Heres my progress so far...Bits im not happy with are the legs which i think look to thin so i might bulk up the armour on the thighs.
And the cod piece looks a bit weird too...
Guess hes a light solider class...Not to worried how he turns out to tell the truth just want to actually
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/melvosh/200552722836_screen2.jpg"]screen2.jpg[/url]
32.93 KB finish for a change.
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Heres is a wire view...I know theres alot of needless polys in the chest which i plan on cutting down...all i need to do is a head of some sort..and a bit of tweaking i think.
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3000 poly?s? Are you sure your counting tris and not quads? Because that looks way to dense to be 3000 tris. It kind of looks like it would be closer to 10,000..
I know you said you don?t need it, but here?s a little reference I did with a couple of my models to show what I mean.
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/palantir/20056161345_reference.j…"]reference.jpg[/url]
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The one on the left is 1000 tris, the middle one is the same with mesh-smooth at around 10,000 tris, and the one on the right is almost 20,000 tris. Compare the poly density to your model and it does look like your over budget.
Of course those models of mine are complete, so the poly count would be much less without the heads. But even if your model?s body is 3000 tris, you?d really need another couple of thousand just for the head, to keep the poly?s evenly distributed over the whole model. Basically that many poly?s for a low-detailed game model is poor design.
I don?t want to sound condescending or anything, I?m just trying to be helpful, but it really looks like you need to reduce the number of poly?s. [:)]
Hope the reference helps.
Ok pretty much finished except i dont like the back pack very much...
But might just start texturing so i do atleast finish.
Adam
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Ok, i think i should just finish it like this, didnt turn out how i really wanted i guess but if i dont start texturing i wont finish.
Im really wanting to just add a shoulder pad or 2 but....time..
I think he is a little to slender in the torso...
Cheers
Adam
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Any chance of a wire-frame screen-grab? It?s hard to judge it?s true dimensions without wires.
Keep working, only a month left!! [:)]