Like picpoc I was also thinking of doing a big beefy dude. I'll post some concepts later. cheers.
Ok here are some concepts. Now to start on max.
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/Lechy/20054254642_HeavyArmour.jpg"]HeavyArmour.jpg[/url]
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[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/Lechy/20054254713_HeavyArmour2.j…"]HeavyArmour2.jpg[/url]
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Ok this is the basic shape of the model at about half the polys. I'm not sure how to tackle the shoulders yet. I'll start work on the details now. As this is my first model for quite a while any technical crits will be greatly appreciated
[img]http://www.sumea.com.au/forum/attached/Lechy/200553203439_heavyassaultw…]
Here is another shot with some more detail. Still only about half the poly amount, so it will look quite a lot different when done.
[img]http://www.sumea.com.au/forum/attached/Lechy/20055914110_heavyassaultwi…]
Ok here is another update, it is currently at 2400 polys. I added some shoulderpads because I wanted him to look a bit bulkier at the top also added some bits at the back and other things. Still not to sure what to do with the extra polys.
[img]http://www.sumea.com.au/forum/attached/Lechy/200551422457_2400b.jpg[/img]
Thanks picpoc. Here is the final model with a dodgy physique, I'll clean it up later. It's about 3000 polys, I changed the back a bit, added polys to the head and made adjustments to the forearms. I'm currently in the process of unwrapping. I'll post some textures soon. cheers.
[img]http://www.sumea.com.au/forum/attached/Lechy/20056190845_MechfinalSL.jp…]
[img]http://www.sumea.com.au/forum/attached/Lechy/20056190859_MechfinalSL2.j…]
Thanks Makk, here is an update. He's almost finished, just a few more adjustments and I'm done.
Insert Image: [img]http://www.sumea.com.au/forum/attached/Lechy/2005622113042_Colour1.jpg[…]
quote:He's almost finished, just a few more adjustments and I'm done.
Hmmm when I first saw that pic I thought you had just started the texturing and had laid down the base colours for you to start painting on.
Please tell me you will be adding texture, colours and contrast to it. I'd hate to see such a cool model be spoiled by some sub-par texturing.
Dont give up lechy! :)
A few tips that I use when painting any texture. please note that this isnt they only way to go about texturing, just my basic method yadda, yadda, yadda :)
Something to keep in mind when you are texturing is a light source.
Generally, its a good idea to have it above the player. So therefore highlights would be the strongest at the top of the model and weakest at the bottom. For shadows they would be the lightest at the top and stronger below, but be midnful of areas that wont catch light very much, for example the under arm area.
Painting with a light sourde in mind and trying to pull out the forms of the model is the basic foundation to good texturing.
If your not completly comfortable picking the different colours for shading, work in greyscale. By that I mean just picking shades of grey. You can add colour easily by making an overlay layer filled with the base colour (red for example). Also I like to lay down the colours that Im using somewhere on a new layer, that way I can easily refer to them and the colours are more consistent
Once you have got the base shading down for you texture, its time to add some surface texture. Find a good photo of the material your painting (metal in this case) (and dont forget, dont use any copyrighted photos!!) and on a new layer above the bsae shading, fill in the areas that you want to be metal. Next simply change the layer mode to overlay or softlight (matter of fact try them all out and see what looks best) and WOOP! WOOP! your texture should look more realistic.
The last stage is general tweaking, making sure you highlights are bright enough, sharpining up any areas that arent well defined or blurry, etc.
hehe, thats about it lechy.
Hopefully you havent fallen asleep and this is of some help to you :)
Ok, I think I've finally decided on what I'm going to do with the texture, here is the start, no spec maps yet.
[img]http://www.sumea.com.au/forum/attached/Lechy/2005624103739_MechTexturin…]
[img]http://www.sumea.com.au/forum/attached/Lechy/200562410383_MechTexturing…]
Thats looking sweet. you probly know this but where you have the gray where the paint is chiped add some lighter gray or all most white as well, more so on the sharper parts but with spacers, so if the light is not hiting that part of it.It will still have the same look. just to give it a bit more of a tin look.
keep it going its looking good.:)
Here is my effort so far, I'm fast running out of time because I won't be able to work on this after thursday. I spent most of the time so far trying to figure out what to do with the orange painted metal.
thanks for that tip 3Darty, I used a lighter shade of gray on the edges and it did look kinda better.
[img]http://www.sumea.com.au/forum/attached/Lechy/200562785633_MechTexturing…]
looking good but you might just want to tone them back just a bit as some of them just look a bit to white just try and get them to blend into the gray a bit more. the ones on his arms look spot on but there is one or two on his sholder and above and around his head are a bit strong.just tone them back a bit. it needs to work a bit like the background you have for that render from dark to light a good way to fix it is to use the blend tool where the white and the gray meet.
Lechy: This is my favourite I think so far, Im really liking how the texture is coming along, Especially down near the legs where it looks like a bit of oil has been seeping out between armour panels or just general grit has gathered in those areas over the years.
Try not to get too carried away with the black smokey parts though between armour etc and like 3dArty pointed out just take the edge off those highlights. Bring the remainder of the texture up to the same level and give the model a good looking over before delving in for another detail pass.
Overall its looking really good though - finish it [:)]
well, u're in.... what chance do i have now? damn!