Skip to main content

Spawn Splash Page

Submitted by Lloyd on

Hey Guys,

This will be my first post in the Exhibition area. Hope to have many more in the future!

Modeled in Max 7, Texture in PS CS2.
----2552 Tris (Spawn and Weapon)----

All comments and crits welcome.

Cheers.

Lloyd.

[IMG]http://img93.imageshack.us/img93/7799/spawnsplashpage28001nf.jpg[/IMG]

Submitted by MoonUnit on Sat, 28/01/06 - 5:27 AMPermalink

looks like youve captured him pretty well, i love todd mcfarlanes characters.

Submitted by Lloyd on Sun, 29/01/06 - 12:51 AMPermalink

Hey MoonUnit,

Thanks for the comment.

---LLOYD---

Submitted by ninothe on Wed, 01/02/06 - 5:55 AMPermalink

I dont know much about Spawn, but this looks really nice. Well done.

Submitted by Lloyd on Wed, 01/02/06 - 11:19 AMPermalink

Thanks for the comment ninothe.

Submitted by J I Styles on Wed, 01/02/06 - 6:39 PMPermalink

A few crits for you:

model:
Fairly well made, only big crit I'd give is his base T pose is too stiff and doesn't give much in the way of character or personality at the base level; his spine is quite straight and doesn't seem to be holding his own weight -- general good rule of thumb is to give your character an "average" feel to him in regards of how he holds his weight, and his pose, in regard to what he'll be doing the majority of time when he's rigged and animated. This way you avoid extreme distortion in texture and mesh later since he has enough slack in the uv's and mesh for deformation. It also means he'll look good for presentation shots like this without having to rig and pose him just to show him off how you intend him to be.

texture:

I'd say too much reliance on overlays, not enough hand painting in the texture; especially in the cape, you've got a perfect referance from the toys of how the cape is curled and folds, so I'd suggest studying it. Also, the cape could really do with some alpha love to make it a bit more tattered like the source material.

Submitted by Lloyd on Thu, 02/02/06 - 10:20 AMPermalink

Hey Styles,

Thanks for the great feedback. I can definitely see what your getting at. Before I rig him, hell get some nice alpha to his cape also.

CHeers!

Submitted by denz on Wed, 08/02/06 - 1:12 AMPermalink

Nice goin Lloyd boys. :)

Much cooler in pose.

Posted by Lloyd on

Hey Guys,

This will be my first post in the Exhibition area. Hope to have many more in the future!

Modeled in Max 7, Texture in PS CS2.
----2552 Tris (Spawn and Weapon)----

All comments and crits welcome.

Cheers.

Lloyd.

[IMG]http://img93.imageshack.us/img93/7799/spawnsplashpage28001nf.jpg[/IMG]


Submitted by MoonUnit on Sat, 28/01/06 - 5:27 AMPermalink

looks like youve captured him pretty well, i love todd mcfarlanes characters.

Submitted by Lloyd on Sun, 29/01/06 - 12:51 AMPermalink

Hey MoonUnit,

Thanks for the comment.

---LLOYD---

Submitted by ninothe on Wed, 01/02/06 - 5:55 AMPermalink

I dont know much about Spawn, but this looks really nice. Well done.

Submitted by Lloyd on Wed, 01/02/06 - 11:19 AMPermalink

Thanks for the comment ninothe.

Submitted by J I Styles on Wed, 01/02/06 - 6:39 PMPermalink

A few crits for you:

model:
Fairly well made, only big crit I'd give is his base T pose is too stiff and doesn't give much in the way of character or personality at the base level; his spine is quite straight and doesn't seem to be holding his own weight -- general good rule of thumb is to give your character an "average" feel to him in regards of how he holds his weight, and his pose, in regard to what he'll be doing the majority of time when he's rigged and animated. This way you avoid extreme distortion in texture and mesh later since he has enough slack in the uv's and mesh for deformation. It also means he'll look good for presentation shots like this without having to rig and pose him just to show him off how you intend him to be.

texture:

I'd say too much reliance on overlays, not enough hand painting in the texture; especially in the cape, you've got a perfect referance from the toys of how the cape is curled and folds, so I'd suggest studying it. Also, the cape could really do with some alpha love to make it a bit more tattered like the source material.

Submitted by Lloyd on Thu, 02/02/06 - 10:20 AMPermalink

Hey Styles,

Thanks for the great feedback. I can definitely see what your getting at. Before I rig him, hell get some nice alpha to his cape also.

CHeers!

Submitted by denz on Wed, 08/02/06 - 1:12 AMPermalink

Nice goin Lloyd boys. :)

Much cooler in pose.