I might throw my hat in actually, if I get it looking the way I wanted it with only 3500 polys for each character then I'll submit it.
My concepts.
Weaver (ignore sad attempt at story, lol)
[IMG]http://www.inkmancomic.com/dean/WIP/Weaverconcept.jpg[/IMG]
Pack beast
[IMG]http://www.inkmancomic.com/dean/WIP/packbeastconcept.jpg[/IMG]
Finally started modelling this guy so I thought its about time for a update.
Im going to have it so his face can be exposed from behind his mask.
Currently doing the face, armour and hands then will start cleanup and on to the steed.
His face is looking like a koala lol, not what I want really, oh well.
I think hes around 3450 polygons at the moment.
with mask
[img]http://www.inkmancomic.com/dean/WIP/weaverwip01.jpg[/img]
face (in progress)
[img]http://www.inkmancomic.com/dean/WIP/weaverwip02.jpg[/img]
Hey guys/gals,
Just a quick update.
I have unfortunately gone over the poly limit so I guess I forfeit unless I can cull 388 polys and lose the staff. [:P]
I was working towards 8000 polys not 7000 as thats what I originally wanted to target for my portfolio.
TOTAL COUNT:
7581 POLYGONS with staff
7390 POLYGONS no staff
RIDER-Weaver:
3943 POLYGONS with staff
3752 POLYGONS no staff
[img]http://www.inkmancomic.com/dean/WIP/weaverpimp.jpg[/img]
BEASTY:
3638 POLYGONS
[img]http://www.inkmancomic.com/dean/WIP/beastpimp01.jpg[/img]
[img]http://www.inkmancomic.com/dean/WIP/beastpimp02.jpg[/img]
Very nice malus nailed your concept stuff perfectly, im sure you could loose a bit of detail to enter the comp and still keep the 8000 poly version for your portfolio.
Although i guess that means working on 2 versions and that would suck :)
im not sure if im going to get a chance to finish mine .. i went from haveing no work for the past 6 months to having about 10 projects handed to me and more coming in everyday it seems .. add to that ive discovered the joy of playing Planetside and my free time is rapidly dissapearing...
Looking sweet, I love his little cheeks.
As for the polycout problems I'd sugesst cutting away some of the stuff that is removable (clothing wise) Like his mask and cape, thats got to be colose to 200 poly there on quick guess on the beast cut the second chair back with the lantern. Sure if you cut stuff out like that it wont be quite the same as you had intended, but the benifit is that you can use the same texure map, where if you optimise to get a version for this comp you will have to re map sections of it and that could be annoying. The texture will just be a little less optimal for this comp, (A small cost I think)
But again very nice.
Pantmonger
Thanks Dan/Pants.
Ive got heaps of areas I 'could' optimise, thought about pretty much what you said Pants(scarey, get out of my brain, lol) and also all the folds etc could be textured not modelled but like I posted before, "portfolio first, challenge second", just don't have the time right now.{:P]
Just finishing of the uvw map and rig now, hopefully textured by tonight. [:D]
That is an awesome concept man. I particularly like the hut on the back of the pack beast. I want a house like that when I grow up.
Scott.