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pod pilot - manga style

  • Testing a Microsoft Surface for digital art along with Krita. The latter is proving to be a very capable drawing/painting program. In some aspects equal to - if not better than - Photoshop! MS Surface is good but not as good as a wacom tablet.…

  • I quick illustration depicting a true story (or so I am told) of a tank crew rescuing an australia soldier in the Vietnam war. Rough sketchy styling but required some research and accuracy as vetaran's seeing it would be critical. Painted in…

  • A recent game interface job I completed for an Adelaide based iphone/mobile developer. Final graphics included animation on the handkerchief as the rope moves and animated icons on the menu screen. Graphics are all based on photos then heavily…

  • It's not really directly game related but I thought I'd post it anyway (Let's pretend it's a character study). This is where my recent illustration energies had been going rather than into concept art related topics. Created for a charity Auction…

  • Revisiting the first fleet of ships for Tsumea Team C project. One new design with the other 3 polished/modified small to moderate amounts. Whilst the details are still loose I'm satisfied with the overall designs. fingers crossed the rest of the…

  • More thumbnails for Team C game. These are my first round of ships for the opposing team. More angular and blocky in form with a relatively raw/industrial finish compaired to the other set.

  • More thumbnails. These ones are variations working a single design idea.

  • update of potential artillery/ planet attack ship.

  • A small update on concept art for Team C project.

  • Some initial sketches whilst I warm up for the task of producing some concepts for tsumea's team C project.

Submitted by Johnn on

This is a project that I started with the intent of entering it into a competition run by Wacom. But I started it WAY too late and didn't make the deadline. A month of working on it on and off (enthusiasm wained for a bit post comp deadline) I have finally finished*!

Technique is a bit long winded and included doing all of the line work at vector art to ensure smooth flowing lines.

*apart from the multitude of small changes I am considering

Submitted by davidcoen on Fri, 17/08/07 - 10:14 AMPermalink

thats really cool, great work on the personality, lighting and background.



the fingers look a bit strange to the hand (hand could be less broad but that would mess up proportions) or line work for fingers simplified/ fingers made thicker.



would be tempted not to have a line under the jawbone above the neck, and to change the shape of the highlight on the left shoulder to suggest a bit more connection of deltoid to pectoralis

Posted by Johnn on

This is a project that I started with the intent of entering it into a competition run by Wacom. But I started it WAY too late and didn't make the deadline. A month of working on it on and off (enthusiasm wained for a bit post comp deadline) I have finally finished*!

Technique is a bit long winded and included doing all of the line work at vector art to ensure smooth flowing lines.

*apart from the multitude of small changes I am considering


Submitted by davidcoen on Fri, 17/08/07 - 10:14 AMPermalink

thats really cool, great work on the personality, lighting and background.



the fingers look a bit strange to the hand (hand could be less broad but that would mess up proportions) or line work for fingers simplified/ fingers made thicker.



would be tempted not to have a line under the jawbone above the neck, and to change the shape of the highlight on the left shoulder to suggest a bit more connection of deltoid to pectoralis