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Giger Tribute

Submitted by Me109 on

Hi ya .. some wip's of my latest project.. where i'm working one of Giger's biomechanical images.. into a full 3d animated wall plate..

[img]http://student.ci.qut.edu.au/~n4675215/misc/giger_new_01.jpg[/img]

[img]http://student.ci.qut.edu.au/~n4675215/misc/giger_new_02.jpg[/img]

and a test render
[url]http://student.ci.qut.edu.au/~n4675215/misc/giger_sml.mov[/url]

off this original concept...

[img]http://student.ci.qut.edu.au/~n4675215/misc/giger_source_01.jpg[/img]

Cheers guys

Submitted by MoonUnit on Wed, 11/05/05 - 5:07 AMPermalink

pheeeeeeeeew, if you pull of that entire thing it will looks just amazing, good luck with that

Submitted by Lechy on Sat, 14/05/05 - 11:50 PMPermalink

Yea it should look pretty cool when finished. Are parts of it going to be animated?

Submitted by weather on Sun, 15/05/05 - 11:26 AMPermalink

Great start.
I second Moon Unit.
That will look tip top when completed.
That's some hardcore commitment.

Good luck!
Gerhard
http://www.mozsi.com

Submitted by Me109 on Mon, 16/05/05 - 4:28 AMPermalink

Thanks for the comments guys... yeah I expect this to a hard project.. so much so that I don't think i'll be constucting the whole image as Moony suggested..
Instead i'll be localising contruction around what i've done already.. perhaps later on I could construct the whole thing...
I'm going to concentrate also on how the piece is animated and the atmosphere of the whole work..
I'll be adding in particle smoke systems and the such to bring out a real ambience that only a Giger piece deserves..

currently I am this stage -->

[img]http://student.ci.qut.edu.au/~n4675215/weblog/media/3d3/giger_02.jpg[/i…]

with some more animation -->[url]http://student.ci.qut.edu.au/~n4675215/weblog/media/3d3/giger_02.mov[/u…]

overall i'm going to go for a huge scale.. or the sensation of it... at the moment I'm playing around with Mental Rays Ambient Occluder shader or dirt map as some people know it...

hopefully I can pull of a real nice render at the end of it all..

Cheers..

Submitted by denz on Tue, 14/06/05 - 8:56 AMPermalink

hey really nice mel109. has the same boney feel of the giger piece.

how are you texturing it?

keep it up.

Submitted by Me109 on Tue, 14/06/05 - 11:03 PMPermalink

Thanks for the comments..

denz --> yeah so far the texturing is pretty basic.. i'm just projecting the scan of have of Giger's piece directly onto the surfaces..
I have problems with the resolution as my scan is only as good as the book i got it from (ARh+) so you can actually make out the points from the orignal printing process..

styles --> I love that link you put in.. great stuff.. cool saliva.. and his work with the skin is great too.. Good idea that putting in gooey bits and the like.. might have to consider it for sure ;)

I guess I am brave using nurbs.. it's working out nicely thou.. I'm more interested in how the curves actually affect the final shape.. and that nurbs tessalate automatically helps heaps in the resolution of the render...

in the meantime here's a current render (600k)

[img]http://www.jamietelford.com/weblog/wp-images/giger/giger_full.jpg[/img]

[url]www.jamietelford.com/weblog/wp-images/giger/giger_full.mov[/url]

This is testing out the final type of animation and cinematic I'm hoping to achieve.. so it should give you an idea of what the final piece should look like.. Things that didnt work out were the Fog effect ( I'm currently re-rendering as I type ) where i stuffed up the scale, so it tends to flicker too much..

Also I've extended out the length by two.. and dropped the camera down much closer to the surface.. so it hugs alot more :D

Hopefully will post the new render soon..

cheers!

Submitted by denz on Wed, 15/06/05 - 7:42 AMPermalink

ah cool. reminds me of something you'd see at the start of a movie. nice details.

Submitted by adie on Thu, 16/06/05 - 5:56 AMPermalink

hmm well not that Iv looked at the movie(somehow dont have quickitme?? ) but the hole idea of gigers art work is that it looks like 2 things or more and is very organic where yours is just a copy of components and dosent look like mutch or have the flow of mutch of giger work..plus giger work has been copyed so many times its just not cool anymore,sorry but its true

Posted by Me109 on

Hi ya .. some wip's of my latest project.. where i'm working one of Giger's biomechanical images.. into a full 3d animated wall plate..

