Hi guys.
Once again going to try my skills in the challenge. I?m going to try to do a big dude, and have started doing some concept art. Soon should have some to post.
cheers
Hi guys. Here?s my big guy character concept pics. I?ve tried to come up with something more original, but it all just looked bad. So I went with this one. I hope it will look better in 3D.
Let me know what u think, all comments are welcome especially critique ones.
Cheers
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just an update
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it stands at 1010 tris now, i think i'm gonna use about 1000 for head and arms and an other 1000 for backpack and the cannon. if i won't go over that then 500 tris left i'm gonna use to more details.
cheers
its coming along well, a very close to the concept and you have managed to keep the poly count relatively low which is good. one thing that sticks out is the feet, they make him look unbalanced, i think the best way to fix it is just flatten his feet so that the front doesn't curl up, when bipeds stand up straight they put distribute the weight over the whole foot. other than that its very nice and i'm looking forward to seeing it progress.
Hi guys.
Finally I have managed to finish the model. I?ve been a little busy lately and couldn?t spend as much time on it as I wish to. Currently the model is 3499 tris. Let me know what u think, should I change anything?
Cheers
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Looking good! I think the width of the hips in the model has made him look chubbier than what you had in mind when you drew up your concept.
I'm no expert on this topic but it'll also be interesting how much freedom of movement you get on such a solid looking character. During animation the space between his large feet, his low knees, and the bar across his gun could call for some unnatural movement.
Hi Guys
Thanks for the comments. I have updated the model a bit. I have stretched his arms and legs, I have also pulled his knees apart and cut his waist in more, I?ve shrunk his head and gave him a neck. Do u recon that?s any better?
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Hi Picpoc, the texture is looking a little blurry, especially around the arms. I'm not sure if the blue and red work too well together, maybe if the red was brighter and a different texture. I think you are suffering from the same problem as PK, where it looks like you have the same texture all over, but with different colors. Maybe try using different materials. cheers.
FINISHED!!!!!!!!!!!!!!!!
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'sup, Picpoc. I'm gonna do a big dude too.