I haven't had much time to scan in my concept sketches for this model so I'm just posting my work so far. I've modelled my "steed" and I'm in the process of modelling the armour and detail for him (It'll start to look more fantasy like with the armour - at the moment he's sort of a cross between a bear and a wolf). Its 1365 poly's so far and hopefully looking ok. I can't wait to get started on the warrior! This is a killer topic for a competition! [;)]
Tell me what you think so far? (I've seen the other entries for the comps and my work doesn't really stack up, but I'll have a go anyway!)
[img]http://www.hotkey.com.au/~noody/images/fullimages/polarsteed_texture_te…]
I've modelled some armour and textured a bit more. I left some of the modelling till after most of the texturing... I wanted to see how much more model I could make with the texture space available (I'm still pretty new at low-poly modelling). I'll give him reins and some smaller details to make the most of the poly's available... but I might leave that until after the warrior and see how many I'll have left.
I've worked on some more of the texturing and headpiece. I still have quite a few poly's to work with so I'll have a go at smoothing him out more and getting rid of the stretching in the textures. For such a simple model I found him surprisingly hard to texture! I'm also posting a wireframe of him as he stands at the moment. I'll spend a few more poly's on the face and smoothing.>>>
[img]http://www.hotkey.com.au/~noody/images/fullimages/polasteed_wireframe.j…]
[img]http://www.hotkey.com.au/~noody/images/fullimages/texture%20tester05.jp…]
getting there though. I've started modelling the warrior as well, but I'll post that when I have something more to show.
He's looking good, I like the headpiece. Now that you have posted wires of the mesh, I think it would be good if you spend a few of those polys on the joints for his front legs, otherwise you might get some bad deforming happening.
Models like yours that have huge amounts of fur are quite a challenge to texture well. Good job!
I'm getting stuck into spending more polys. So far I've done some smoothing, remodelled the face and done some optimisation for the textures. I've also given him fangs for a prehistoric smilodon look, and removed the armour in favour of something a little different...
Thanks for the comments so far, they've really helped!
getting stuck into the rider now... I've done some of the texturing, but he still needs alot of work. currently at 2800 polys so I have plenty more to spend for both. I'm going to re-design the saddle and spend a bit more there.
[img]http://www.hotkey.com.au/~noody/images/fullimages/sumea_warrior_wip.jpg…]
dark crystal rings a bell... was it a movie? I got the inspiration for him after watching leunig animated (christmas present). I've posed him up now and it makes him look a little more natural. He seemed to fit into the already designed saddle ok so I think only a few minor modifications are needed.
I'd have to say this is finished, although there always seems to be more I can add.
Here it is:
wire shot
[img]http://www.hotkey.com.au/~noody/images/fullimages/sumea_entry_wire.jpg[…]
rendered:
[img]http://www.hotkey.com.au/~noody/images/fullimages/sumea_entry_render.jp…]
Hope you like it!
I like it, with 7000 polys you could add alot more detail though, unless the rider has a sh!tload.
Maybe give him reins attached to his head?