Hey everyone, for my submission I decided to model a virus infected tyrant boss. The idea came about from the mutants you come across in the resident evil games. In my concept I imagined it to be about 9 feet tall so he would be a scary opponent to fight. The model at the moment is spot on 8500 tris so at this stage it's my final mesh. I'll throw up better renders with the wireframe soon. Does anyone know the best way to get your wireframe to show on top of your model? I used to clone the model and give it a wire material but it's not working for me this time.
[url]http://www.geocities.com/patrick_delmastro/tyrantfront.jpg[/url]
[url]http://www.geocities.com/patrick_delmastro/tyrantback.jpg[/url]
Nice work Pat [:D] Look forward to seeing how you texture this beast !!
To get a good wireframe just copy, select all edges, click create shape from selection, check linear, then select the spline object and check renderable. give it a matt black material or something that sticks out from your mesh colour [:D]
I can see the Resident Evil Outbreak influences in the mesh - with what seems to be some great big eyes on his body + the huge clawed hand.
there is a post under 'Some handy tips for the comp... ' regarding rendering line
i think you are meant to post your progress.......?
yours is allready finished without seeing any development or sketches or brief??....... i think that stops everyone bringing out thier scariest and best work and saing there you go.. my submission[V][?]
plus it takes the suspense out of it....
i believe you though.... 8500 tris isnt the most common budget[;)]
it is really good though..... kinda borders sci-fi (with all those hose things)/quake....
i like the big feet... reminds me of the childrens book 'where the wild things are'
Jackablade: Sounds like a case of the green eyed monsters to me. [:P]
I know Pat personally and can vouch for the fact he wouldn't cheat. He's just a talented freak.
Also the brief never states to post WIP's, it would be nice but only so people can see how you go about there work for the purpose of gaining knowledge.
Do we really need to see prove? I for one can take people as being honest, if you're found to cheat you'll look like an absolute wank, not to mention this industry has a long and unforgiving memory when it comes to cheats/ripp offs.
Great work man, glad to see you've entered. Post some wires!!
Here's the wires so far. I found a cylindar hideing under the mesh so the count is 8364. i'll probably add some more detail with the remaining poly.
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/Delmo/20048224236_Tyrant01.jpg"]Tyrant01.jpg[/url]
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[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/Delmo/2004822431_Tyrant02.jpg"]Tyrant02.jpg[/url]
23.35?KB
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/Delmo/20048224322_Tyrant03.jpg"]Tyrant03.jpg[/url]
24.79?KB
turning out nice dude....
really like the body mesh ... super tight
what approach are you going to take with the texture?
are you going to use the alpha for bump?
quote: virus infected tyrant boss
he looks more like the virus infected tyrant boss's number 1 big guy right hand man.... rather than the mastermind of any evil [;)]
actually that is my only gripe... is that he doesnt really look scary.. he looks kickass tough.... but not really that 'scary'
[:p] mind you... wouldnt want to meet up with him in a dark alley!
Thanks tojo, I like to keep my mesh as tight as possible. For the textures I decided not to use alpha. I'll first attempt both bump and specular and see how it olds up if thats a no go I'll probably use specular. Won't know for sure until I do some tests and see what best suits the character.
I'm hoping the textures will make it look abit more scary but them again I haven't touched game art in 8 months so I don't know how effective the textures are going to bring it out. I'm going to buy a tab though so hopfully that will help.
Great flow man, it should animate well.
My only critique: I think you could redistribute a few polies or use the remaining ones so that his butt is smoother and his ankles, calfs and feet are more defined, seemed to be slightly top heavy polycount wise.
Hope you made that eye a seperate element so you can animate it looking around. [:)]
the links are not showing the pictures[V]
but looking forward to seeing it considering how far you are.[:)]