Hey people, just a quick sketch that i though i might develop further. let me know what you all think. I may change the design totally in light of some of the other entries, but it its a starting point.
mikamika
EDIT: Final concept down further
new idea this time. trying for a slient hill feel.
and Mark the above one moves by draging itself along.
[img]http://www.sumea.com.au/forum/attached/mikamika/200472471929_image008.j…]
haha that looks awesome.
The legs are very inviting, yet the head is very uninviting... i just grossed myself out. :P Maybe for extra grossness is put a breast underneath the torso, or what appears to be a torso. hehe, its pretty cool how it is.
Though i dont think you'd ever see a model like that ever use 8000 tris in a published game. I spose it's only a limit not an objective the polycount
thanks guys, I was going to put in a breast, Mark. but i think the scars have a nicer feel to them (makes you wonder where they are now). IT was wearing high heels at one stage :), but i thought better of that. I didnt think that this would go over 3000 - 4000 . but its good to know that you dont have to use it all.
here's a more detailed version of the head
[img]http://www.sumea.com.au/forum/attached/mikamika/200472485244_image009.j…]
just a few ideas for how it could attack and move about.
[img]http://www.sumea.com.au/forum/attached/mikamika/200472523554_image0010…]
ok heres the final colour, modeling underway :)
[img]http://www.sumea.com.au/forum/attached/mikamika/20047298948_image0014.j…]
ok here's the head, it about 1700 poly's at the moment. crit away people
[img]http://www.sumea.com.au/forum/attached/mikamika/200473165547_image0015…]
ok here's the body bit, its just mirrored at the moment. I'm going to make it less symetrical as well.
[img]http://www.sumea.com.au/forum/attached/mikamika/200473194453_image0016…]
[img]http://www.sumea.com.au/forum/attached/mikamika/200473195654_image0017…]
ok here it is with legs attached, as it stands its 4082 polys at the moment. guys i really need some crits/feedback on the structure of the legs and feet, the best way to model them for the pose/animation that i want to use, which is like the colour concept. I just have an odd felling that something isnt right [?]. I may just have to go back and model them with a bit more refrence material.
[img]http://www.sumea.com.au/forum/attached/mikamika/20048465118_mikamika1.j…]
[img]http://www.sumea.com.au/forum/attached/mikamika/20048465150_mikamika2.j…]
[img]http://www.sumea.com.au/forum/attached/mikamika/2004846528_mikamika3.jp…]
[img]http://www.sumea.com.au/forum/attached/mikamika/20048465228_mikamika4.j…]
[img]http://www.sumea.com.au/forum/attached/mikamika/20048465243_mikamika5.j…]
just an update
[img]http://www.sumea.com.au/forum/attached/mikamika/200472463142_image007.j…]