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WIP - Skyline r32

Submitted by doyle on

ive started to model a car namely a skyline first car made in 3dsmax with polys!
here are some renders from the start to now:

[img]http://home.iprimus.com.au/colmdoyle/threadpics/32_1.jpg[/img]

[img]http://home.iprimus.com.au/colmdoyle/threadpics/32_3.jpg[/img]

[img]http://home.iprimus.com.au/colmdoyle/threadpics/32.jpg[/img]

and the latest render
[img]http://home.iprimus.com.au/colmdoyle/threadpics/yellow_32.jpg[/img]

i would say im 40 % or so threw modeling going to try put in alot of detail over time,
comments on the shape / look / everything welcome !!!

Colm

Submitted by Me109 on Tue, 10/08/04 - 11:57 PMPermalink

sweet looking skyline dude... how fast can it do the quarter?

Submitted by MoonUnit on Wed, 11/08/04 - 1:51 AMPermalink

despite the fact that its missing some nescacary bits and peices (like a grill and so on) that last render is very close to photo real, well done mate

Submitted by doyle on Thu, 12/08/04 - 3:43 AMPermalink

thanks 4 the comments so far, as i said ive only done about 40 % of the modeling i want to do, but it good to here its on the way to being photoreal, moonunit i think they do the 1/4 mile in about 14 seconds as a stock car with no mods. thanks again 4 your comments keep them coming ill try work in the car more over the weekend; here is a render of the rim and tyre (not quite finished)

[img]http://home.iprimus.com.au/colmdoyle/threadpics/32r_rim.jpg[/img]

thanks
colm

Submitted by denz on Thu, 12/08/04 - 8:59 AMPermalink

awsome work :) Can't fault it atm. The tyre treads are a shiny but thats it. Keep it going.

Submitted by Wizenedoldman on Thu, 12/08/04 - 11:52 PMPermalink

Coming along great Doyle, what are you using for a reference? pics? model kit? Only thing I can see is that the tyre treads are way too glossy, rubber is much more matte than that, they look like they've been dipped in oil.

Submitted by doyle on Fri, 13/08/04 - 4:11 AMPermalink

thanks 4 the comments guys, the tyres are way to glossy atm ill try fix that when i get into textures a bit more, im using some plans i found on the next for referance, tho im not sticking to them 100 % will post up some more pics over the weekend

thanks
colm

Submitted by Avalanchex on Mon, 16/08/04 - 8:48 PMPermalink

wow thats really nice, can you give us a run down of your how you modelled it? id love to know becuase it looks clean and has all the really subtle curves that make the car look good. Also what sort of material are you using on it?

Submitted by doyle on Wed, 18/08/04 - 1:08 PMPermalink

thanks for the comments guys, haven?t had any time to work on the car at all with tafe (just started a graphic design course) but i will work on it more very soon and post up some updates.
Avalanchex ive just been modelling the car with polys start at the front wheel arch and move out from there, ive also been modelling each "panel" of the car as a separate object not really sure if this is a good thing to do but it give you realistic lines in the body work of the car, the materials used are just standard 3dsmax raytraced materials, using hdri for lighting, will post up some wires etc soon

thanks
colm

Submitted by doyle on Fri, 20/08/04 - 4:48 AMPermalink

Hi - Here is a slight update not alot changed added a intercooler, and some mesh for the grill, and im trying to sort out the headlights, i still have to model some "globes" to go behind the glass of the headlights, they should look better once that is done.

[img]http://home.iprimus.com.au/colmdoyle/threadpics/yellow_32_2.jpg[/img]

anymore comments !!!!!
thanks colm

Submitted by MoonUnit on Fri, 20/08/04 - 7:36 AMPermalink

wowzers, thats pretty amazing, great work!
though perhaps a bit too much white light on the side in that render

Submitted by J I Styles on Sat, 21/08/04 - 1:22 AMPermalink

would you mind sharing your renderer settings and scene setup? you're getting some nice bleed and lighting ranges there (nice cool shadows, bled from the warm lights etc). Just interested how you've gone about that, it's looking nice [:)]

Submitted by Wizenedoldman on Wed, 25/08/04 - 2:34 AMPermalink

What renderer you using? is it just lighttracer or Vray or something else? How long does it take to render a frame?

Submitted by doyle on Wed, 25/08/04 - 7:46 AMPermalink

thanks 4 the comments guys below is link to a short tut on how to achive the same lighting ive got here;
and btw im just using scanline with ligthtracer, anyways have a read threw the tut below and you should get the same results, tho i am using max 5.1 and its hard to use hdri maps in this ver of max, so if your using max 6 i think it should b alot easyer then the tut below (im gonna install max 6 sometime this week)

anyways there is the link to the tut on hdri:
[url]http://www.xenomorphic.co.uk/doc_hdri.htm[/url]

ill work on the car a little bit later in the week got a heep of assignments to do 4 tafe atm

thanks
colm

Submitted by Me109 on Sat, 02/10/04 - 2:46 AMPermalink

Thats coming along really nicely.. you should go sick on the details to really sell the whole look.. adding the window wipers and the grill which sits just below them.. etc.. Brake calipers!! big fat red Brembo brakes! you need them! hehe.. also I think modelling parts of the interior so you don't have to tint the glass so heavily would make a huge difference... the glass just dosent seem to work as well as the rest of the model.. hmmmmm [:0]

cheers!! [8]

Posted by doyle on

ive started to model a car namely a skyline first car made in 3dsmax with polys!
here are some renders from the start to now:

[img]http://home.iprimus.com.au/colmdoyle/threadpics/32_1.jpg[/img]

[img]http://home.iprimus.com.au/colmdoyle/threadpics/32_3.jpg[/img]

[img]http://home.iprimus.com.au/colmdoyle/threadpics/32.jpg[/img]

and the latest render
[img]http://home.iprimus.com.au/colmdoyle/threadpics/yellow_32.jpg[/img]

i would say im 40 % or so threw modeling going to try put in alot of detail over time,
comments on the shape / look / everything welcome !!!

