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portfolio feedback

  • I don't seem to keep my journal very up-to-date with what I am producing. So it's high time to do a bit of an update... and here it is!

    some sketchbook environments in pen, a second GTA style illustration just to prove the first wasn't a…

  • This piece has been created to display (and practice) alternate styles / techniques.. In the style of Rockstars game - Grand Theft Auto. Created using Photoshop and Freehand.

  • whilst waiting for the next quick 2d activity I though I would 'doodle' a face in a few spare hours. Things got a little out of hand and a more or less finished painting have been the result.

    Created in Painter with a little Photohshop and…

  • Seems a while since I've posted any 2d work! This little painting is a revisited character concept that I originally did as a model sheet excercise (it's was posted here some time back).

    Created in Photoshop :)

  • A revisited personal project. The original project was a set of different air/space craft finished to a pen and marker stage.

    This piece was created entirely in photoshop.

  • finally managed to get some thing done to post to the mod concept art thread!

  • Refining the processes of creating a character concept and model sheet. all tone and colour added in Photoshop. Initial drawing were pencil on paper.

  • I have finally invested in a tablet :) and this as the first more-or-less finished painting. Created with 'Corel Painter Essentials' and some minor photoshop work too.

  • Finally recharged the markers and got around to doing some sketching again! These images are sketched by hand and coloured in P'shop.

  • Well... this is my final painting for the current 'quick activity'. Painted in Photoshop. see thread for more details on process etc.

Submitted by Johnn on

A while ago I posted my illustration folio to get some feedback and direction on how to tailor it towards the games industry.

Finally I think the renovation is nearing completion! I would like to give it a public airing and get feedback on all aspects before I go sending it off to various companies.

All feedback, especially from games industry and recruitement people, would be greatly appreciated.

the pdf is 1.01M (right click and 'save target as' to download rather than view online)

http://home.iprimus.com.au/johnnewall/extras/JohnNewall_samples.PDF

Submitted by souri on Sun, 25/07/04 - 3:57 PMPermalink

Moved your post to exhibition, hopefully it'll get more reponses here.

Submitted by Stu on Sun, 25/07/04 - 8:15 PMPermalink

Nice portfolio, the design and layout is great, but the quality of teh images leaves a bit to be desired. Hmmm maybe that reads wrong, your images are great but they're really aliased, and there's jagged white edges around some of them. I think a little more work in the presentation of the images would really help polish this up.

Stu

Submitted by Makk on Mon, 26/07/04 - 1:56 AMPermalink

Yeah the image qaulity is suffering since you probably want the filesize pretty small.
The artwork itself is pretty darn good, though more full colour work would be good for it.

Submitted by souri on Thu, 29/07/04 - 3:11 PMPermalink

I absolutely love the design of the portolio. It's simple, uncluttered, and clean. *Great* job on that.

You've covered a variety of areas of concept design, but I think I would have loved to have seen more on character design. I know the Sumea portfolio tips article says not to include TOO much, but I think more than 2 characters is essential. You're quite capable of filling them in with colour as well, so some characters with colour would be ideal.

Probably to slant the portfolio more to game development (and something you'll most likely do as a concept artist) is to mock up front and side profiles of character designs (making sure that their details match up accurately), ready for the modellers..

Submitted by Johnn on Fri, 30/07/04 - 12:47 AMPermalink

thanks for the feedback. Regarding the 'jagged white edges' I have assumend that they are the bits around the orc and ogre- problem fixed (but not uploaded yet). The general image quality is a bit of a balancing act. I want to keep the file size about 1 meg, this means all images at 72dpi. Its looks fine at 100% size on screen but gets chunky with any enlargement. At the end of the day the image quality is no better or worse than if I used a website instead of a PDF and I can do print quality pdf if needed for 'in-person' presentation and the layout control is better/more flexable

More colour work- check. if I could finish off that damn character protrait quick activity i could do front and side views of that character and it would make a nice addition too.

Souri, thanks for moving the thread and the comments too :) I did browse the thread about matching front and side pics on character sheets and the associated moddelling issues.

Submitted by Makk on Fri, 30/07/04 - 10:37 AMPermalink

Why do you want it at 1meg? Most companies would have high speed internet so they wouldnt worry about filesize.

Posted by Johnn on

A while ago I posted my illustration folio to get some feedback and direction on how to tailor it towards the games industry.

Finally I think the renovation is nearing completion! I would like to give it a public airing and get feedback on all aspects before I go sending it off to various companies.

All feedback, especially from games industry and recruitement people, would be greatly appreciated.

the pdf is 1.01M (right click and 'save target as' to download rather than view online)

http://home.iprimus.com.au/johnnewall/extras/JohnNewall_samples.PDF


Submitted by souri on Sun, 25/07/04 - 3:57 PMPermalink

Moved your post to exhibition, hopefully it'll get more reponses here.

Submitted by Stu on Sun, 25/07/04 - 8:15 PMPermalink

Nice portfolio, the design and layout is great, but the quality of teh images leaves a bit to be desired. Hmmm maybe that reads wrong, your images are great but they're really aliased, and there's jagged white edges around some of them. I think a little more work in the presentation of the images would really help polish this up.

Stu

Submitted by Makk on Mon, 26/07/04 - 1:56 AMPermalink

Yeah the image qaulity is suffering since you probably want the filesize pretty small.
The artwork itself is pretty darn good, though more full colour work would be good for it.

Submitted by souri on Thu, 29/07/04 - 3:11 PMPermalink

I absolutely love the design of the portolio. It's simple, uncluttered, and clean. *Great* job on that.

You've covered a variety of areas of concept design, but I think I would have loved to have seen more on character design. I know the Sumea portfolio tips article says not to include TOO much, but I think more than 2 characters is essential. You're quite capable of filling them in with colour as well, so some characters with colour would be ideal.

Probably to slant the portfolio more to game development (and something you'll most likely do as a concept artist) is to mock up front and side profiles of character designs (making sure that their details match up accurately), ready for the modellers..

Submitted by Johnn on Fri, 30/07/04 - 12:47 AMPermalink

thanks for the feedback. Regarding the 'jagged white edges' I have assumend that they are the bits around the orc and ogre- problem fixed (but not uploaded yet). The general image quality is a bit of a balancing act. I want to keep the file size about 1 meg, this means all images at 72dpi. Its looks fine at 100% size on screen but gets chunky with any enlargement. At the end of the day the image quality is no better or worse than if I used a website instead of a PDF and I can do print quality pdf if needed for 'in-person' presentation and the layout control is better/more flexable

More colour work- check. if I could finish off that damn character protrait quick activity i could do front and side views of that character and it would make a nice addition too.

Souri, thanks for moving the thread and the comments too :) I did browse the thread about matching front and side pics on character sheets and the associated moddelling issues.

Submitted by Makk on Fri, 30/07/04 - 10:37 AMPermalink

Why do you want it at 1meg? Most companies would have high speed internet so they wouldnt worry about filesize.