Here's my concept - an undead demoness. She's an end-of-level boss.
[img]http://www.cokane.com/Sumea/demoness01.jpg[/img]
Next step will be working out the color scheme.
Thanks to Souri for posting a link to the contest on Polycount!
[B]UPDATE[/B] - color concepts:
http://www.cokane.com/Sumea/demoness_color01.jpg
http://www.cokane.com/Sumea/demoness_color02.jpg
http://www.cokane.com/Sumea/demoness_color03.jpg
http://www.cokane.com/Sumea/demoness_color04.jpg
http://www.cokane.com/Sumea/demoness_color05.jpg
[B]UPTADE[/B] - work in progress:
[img]http://www.cokane.com/Sumea/demoness_wip01.jpg[/img]
5600 triangles so far. The main body of the character is polygons (no mesh-smooth yet) and the wings are nurbs - I can tell already they're going to be a pain to rig. Still have to add detail to the wings, connect the wings to the body properly and then start detailing the head.
[B]UPTADE[/B] - more modelling:
[img]http://www.cokane.com/Sumea/demoness_wip02.jpg[/img]
Attached the wings to the body and detailed the wing/hand. Moving on to the head next.
[B]UPTADE[/B] - head finished:
[img]http://www.cokane.com/Sumea/demoness_wip03.jpg[/img]
Went with a different hairstyle from the sketch. Those are temporary textures - I had to UV map the hair before placing each strand to save time later. I decided to model in an angry expression rather than do a full facial rig, again to save time later since there's only 1 week left!
[B]UPTADE[/B] - gun and sword:
[img]http://www.cokane.com/Sumea/demoness_wip04.jpg[/img]
[B]UPTADE[/B] - animation rig:
[img]http://www.cokane.com/Sumea/demoness_wip05.jpg[/img]
This will be the last update before I post my submission. Just finished the animation rig. 112 bones, 22 IK chains and 26 controllers.
very nice looking concept, some of the best lineart ive seen recently. you've got some novel ideas such as the skin only just clinging on between the legs and body and the way the wings blend well with her arms, nice proportions and particularly the very feminine legs/hooves. the problem that strikes me, is that it also seems a bit of a mishmash of ideas, such as the gun and sword, i would personally prefer oversized claws to keep in with the beast theme and also, for a horror its possibly not gritty enough. hopefully havn't been too critical because i really do like your concept i just think it could be even better.
adie - what do you mean, has someone else posted a similar idea? I haven't looked through all the other submissions yet, but if mine is very similar to someone elses I'll change it.
Thanks for the comments everyone - the gun by the way is a P-90 by FN, a very common SMG. I wanted to give her a modern day feel, so she's not just a fantasy demon - I might ditch the sword and give her two guns actually.
I have to go with Malus and Makk. The waepons look slightly corny. She looks like a creature that has come from the pits of hell. If that is so, then what use would she have with a standard sword and a P90? She would have some nice disfigured hands for clawing. The ablility to throw the fires of hell at her opponent(s) or at least summon lesser minons to do her dirty work :)
Other than that, she is quite a cool character.
goodgod - excellent point about the arms! I'll be sure to watch out for that when I model her. I like the gun since it brings her into a modern setting, more survival-horror than fantasy, but since everyone seems to think they're cheezy I may have to come up with something else. I'll update the first post soon with color schemes.
Final submission:
[img]http://www.cokane.com/Sumea/conorokane01.jpg[/img]
[img]http://www.cokane.com/Sumea/conorokane02.jpg[/img]
[img]http://www.cokane.com/Sumea/conorokane03.jpg[/img]
[img]http://www.cokane.com/Sumea/conorokane04.jpg[/img]
[img]http://www.cokane.com/Sumea/conorokane05.jpg[/img]
[img]http://www.cokane.com/Sumea/conorokane06.jpg[/img]
[img]http://www.cokane.com/Sumea/conorokane07.jpg[/img]
I divided the texture space into 5 seperate images.
Body - 512x512, wings - 512x256, gun - 256x128, hair - 256x128 and sword - 512x128.
The body and gun texture use their alpha channel as a specular mask, all the other textures use the alpha channel for transparency. Reference photos from the FNH website (www.fnhusa.com/contents/tw_p90.htm) were used to model and texture the P-90 sub-machine gun, all other textures were hand painted.
well well what have we got here then eh... seen somthing like this already ..he he
cool design..I think maybe u should make the wings come frome higher or lower as it looks a bit funny with them at the same level as the arms