ok here it is ...its all a bit rushed ..only 656 polys so far I'llhave to go back and add more detail.. started him yesterday.. but i dont think hell be ready till tomorrow lunch time[:(]
[L]sprofilepic.asp[L2]pic=85_BEASTY.jpg&news=264&id=85&name=Adie&forum[/L]
I wld only say, look at the proportions of the character, the concept drawing looks as tho the character is hunched over but if he was upright then his hands wldnt be past his knees, as the proportions look unrealistic, and those calves are way too short.... ( calves.shins are the same lenght as the tigh. Think of balance for the character and the lines of the character flowing. yr texturing looks good, but if you used a pen then they cld be much better..(teehee) and why rush it? why only use 656 polys when its supposed to be 3000? why not use as many polys as the requirements and use it for yr portfolio? and use the time up until the deadline
Hope you wanted sum feedback like this.... [:)]
even still its a good effort for that many polys
and i wish i could texture that well
Peter Gillespie
http://www.3dluvr.com/eagor/
yeah i see what u mean about the claves there a bit shawt hey ...but i like the arms a bit longer and i dont realy think hes that hes hunched over because hes got that gerdel thing on and he wouldnt be doing mutch sloutching with that thing on ..ow and i am using a wacom how'd u thik i drew that skin without one ..he he he
Going well, but (and I?m sorry to be picky) that model is in no way 656 poly, just a quick count not including the head puts you above 800 and I wasn't picking out the little ones when I counted. Are you counting triangles or quads? Because quads aren?t polys regardless of what your program tells you. If your using max convert to editable mesh before using the poly count utility to get a correct count.
Pantmonger
thanks beasta it took me about 6.5 hours to texture
Man my eyes are saw [:0] I need to get a good monitor
[img]http://www.sumea.com.au/simages2/85_posedbackL.jpg[/img]
yes i did scan in a cane toad key ring my bro broght back from QLD then made a brush using deep paint and paited the bits i wanted then fixed it up useing photoshop the face & the hands of the creature I drew by hand it was a lot qicker than cloning bits of the scan
it woud have been qicker to hand draw the hole thing now I look back at it because the half the time texturing was spent cloning and stuffing around geting the bits i wanted ...
[?]hope i dont loose any marks for using a scan because it ended up harder thand just drawing it
woops that link didnt work [xx(] awwwh well u can see him in my profiles [img]http://www.sumea.com.au/simages2/85_BEASTYL.jpg[/img]
man i dont know what im doing with these links freeken html