Line work...
[img]http://effectism.com/sumea/luke/sumeachallenge2_linework.jpg[/img]
Thought id give some feedback here rather than the voting thread, I'm going to try and give feedback on everyone's models from now on. Afterall that's why we are here, glory posts are nice but we only improve with good C&C.
*Disclaimer these are my personal opinions you can take or leave them as you see fit.
I have to admit when I first saw your entry I thought it was cool but nothing special, but it grows on me the more I see it.
The mesh looks nice and neat although I can see a fair few places you could have optimised and freed up polys for more detail and/or a weapon which would have pushed you into the "way cool" category
You only used 2600 polys .. you have 400 left, that's one thing that everyone from the first challenge learnt this time round, if you have a 3000 poly limit use them all.
Your UVMAP looks well done, nice big chunks with minimal seams. At first glance the texture sheet looks a little dull but on the model it looks great and works really well. At the end of the day that's what counts right?
Overall I think this is a solid bit of game art and I would go so far as to say it looks "Professional" (meaning I could see this in a commercial game)
Next time use all your polys :)
Great job.
Way to go Idaho!
- sorry had to say it..
looks cool better get a move on tho just over a week left :)