Heres my idea so far :)
[img]http://img.photobucket.com/albums/v105/Nefquareiel/yukifighter.jpg[/img]
Comments and critique loved <3
Thankyou :) i did a quick google on star ocean 3 and i think i found the character your refering too, the colours are very similar and i can see the resemblance. Outfits are different though :)
Wont be able to update much till i go back to school and get some more critiqe on this outfit. Working on a weapon, im unsure of what to give her a katana, Fist weapon or some sort of nun chucks.
Any ideas or suggestions.
quote:Originally posted by Neffy
Working on a weapon, im unsure of what to give her a katana, Fist weapon or some sort of nun chucks.
Any ideas or suggestions.
I think she certainly lends herself to some cool Tonfas (like police batons) or even just beef up the spikes on her boots and have her a kicking character like the maids with blades on their boots in soul calibur.
Looks cool, looking forward to it.
Did some weapon concepts today, Nunchucks and a Katana mostly just seeing what fits her character. I was playing with ideas for Tonfas but someone else mentioned using those as weapons in there thread so i dont want to copy :P
[img]http://img.photobucket.com/albums/v105/Nefquareiel/Nunchucks.jpg[/img][…]
yea im digging the nunchucks ! i dont think duel ones make sense tho lol
Well ive started some basic modeling, its not that fantastic yet im trying to look up referances and stuff as i go to get it right.
so yea please keep in mind this is a WIP >.< no making fun of her ok
[img]http://img.photobucket.com/albums/v105/Nefquareiel/top.jpg[/img]
im just starting to realise how many polys 6000 is its alot bigger then i thought :P
shes 2000 polys so far ... i think
[IMG]http://img.photobucket.com/albums/v105/Nefquareiel/uber.jpg[/IMG]
ZIPPAH OF DOOM
[IMG]http://img.photobucket.com/albums/v105/Nefquareiel/Yukiface.jpg[/IMG]
>.< well its the best face ive done so far even if its not all that great
[IMG]http://img.photobucket.com/albums/v105/Nefquareiel/body.jpg[/IMG]
Mesh smooth FTW !
yep :) i have a shirt with it like that .. very funky !
[IMG]http://img.photobucket.com/albums/v105/Nefquareiel/normalmapfront2.jpg[…]
yay normall map ^_^
the low poly head is like 4-500 polys i forgot
humm i dont want to spam and make another post so ill edit this one :)
[IMG]http://img.photobucket.com/albums/v105/Nefquareiel/newfacelol.jpg[/IMG]
i redid the face alittle .. still not happy with it so i painted an eye
[IMG]http://img.photobucket.com/albums/v105/Nefquareiel/eye.jpg[/IMG]
Congrats on getting the normal map working :)
The head is coming along well, it does suit the stylized look your going for but there are a few suggestions.
I did a quick paintjob to show your more clearly..
All I did was taking it the lower jaw more and extended the top of her cranium
[img]http://www.sumea.com.au/forum/attached/makk/2006628223541_headshape.jpg…]
[IMG]http://img.photobucket.com/albums/v105/Nefquareiel/5000.jpg[/IMG]
i hate high poly so i worked on my low poly and now i hate it too >.<
You know, the body and sense of weight and proportion youve got going on here is not that bad, dont be so hard on yourself. the silhoette is pretty good just watch for pure 90 extrusions as they will give you a bit of grief when you normal map your model.
The face is the area that needs the most work to me - Eyes are the windows to any person soul so giving them really good shape will make a dramatic difference to her persona - dont be afraid to find reference and use it, in fact I'd encourage you greatly to find some pics of anime styled 3d game characters and put them next to yours so you can play 'spot the difference'. Its something I do alot when modelling.
Hope that helps some - keep at it [:)]
Woah big long time since my last update. Mostly cause ive been spending my time tweaking little tiny things that dont deserve a whole new post :P
So here is my almost complete low poly mesh. i say almost complete cause i thought it was good then i seen a few things i need to tweak when i rendered it just now haha :P
6000 polys exactly.
[IMG]http://img.photobucket.com/albums/v105/Nefquareiel/skylightviews.jpg[/I…]
skylight makes me feel happier inside :(
[IMG]http://img.photobucket.com/albums/v105/Nefquareiel/Wireviews.jpg[/IMG]
probably not the neatest mesh in the world.
Your model has come out looking really nice Neffy, but my only real crit would be that with comparing your concept to the model. The concept looked a little more slender or perhaps taller. Your character's hips and butt are no where near as wide as they are in the model. She gained weight!
Don't get me wrong, you may have decided to change the proportions in the modelling stages but it was the thing that stuck out the most with me.
As for activating avatars: http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=260
It has a whole section on it in that post.
-caseyjones
Thankyou for the positive replies everyone
John: I guess big spikes on your shoes are really heavy, I might rotate her a tad bit forward to try and fix that. As for the body suit, it?s my favorite part of the design so I don?t know if I could bring my self to get rid of it.
Casey: Unfortunately I cant convey much realism in my concepts and my models always look different, I just cant draw how I want them to look. In the end it just ends up being a combination of styles depending on my mood or the stock images I view I can?t control it, it just happens and then that?s how it is. Thanks for the avatar solution I swear I looked at that post at one stage.
Savarn: I always try to add my own flavor and style to my art, so I?m glad to hear I?ve achieved that in the end. However I?m a bit baffled as to how my modern Japanese assassin chick looks like a medieval fantasy British man with a huge sword. The Fable art was drawn in an anime style so I guess it holds similarity there, its actually a compliment to hear that my scribbly attempts at anime is comparable to such fantastic professional work like Fable.
I think it was just the build of the gloves shoes, the way the pants go out at the bottom and the way the sleeves are rolled up that reminded me of some of the models (not concept art for fable), but not that much looking back at it. It was just a passing feeling I got from your first concept piece.
Sorry I thought I'd better add that it's definitely NOT in any bad way that it reminded me of it, I think you've got a truely original design, my passing glace may have just been that if you've played fable that maybe you take a little influence in your art style from such games, something that I sometimes try and produce intentionally when I've tried to come up with designs for my Graphic Design work when a client wants it to look a "certain way" while still keeping some originality.
wow, nice concept dude
thats a hip chic, reminds me of a character
from star ocean 3, good work!