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UT3 Level: DM-Etheraeon

Submitted by Horror on

Heya everyone,

It's a bit quite around here, but it wont pick up if people don't post - so I'm gonna post. Thought I'd share a few screenshots from a deathmatch level I am working on in Unreal Tournament 3. I've still got a fair amount of work to do, such as interiors for the buildings, more foliage, general touchups, and maybe even some mine shafts below the surface.

Let me know what you think,

Cheers!

Submitted by threedninja on Thu, 15/05/08 - 6:38 PMPermalink

Looking good mate. Mine shafts sound awesome, and will add a new level of game play and variety to the level.

Watch out for texture tiling especially on the buildings.

Cant wait to see the finished level.

Submitted by souri on Thu, 15/05/08 - 9:06 PMPermalink

Looks pretty cool, mate. You know, I haven't played Unreal 3 or looked into user generated content since, well, getting bored of it a week after I got it near release day. How's the map and modding community behind it going?

Submitted by Horror on Thu, 15/05/08 - 9:24 PMPermalink

Heh, yeah I don't blame you for getting bored of it quickly - it's been done before. I pretty much bought the game for the mapping/modding aspect, and have only really played the game to get a feel for how it works and to assess the standard of work from Epic that I have to try and meet. The community behind it is actually pretty good. http://forums.beyondunreal.com/ is useful and Hourences is an encyclopedia when it comes to the Unreal editor. He also has his own site with some helpful tutorials - http://www.hourences.com/book/index.htm

Posted by Horror on

Heya everyone,

It's a bit quite around here, but it wont pick up if people don't post - so I'm gonna post. Thought I'd share a few screenshots from a deathmatch level I am working on in Unreal Tournament 3. I've still got a fair amount of work to do, such as interiors for the buildings, more foliage, general touchups, and maybe even some mine shafts below the surface.

Let me know what you think,

Cheers!


Submitted by threedninja on Thu, 15/05/08 - 6:38 PMPermalink

Looking good mate. Mine shafts sound awesome, and will add a new level of game play and variety to the level.

Watch out for texture tiling especially on the buildings.

Cant wait to see the finished level.

Submitted by souri on Thu, 15/05/08 - 9:06 PMPermalink

Looks pretty cool, mate. You know, I haven't played Unreal 3 or looked into user generated content since, well, getting bored of it a week after I got it near release day. How's the map and modding community behind it going?

Submitted by Horror on Thu, 15/05/08 - 9:24 PMPermalink

Heh, yeah I don't blame you for getting bored of it quickly - it's been done before. I pretty much bought the game for the mapping/modding aspect, and have only really played the game to get a feel for how it works and to assess the standard of work from Epic that I have to try and meet. The community behind it is actually pretty good. http://forums.beyondunreal.com/ is useful and Hourences is an encyclopedia when it comes to the Unreal editor. He also has his own site with some helpful tutorials - http://www.hourences.com/book/index.htm