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UT2003 Danger Girl released

  • And now to loose some time on what it the easiest way to move this forward and on what path.

    Have been setting the ui architecture up so that certain effects would be easy to add into it, but also aware that may not be the current priority…

  • Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.

    And then…

  • Was looking for a reason to learn sql, and was feeling the urge to play an oldschool pen and paper rpg.

    didn't like gurps licence, nor dnd's 'open' source licence, then while looking around, found legendary quest, which is kind of neat.…

  • somewhat random, got up to speed with SDL (simple media layer) to see what it could do for me to make my life easier, also rewrote my game engine to be a lot more generic and support unittest.

    grey image is having fun bluring the depth…

  • Have never done that much database/php stuff, but was currious if you could make a game using javascript/canvas rather than flash.
    this seemed fine till trying to get Internet Explorer to work, in which case i would like to think flash works…

  • a week of prototyping (6 prototypes), 1 of which failed and not included, another of which i am still working on and not online yet (procrastinating by blogging rather than finishing it)

    Seems prototyping is the popular thing to do at the…

  • capture of iPhone gameplay of my lattest game, Bikini Beach Volleybal

  • Bit of a slow week, finished 'chico of the dead' (once it is available in the app store i get to start promoting it, fun) and during the recovery time after a big project, tidied up some randoms bits of tech, simplified renderer, and added…

  • Still a bit to go but finishing up the chico of the dead game, about a week left? event spent some time improving the quality of the first part of the game experence (added help)

  • well, took 5 hours to write my own morph plugin for max, but then took 2 days to change the pipeline, engine and animation for stream based morphing.
    and so the first thing to make was a shalug, half shark, half slug. what else is morphing…

Submitted by davidcoen on

http://www.planetquake.com/polycount/reviews/ut2003/dangergirl/dangergi…

cough, my model, other peoples textures, and 'Scott Ruggels' did the UT2003 implementation (i still don't have ut2003)

though people might be interested

DSC

Submitted by Brain on Tue, 22/04/03 - 8:36 AM Permalink

Saw this up on Polycount yesterday, and still think it's a spiffy bitta work! *thumbs up*

Y'think sledgy liked the arse? @;-)

Submitted by Daemin on Wed, 23/04/03 - 1:55 AM Permalink

Good one there david - although I like your large better, make a more detailed version of it - and what about Ping?

Submitted by Daemin on Wed, 23/04/03 - 9:43 AM Permalink

Okay, My Bad...

What about the other characters then - make a whole set.

Submitted by Daemin on Thu, 24/04/03 - 11:00 AM Permalink

Yeah I checked them out...

What about making some Angst Technology models then?

Posted by davidcoen on

http://www.planetquake.com/polycount/reviews/ut2003/dangergirl/dangergi…

cough, my model, other peoples textures, and 'Scott Ruggels' did the UT2003 implementation (i still don't have ut2003)

though people might be interested

DSC


Submitted by Brain on Tue, 22/04/03 - 8:36 AM Permalink

Saw this up on Polycount yesterday, and still think it's a spiffy bitta work! *thumbs up*

Y'think sledgy liked the arse? @;-)

Submitted by Daemin on Wed, 23/04/03 - 1:55 AM Permalink

Good one there david - although I like your large better, make a more detailed version of it - and what about Ping?

Submitted by Daemin on Wed, 23/04/03 - 9:43 AM Permalink

Okay, My Bad...

What about the other characters then - make a whole set.

Submitted by Daemin on Thu, 24/04/03 - 11:00 AM Permalink

Yeah I checked them out...

What about making some Angst Technology models then?