It's Kenneth Scott, art director at id software and one of my favourite game industry artists, and he has an interview up as part of a Pixologic promo...quote:Recently Kenneth Scott had the chance to talk about ZBrush and the fascinating world of gaming. Kenneth is an art director at Id Software and one of the extremely talented artists behind Doom 3. In this interview, Kenneth shares his joy of ZBrush as an artist's tool and how to integrate ZBrush into a next-generation games pipeline.
Anyway, his work rocks and you should definately [url="http://pixologic.com/zbrush/interviews/scott_interview.html"]check the interview out[/url]. There's some extraordinary (and very detailed) creatures and models there that aren't definately from Doom3. Maybe from the new IP they're working, perhaps.
Actually, unless I'm mistaken some of that stuff is from the Doom 3 expansion, Ressurection of Evil. I've never acually played it but I'm sure I saw some screenshots or concept art with similar designs.
Its some damn pretty stuff to be sure, though. I've really got to give Zbrush a whirl one of these days.
quote:Originally posted by Azazel
Actually, unless I'm mistaken some of that stuff is from the Doom 3 expansion, Ressurection of Evil. I've never acually played it but I'm sure I saw some screenshots or concept art with similar designs.
Wasn't most of the Ressurection of Evil stuff done by Nerve Software? I haven't seen those creatures in ROE, although I admit to not seeing or reading much about ROE. Kinda lost interest in the expansion pack after the gameplay let-down of Doom 3.
And yeh [:0] If those are from 2002, it boggles the mind to wonder what he's at now. I'm sure he has a tonne of tricks up his sleeves.
If I could just add to that - Kenneth was working on stuff like that way back in 2001-2002 (check the dates on the pics) imagine what hes up to at the moment [;)]