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portfolio feedback

  • Seems to have been a while since I did a character design, and the first i have completed in a pen and marker technique!

    Brief was fairly open: Barbarian Warrior, something along the lines of Conan.

  • More additions in my folio redesign. I'm done with creatures (for now) and on to environments.

    will post in exhibition section for crits etc.

  • currently re(x3)doing my illustration folio. Aiming to get it looking more 'professional concept artist' and less... stinky! ... no I mean less aimless illustrator ...less whatever it was!

    So fingers crossed this is latest work is on the…

  • 3rd in my series of roadster concepts- Overall theme of this personal project was to explore design variations within a roadster format.

    This addition to the series was created entirely in Photoshop (except the mags, I admit I appropriated…

  • The latest sketches from my sketch book, With a bit of colour added. Will post them to the exhibition section too for comments :)

  • Yet another painting in my Architecture series, possibly the last one for this batch. Definitely the most finished one so far, although technically still a WIP (I've glossed over the ocean for starters)

    It will be added to my thread in the…

  • This time some architecture/city-scape concept sketches. I have done very little of this type of subject matter in the past (virtually none!) so I thought it would be a good subject to have a practice at.

    As with my previous postings, I…

  • Sketches examining a roman/greek style guard. This work in progress has been posted in the Exhibition section for comments/crits.

    ...I will get onto an avitar soon!

  • sketches in progress. Still needs some technical design aspects addressed (thanks for the feed back folks)

  • I have been sketching some quadruped vehicles recentily (a topic that I have not had a lot of practice with.) I am also experimenting with colouring techniques > Aiming for a fast technique that helps to describe the forms/volumes, and matches…

Submitted by Johnn on

A while ago I posted my illustration folio to get some feedback and direction on how to tailor it towards the games industry.

Finally I think the renovation is nearing completion! I would like to give it a public airing and get feedback on all aspects before I go sending it off to various companies.

All feedback, especially from games industry and recruitement people, would be greatly appreciated.

the pdf is 1.01M (right click and 'save target as' to download rather than view online)

http://home.iprimus.com.au/johnnewall/extras/JohnNewall_samples.PDF

Submitted by souri on Sun, 25/07/04 - 3:57 PMPermalink

Moved your post to exhibition, hopefully it'll get more reponses here.

Submitted by Stu on Sun, 25/07/04 - 8:15 PMPermalink

Nice portfolio, the design and layout is great, but the quality of teh images leaves a bit to be desired. Hmmm maybe that reads wrong, your images are great but they're really aliased, and there's jagged white edges around some of them. I think a little more work in the presentation of the images would really help polish this up.

Stu

Submitted by Makk on Mon, 26/07/04 - 1:56 AMPermalink

Yeah the image qaulity is suffering since you probably want the filesize pretty small.
The artwork itself is pretty darn good, though more full colour work would be good for it.

Submitted by souri on Thu, 29/07/04 - 3:11 PMPermalink

I absolutely love the design of the portolio. It's simple, uncluttered, and clean. *Great* job on that.

You've covered a variety of areas of concept design, but I think I would have loved to have seen more on character design. I know the Sumea portfolio tips article says not to include TOO much, but I think more than 2 characters is essential. You're quite capable of filling them in with colour as well, so some characters with colour would be ideal.

Probably to slant the portfolio more to game development (and something you'll most likely do as a concept artist) is to mock up front and side profiles of character designs (making sure that their details match up accurately), ready for the modellers..

Submitted by Johnn on Fri, 30/07/04 - 12:47 AMPermalink

thanks for the feedback. Regarding the 'jagged white edges' I have assumend that they are the bits around the orc and ogre- problem fixed (but not uploaded yet). The general image quality is a bit of a balancing act. I want to keep the file size about 1 meg, this means all images at 72dpi. Its looks fine at 100% size on screen but gets chunky with any enlargement. At the end of the day the image quality is no better or worse than if I used a website instead of a PDF and I can do print quality pdf if needed for 'in-person' presentation and the layout control is better/more flexable

More colour work- check. if I could finish off that damn character protrait quick activity i could do front and side views of that character and it would make a nice addition too.

Souri, thanks for moving the thread and the comments too :) I did browse the thread about matching front and side pics on character sheets and the associated moddelling issues.

Submitted by Makk on Fri, 30/07/04 - 10:37 AMPermalink

Why do you want it at 1meg? Most companies would have high speed internet so they wouldnt worry about filesize.

Posted by Johnn on

A while ago I posted my illustration folio to get some feedback and direction on how to tailor it towards the games industry.

Finally I think the renovation is nearing completion! I would like to give it a public airing and get feedback on all aspects before I go sending it off to various companies.

All feedback, especially from games industry and recruitement people, would be greatly appreciated.

the pdf is 1.01M (right click and 'save target as' to download rather than view online)

http://home.iprimus.com.au/johnnewall/extras/JohnNewall_samples.PDF


Submitted by souri on Sun, 25/07/04 - 3:57 PMPermalink

Moved your post to exhibition, hopefully it'll get more reponses here.

Submitted by Stu on Sun, 25/07/04 - 8:15 PMPermalink

Nice portfolio, the design and layout is great, but the quality of teh images leaves a bit to be desired. Hmmm maybe that reads wrong, your images are great but they're really aliased, and there's jagged white edges around some of them. I think a little more work in the presentation of the images would really help polish this up.

Stu

Submitted by Makk on Mon, 26/07/04 - 1:56 AMPermalink

Yeah the image qaulity is suffering since you probably want the filesize pretty small.
The artwork itself is pretty darn good, though more full colour work would be good for it.

Submitted by souri on Thu, 29/07/04 - 3:11 PMPermalink

I absolutely love the design of the portolio. It's simple, uncluttered, and clean. *Great* job on that.

You've covered a variety of areas of concept design, but I think I would have loved to have seen more on character design. I know the Sumea portfolio tips article says not to include TOO much, but I think more than 2 characters is essential. You're quite capable of filling them in with colour as well, so some characters with colour would be ideal.

Probably to slant the portfolio more to game development (and something you'll most likely do as a concept artist) is to mock up front and side profiles of character designs (making sure that their details match up accurately), ready for the modellers..

Submitted by Johnn on Fri, 30/07/04 - 12:47 AMPermalink

thanks for the feedback. Regarding the 'jagged white edges' I have assumend that they are the bits around the orc and ogre- problem fixed (but not uploaded yet). The general image quality is a bit of a balancing act. I want to keep the file size about 1 meg, this means all images at 72dpi. Its looks fine at 100% size on screen but gets chunky with any enlargement. At the end of the day the image quality is no better or worse than if I used a website instead of a PDF and I can do print quality pdf if needed for 'in-person' presentation and the layout control is better/more flexable

More colour work- check. if I could finish off that damn character protrait quick activity i could do front and side views of that character and it would make a nice addition too.

Souri, thanks for moving the thread and the comments too :) I did browse the thread about matching front and side pics on character sheets and the associated moddelling issues.

Submitted by Makk on Fri, 30/07/04 - 10:37 AMPermalink

Why do you want it at 1meg? Most companies would have high speed internet so they wouldnt worry about filesize.