool 3500 tris (ended up cutting that pretty fine[:)])
big thanks to Dean(malus) for showing me how to get a better structure that enabled me to get the detail i wanted in the face, especially the mouth, as well as it deforms a lot better after applying it to a test rig
[img]http://members.optusnet.com.au/~mfilippelli/demondude01.jpg[/img]
[img]http://members.optusnet.com.au/~mfilippelli/demondude02.jpg[/img]
wow, what material are the backhand blades ment to be, if there are bone then some of the orthographic edges might want to be smoother a bit...
but great amount of character, with such great articulation of form for the head and torso, surprised you didn't make bits of the arms/ legs thicker and thinner...
DSC
Nice model man.
You might want to add more polys into the loincloth if your going to put him in a dynamic pose. The ammount you have there wont belivably look like cloth. It seems you had a good number in there originally, but took them out when you optimised him.
Anyway, it's looking great, it has a very warcraft feel about him. I guess it's the exaggerate proportions. Great work!!
the blades are being textured as rusty steel i haven?t finished the texture just yet, haven?t really been working on it i?ve been animating him (thats what i enjoy the most:)
as for the loin cloth there is a lot about the shape of the first model that i like better then the final one but i needed the polys elsewhere so i had to make the sacrifice but i have animated it in a run cycle and it works pretty well really so i?m happy that?s what i made it for:)
i am actually very nearly finished it so it will defiantly be done by this weekend
*ouch @ arm*
should be good modelled :)