[img]http://www.sumea.com.au/forum/attached/MudBrush/200682344247_FullModel0…]
Am I too late? Just got a little bit time in next few weeks. I don?t know if I can finish this guy on time. But it is always good to do some thing. I skip the concept drawing part. I will do the concept in the same time I am modeling.
Who is he? Vargas, a vampire. His heart has been taken. There will be a weapon, which is a simple wood stick with blood on the to...Maybe you can give me more story about it.
Cheers,
nice work man, after you upload the picture there is a html code which is really long contain the picture name within it, find that sentence in your thread, then simlify it to [ img ] http//www......name.jpg [ / img ], then your picture will be shown in the site directly.
Really cool modelling work so far. I think he really needs a bit more character though (maybe you're adding more to it, I dunno). Plus, his boots are a bit too feminine, I think. Should make them more chunky, I reckon [:)] Really like his pants with nice folds. Is there a way in Zbrush to make the lines or strokes more consistent / less blotchy?
Thanks, Lakestone and Souri. You are right, I don?t have very strong idea about this guy so far. It just started, I always got ideas when I am doing it.
Souri, I haven?t done anything with the boots yet. Those will be cool parts of this character, hehe.
Thank you Openanewworld, that is really helpful.
Here is the hi-poly mesh of the face. Rendering from Zbrush. I make all the details a little bit big to make sure it can be carried by normal map well later.
C&C please!
[img]http://www.sumea.com.au/forum/attached/MudBrush/200681782555_FaceInZbru…]
Side veiw from Zbrush.
[img]http://www.sumea.com.au/forum/attached/MudBrush/200681785820_FaceInZbru…]
Cheers 3ddada,
[img]http://www.sumea.com.au/forum/attached/MudBrush/200681884732_HalfBody.j…]
Stronger character? Too evil? I love this stage of work...tweaking the model to characterize him.
[img]http://www.sumea.com.au/forum/attached/MudBrush/200682065011_HalfBody02…]
Just some more details modeling in Zbrush.
[img]http://www.sumea.com.au/forum/attached/MudBrush/200682065135_HalfBody03…]
Do you guys like those scars? I may need build this guy as few parts in Zbrush later. Then I can get more polygons to work in the same area.
[img]http://www.sumea.com.au/forum/attached/MudBrush/20068234440_Boots01.jpg…]
Haha, I got it. Thanx Killa, I didn't use the image host, but I found out the reason. The size of my image wasn't right like 800x600 or 400x300.
Like those boots? Such fun models to work with[:)].
No part of this guy has finished yet. I might build more elements for him as well. So please tell me any of your ideas, thank you guys very much for your time.
[img]http://www.sumea.com.au/forum/attached/MudBrush/200682342836_Boots02.jp…]
An other side of view of those boot.
[img]http://www.sumea.com.au/forum/attached/MudBrush/20068278754_InGame01.jp…]
Hehe, too many drinks in last two days.[xx(]
Here is my first test as a low poly model with normal map(1024x1024). The image was rendered in Max.
[img]http://www.sumea.com.au/forum/attached/MudBrush/20068278186_WirFrame01…]
The poly account is 5686 tris right now. I might add more later.
[img]http://www.sumea.com.au/forum/attached/MudBrush/20068278268_UV01.jpg[/i…]
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/MudBrush/20068163957_002.jpg"]002.jpg[/url]
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Or do you guys like this one more. I just spent a little time to modify hem in Zbrush...hehe, I may keep working on the other one unless anyone stop me.