[img]http://student.ci.qut.edu.au/~n4675215/misc/giger_new_01.jpg[/img]

[img]http://student.ci.qut.edu.au/~n4675215/misc/giger_new_02.jpg[/img]

and a test render
[url]http://student.ci.qut.edu.au/~n4675215/misc/giger_sml.mov[/url]

off this original concept...

[img]http://student.ci.qut.edu.au/~n4675215/misc/giger_source_01.jpg[/img]

Cheers guys


Submitted by MoonUnit on Wed, 11/05/05 - 5:07 AMPermalink

pheeeeeeeeew, if you pull of that entire thing it will looks just amazing, good luck with that

Submitted by Lechy on Sat, 14/05/05 - 11:50 PMPermalink

Yea it should look pretty cool when finished. Are parts of it going to be animated?

Submitted by weather on Sun, 15/05/05 - 11:26 AMPermalink

Great start.
I second Moon Unit.
That will look tip top when completed.
That's some hardcore commitment.

Good luck!
Gerhard
http://www.mozsi.com

Submitted by Me109 on Mon, 16/05/05 - 4:28 AMPermalink

Thanks for the comments guys... yeah I expect this to a hard project.. so much so that I don't think i'll be constucting the whole image as Moony suggested..
Instead i'll be localising contruction around what i've done already.. perhaps later on I could construct the whole thing...
I'm going to concentrate also on how the piece is animated and the atmosphere of the whole work..
I'll be adding in particle smoke systems and the such to bring out a real ambience that only a Giger piece deserves..

currently I am this stage -->

[img]http://student.ci.qut.edu.au/~n4675215/weblog/media/3d3/giger_02.jpg[/i…]

with some more animation -->[url]http://student.ci.qut.edu.au/~n4675215/weblog/media/3d3/giger_02.mov[/u…]

overall i'm going to go for a huge scale.. or the sensation of it... at the moment I'm playing around with Mental Rays Ambient Occluder shader or dirt map as some people know it...

hopefully I can pull of a real nice render at the end of it all..

Cheers..

Submitted by denz on Tue, 14/06/05 - 8:56 AMPermalink

hey really nice mel109. has the same boney feel of the giger piece.

how are you texturing it?

keep it up.

Submitted by Me109 on Tue, 14/06/05 - 11:03 PMPermalink

Thanks for the comments..

denz --> yeah so far the texturing is pretty basic.. i'm just projecting the scan of have of Giger's piece directly onto the surfaces..
I have problems with the resolution as my scan is only as good as the book i got it from (ARh+) so you can actually make out the points from the orignal printing process..

styles --> I love that link you put in.. great stuff.. cool saliva.. and his work with the skin is great too.. Good idea that putting in gooey bits and the like.. might have to consider it for sure ;)

I guess I am brave using nurbs.. it's working out nicely thou.. I'm more interested in how the curves actually affect the final shape.. and that nurbs tessalate automatically helps heaps in the resolution of the render...

in the meantime here's a current render (600k)

[img]http://www.jamietelford.com/weblog/wp-images/giger/giger_full.jpg[/img]

[url]www.jamietelford.com/weblog/wp-images/giger/giger_full.mov[/url]

This is testing out the final type of animation and cinematic I'm hoping to achieve.. so it should give you an idea of what the final piece should look like.. Things that didnt work out were the Fog effect ( I'm currently re-rendering as I type ) where i stuffed up the scale, so it tends to flicker too much..

Also I've extended out the length by two.. and dropped the camera down much closer to the surface.. so it hugs alot more :D

Hopefully will post the new render soon..

cheers!

Submitted by denz on Wed, 15/06/05 - 7:42 AMPermalink

ah cool. reminds me of something you'd see at the start of a movie. nice details.

Submitted by adie on Thu, 16/06/05 - 5:56 AMPermalink

hmm well not that Iv looked at the movie(somehow dont have quickitme?? ) but the hole idea of gigers art work is that it looks like 2 things or more and is very organic where yours is just a copy of components and dosent look like mutch or have the flow of mutch of giger work..plus giger work has been copyed so many times its just not cool anymore,sorry but its true