Colm


Submitted by Me109 on Tue, 10/08/04 - 11:57 PMPermalink

sweet looking skyline dude... how fast can it do the quarter?

Submitted by MoonUnit on Wed, 11/08/04 - 1:51 AMPermalink

despite the fact that its missing some nescacary bits and peices (like a grill and so on) that last render is very close to photo real, well done mate

Submitted by doyle on Thu, 12/08/04 - 3:43 AMPermalink

thanks 4 the comments so far, as i said ive only done about 40 % of the modeling i want to do, but it good to here its on the way to being photoreal, moonunit i think they do the 1/4 mile in about 14 seconds as a stock car with no mods. thanks again 4 your comments keep them coming ill try work in the car more over the weekend; here is a render of the rim and tyre (not quite finished)

[img]http://home.iprimus.com.au/colmdoyle/threadpics/32r_rim.jpg[/img]

thanks
colm

Submitted by denz on Thu, 12/08/04 - 8:59 AMPermalink

awsome work :) Can't fault it atm. The tyre treads are a shiny but thats it. Keep it going.

Submitted by Wizenedoldman on Thu, 12/08/04 - 11:52 PMPermalink

Coming along great Doyle, what are you using for a reference? pics? model kit? Only thing I can see is that the tyre treads are way too glossy, rubber is much more matte than that, they look like they've been dipped in oil.

Submitted by doyle on Fri, 13/08/04 - 4:11 AMPermalink

thanks 4 the comments guys, the tyres are way to glossy atm ill try fix that when i get into textures a bit more, im using some plans i found on the next for referance, tho im not sticking to them 100 % will post up some more pics over the weekend

thanks
colm

Submitted by Avalanchex on Mon, 16/08/04 - 8:48 PMPermalink

wow thats really nice, can you give us a run down of your how you modelled it? id love to know becuase it looks clean and has all the really subtle curves that make the car look good. Also what sort of material are you using on it?

Submitted by doyle on Wed, 18/08/04 - 1:08 PMPermalink

thanks for the comments guys, haven?t had any time to work on the car at all with tafe (just started a graphic design course) but i will work on it more very soon and post up some updates.
Avalanchex ive just been modelling the car with polys start at the front wheel arch and move out from there, ive also been modelling each "panel" of the car as a separate object not really sure if this is a good thing to do but it give you realistic lines in the body work of the car, the materials used are just standard 3dsmax raytraced materials, using hdri for lighting, will post up some wires etc soon

thanks
colm

Submitted by doyle on Fri, 20/08/04 - 4:48 AMPermalink

Hi - Here is a slight update not alot changed added a intercooler, and some mesh for the grill, and im trying to sort out the headlights, i still have to model some "globes" to go behind the glass of the headlights, they should look better once that is done.

[img]http://home.iprimus.com.au/colmdoyle/threadpics/yellow_32_2.jpg[/img]

anymore comments !!!!!
thanks colm

Submitted by MoonUnit on Fri, 20/08/04 - 7:36 AMPermalink

wowzers, thats pretty amazing, great work!
though perhaps a bit too much white light on the side in that render

Submitted by J I Styles on Sat, 21/08/04 - 1:22 AMPermalink

would you mind sharing your renderer settings and scene setup? you're getting some nice bleed and lighting ranges there (nice cool shadows, bled from the warm lights etc). Just interested how you've gone about that, it's looking nice [:)]

Submitted by Wizenedoldman on Wed, 25/08/04 - 2:34 AMPermalink

What renderer you using? is it just lighttracer or Vray or something else? How long does it take to render a frame?

Submitted by doyle on Wed, 25/08/04 - 7:46 AMPermalink

thanks 4 the comments guys below is link to a short tut on how to achive the same lighting ive got here;
and btw im just using scanline with ligthtracer, anyways have a read threw the tut below and you should get the same results, tho i am using max 5.1 and its hard to use hdri maps in this ver of max, so if your using max 6 i think it should b alot easyer then the tut below (im gonna install max 6 sometime this week)

anyways there is the link to the tut on hdri:
[url]http://www.xenomorphic.co.uk/doc_hdri.htm[/url]

ill work on the car a little bit later in the week got a heep of assignments to do 4 tafe atm

thanks
colm

Submitted by Me109 on Sat, 02/10/04 - 2:46 AMPermalink

Thats coming along really nicely.. you should go sick on the details to really sell the whole look.. adding the window wipers and the grill which sits just below them.. etc.. Brake calipers!! big fat red Brembo brakes! you need them! hehe.. also I think modelling parts of the interior so you don't have to tint the glass so heavily would make a huge difference... the glass just dosent seem to work as well as the rest of the model.. hmmmmm [:0]

cheers!! [8]