I'm in it for now, just hope I get the time to keep at it. I call this guy 'Old man of the Woods', he lives in the deep darkness of some haunted forest and he's a boss character for the end of the forest segment in the game, which would probably be the first level. That's how I see it anyway.
[img]http://www.sumea.com.au/forum/attached/wizenedoldman/200471902748_manof…]
I'll probably end up putting some random branches poking out of his back.
Ok, figured I was one of the ones with a not quite suitable concept for the brief so I've gone back to the drawing board and came up with this guy.
[img]http://www.sumea.com.au/forum/attached/wizenedoldman/2004720203211_demi…]
And to further keep with the theme I'll be adding plenty of rotting flesh and blood later on.
Was beginning to think I'd never get started on this but here it is at last, still a lot to do yet, having a bit of trouble getting a nice scowl going.
[img]http://www.members.optusnet.com.au/~cmcmurr/images/demis_progress.jpg[/…]
Let me know what you think.
Some progress, just saw how far away the due date is, better get a move on or I'll miss the submission date. Decided to ditch the rediculous chin.
[img]http://www.sumea.com.au/forum/attached/wizenedoldman/20049321848_demis_…]
I feel like I could spend buckets more time on this guy but he's more or less complete and standing at 8003 tri-polys I'm very happy with the results.
[img]http://www.sumea.com.au/forum/attached/wizenedoldman/20049713920_demis_…]
Now it's onto texturing, here's where it all falls apart ;)
During the unwrapping phase I found that I hadn't welded the tips of this guys teeth which accounted for around 500 polys, so I went 'sweet!' , welded the tips and started adding more detail, this is what I came up with. He's now around 8400 polys with another model in the render for size reference.
[img]http://www.sumea.com.au/forum/attached/wizenedoldman/200491133145_demis…]
[img]http://www.sumea.com.au/forum/attached/wizenedoldman/200491133239_demis…]
Also nearly finished unwrapping so it looks like I'm on track to finish.
Final submission:
Wires- ortho:
[img]http://www.sumea.com.au/forum/attached/wizenedoldman/200491995318_wires…]
Textured- ortho:
[img]http://www.sumea.com.au/forum/attached/wizenedoldman/200491995433_textu…]
Wire- persp:
[img]http://www.sumea.com.au/forum/attached/wizenedoldman/200491995641_wires…]
Textured- persp:
[img]http://www.sumea.com.au/forum/attached/wizenedoldman/200491910145_textu…]
Texture- unwrap:
[img]http://www.sumea.com.au/forum/attached/wizenedoldman/200491995947_unwra…]
Texture- diffuse:
[img]http://www.sumea.com.au/forum/attached/wizenedoldman/200491910053_demis…]
Texture- bump:
[img]http://www.sumea.com.au/forum/attached/wizenedoldman/200491910211_demis…]
Moneyshot:
[img]http://www.sumea.com.au/forum/attached/wizenedoldman/200491910258_money…]
Please be on time!
looks cool, only thing is with a forest character its only too easy to acidently turn him into your RPG adventure style enemy, as apposed to horror. Not saying he is, just like.. beware... or something... ill go now