ive started to model a car namely a skyline first car made in 3dsmax with polys!
here are some renders from the start to now:
[img]http://home.iprimus.com.au/colmdoyle/threadpics/32_1.jpg[/img]
[img]http://home.iprimus.com.au/colmdoyle/threadpics/32_3.jpg[/img]
[img]http://home.iprimus.com.au/colmdoyle/threadpics/32.jpg[/img]
and the latest render
[img]http://home.iprimus.com.au/colmdoyle/threadpics/yellow_32.jpg[/img]
i would say im 40 % or so threw modeling going to try put in alot of detail over time,
comments on the shape / look / everything welcome !!!
Colm
thanks 4 the comments so far, as i said ive only done about 40 % of the modeling i want to do, but it good to here its on the way to being photoreal, moonunit i think they do the 1/4 mile in about 14 seconds as a stock car with no mods. thanks again 4 your comments keep them coming ill try work in the car more over the weekend; here is a render of the rim and tyre (not quite finished)
[img]http://home.iprimus.com.au/colmdoyle/threadpics/32r_rim.jpg[/img]
thanks
colm
thanks for the comments guys, haven?t had any time to work on the car at all with tafe (just started a graphic design course) but i will work on it more very soon and post up some updates.
Avalanchex ive just been modelling the car with polys start at the front wheel arch and move out from there, ive also been modelling each "panel" of the car as a separate object not really sure if this is a good thing to do but it give you realistic lines in the body work of the car, the materials used are just standard 3dsmax raytraced materials, using hdri for lighting, will post up some wires etc soon
thanks
colm
Hi - Here is a slight update not alot changed added a intercooler, and some mesh for the grill, and im trying to sort out the headlights, i still have to model some "globes" to go behind the glass of the headlights, they should look better once that is done.
[img]http://home.iprimus.com.au/colmdoyle/threadpics/yellow_32_2.jpg[/img]
anymore comments !!!!!
thanks colm
working on the head lights a bit still dont really like them; but ill leave them 4 now.
[img]http://home.iprimus.com.au/colmdoyle/threadpics/yellow_32_3.jpg[/img]
Colm
thanks 4 the comments guys below is link to a short tut on how to achive the same lighting ive got here;
and btw im just using scanline with ligthtracer, anyways have a read threw the tut below and you should get the same results, tho i am using max 5.1 and its hard to use hdri maps in this ver of max, so if your using max 6 i think it should b alot easyer then the tut below (im gonna install max 6 sometime this week)
anyways there is the link to the tut on hdri:
[url]http://www.xenomorphic.co.uk/doc_hdri.htm[/url]
ill work on the car a little bit later in the week got a heep of assignments to do 4 tafe atm
thanks
colm
little update havent touched 3dsmax for a good few weeks, nothing major changed here just door handle and some trims and the headlights.
[img]http://home.iprimus.com.au/colmdoyle/threadpics/yellow_32_4.jpg[/img]
thanks
Thats coming along really nicely.. you should go sick on the details to really sell the whole look.. adding the window wipers and the grill which sits just below them.. etc.. Brake calipers!! big fat red Brembo brakes! you need them! hehe.. also I think modelling parts of the interior so you don't have to tint the glass so heavily would make a huge difference... the glass just dosent seem to work as well as the rest of the model.. hmmmmm [:0]
cheers!! [8]
sweet looking skyline dude... how fast can it do the quarter?