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Sumea Challenge #6 -3D- FlyingMonk

Submitted by FlyingMonk on

Alright, time I made my entry.

I'm aiming for an ancient demonic/evil kind of thing with this guy, I have a few idea's of what it will look like, but I'll work out most of the detail as I go.

First WIP:
Just fleshing it out a bit, kind of taking shape, since I have 8k to work with I think I should at least make it look like it could be used for facial animation.

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/200472024822_Horror_W…"]Horror_Wip01.jpg[/url]
15.73 KB

[img]http://www.sumea.com.au/forum/attached/FlyingMonk/200472024822_Horror_W…]

Submitted by xyz on Wed, 21/07/04 - 4:01 AMPermalink

I like your handle. Have you seen the manga series - hellsing. the main character is this very cool vampire called arcard. Might give you some direction.

Submitted by Kalescent on Wed, 21/07/04 - 9:15 AMPermalink

Nice work there Flying Monk! [:D] Will be looking forward to seeing this be developed.

Submitted by FlyingMonk on Thu, 22/07/04 - 11:17 AMPermalink

Update:

I think that I'm finaly getting some solid ideas for this now. Basicaly this is going to be one of those 'Hell broke loose', super natural horror games instead of the 'Scientists "acidently" made zombies' things.

I'll write something more coherent tomorrow, after I get some sleep

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/2004721111912_Horror_…"]Horror_Wip02.jpg[/url]
17.93 KB

[img]http://www.sumea.com.au/forum/attached/FlyingMonk/2004721111912_Horror_…]

Submitted by Jackablade on Fri, 23/07/04 - 11:34 AMPermalink

Nice nice. Thats a weird modelling technique you've got there. Seems to work well enough though. Could we get a smoothed version with a wire, the faceted model is a bit hard to read.

Submitted by FlyingMonk on Tue, 27/07/04 - 9:20 PMPermalink

bit more on the head:
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/2004726211217_Horror_…"]Horror_Wip03.jpg[/url]
10.66 KB

[img]http://www.sumea.com.au/forum/attached/FlyingMonk/2004726211217_Horror_…]

The heads 1210 polys right now, just need to add the real eyes and some teeth. Looking at it now the rest of the head, especaily the bit round his third eye needs to be jazzed up a bit. So by the time I do that and clean up the mesh a bit it should be closer to the 1500-2000 I wanted.

As for the 3rd eye, the other "real eyes will be blind/cateract and generaly icky. So his 3rd eye see's EVERYTHING. So in the game you shoot that out and hit him a few times while he can't see ya. Wash, rince repeat, just like any good video game.

As for the rest of the body:

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/2004726211819_Horror_…"]Horror_Wip04.jpg[/url]
8.75 KB

[img]http://www.sumea.com.au/forum/attached/FlyingMonk/2004726211819_Horror_…"]Horror_Wip04.jpg[/img]

Submitted by MoonUnit on Wed, 28/07/04 - 2:01 AMPermalink

looks cool but the elf like ears dull any horror effect into something fantasy.

Submitted by Jackablade on Wed, 28/07/04 - 8:06 AMPermalink

quote:As for the 3rd eye, the other "real eyes will be blind/cateract and generaly icky. So his 3rd eye see's EVERYTHING.A Yogi demon? That'd be something a bit different - more of an Indian influence instead of the Western zombie sort of approach. Could be very cool.

Submitted by goodgod on Thu, 29/07/04 - 11:28 AMPermalink

Aaaaw!!! Come on, where is your concept art? You?ve started modelling but you haven?t even done or at least shone us any concept pictures.

Before you start modelling you should really put your ideas on paper first. If not for our sake, then for your own. Its like guess work if you don?t

Submitted by Ferocitas on Thu, 29/07/04 - 12:08 PMPermalink

I like it, nicely modeled too, no mess ;)
i guess if u know what u want, u dont really need concept art, but it is handy when the minds eye (pun intended) can't totally capture what u want.

Submitted by Avalanchex on Thu, 29/07/04 - 8:35 PMPermalink

i dont think you guys will see any concept art, but judging from monks other work i dont think he even needs it.

Submitted by FlyingMonk on Thu, 29/07/04 - 10:49 PMPermalink

Yeah, there is no concept art for this mesh. I have a general idea what the rest of the character will look like but thats it. If I did do any concept art it would just look like some scribbles and only I would be able to decifer them. I only have a Lomis ref/pose in the background to get the basic shape and proportion.

Jakeblade, I like that idea! I think you just helped me make up my mind for the over all style of this thing.

Hopefully I'll get some time to finish up the head on the weekend.

Submitted by FlyingMonk on Tue, 03/08/04 - 6:42 PMPermalink

Horray, I'm still alive. I'm doing a TAFE course in web design at the moment that seems to take up a lot of my time...but anyway:

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/200482184115_Horror_W…"]Horror_Wip07.jpg[/url]
13.11 KB

[img]http://www.sumea.com.au/forum/attached/FlyingMonk/200482184115_Horror_W…]

2600 ish. I've started on the legs and the rest of the body, but there not done very well yet.

Submitted by Avalanchex on Wed, 04/08/04 - 10:48 AMPermalink

thats looking good monk, the detail and creases (spelling?) in the face look great

Submitted by Jackablade on Wed, 04/08/04 - 8:10 PMPermalink

The smoothing group on the cheekbone looks a little odd.

You've got the Indian look going pretty well there. Where to from here?

Alright, time I made my entry.

I'm aiming for an ancient demonic/evil kind of thing with this guy, I have a few idea's of what it will look like, but I'll work out most of the detail as I go.

First WIP:
Just fleshing it out a bit, kind of taking shape, since I have 8k to work with I think I should at least make it look like it could be used for facial animation.

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/200472024822_Horror_W…"]Horror_Wip01.jpg[/url]
15.73 KB

[img]http://www.sumea.com.au/forum/attached/FlyingMonk/200472024822_Horror_W…]


Submitted by xyz on Wed, 21/07/04 - 4:01 AMPermalink

I like your handle. Have you seen the manga series - hellsing. the main character is this very cool vampire called arcard. Might give you some direction.

Submitted by Kalescent on Wed, 21/07/04 - 9:15 AMPermalink

Nice work there Flying Monk! [:D] Will be looking forward to seeing this be developed.

Submitted by FlyingMonk on Thu, 22/07/04 - 11:17 AMPermalink

Update:

I think that I'm finaly getting some solid ideas for this now. Basicaly this is going to be one of those 'Hell broke loose', super natural horror games instead of the 'Scientists "acidently" made zombies' things.

I'll write something more coherent tomorrow, after I get some sleep

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/2004721111912_Horror_…"]Horror_Wip02.jpg[/url]
17.93 KB

[img]http://www.sumea.com.au/forum/attached/FlyingMonk/2004721111912_Horror_…]

Submitted by Jackablade on Fri, 23/07/04 - 11:34 AMPermalink

Nice nice. Thats a weird modelling technique you've got there. Seems to work well enough though. Could we get a smoothed version with a wire, the faceted model is a bit hard to read.

Submitted by FlyingMonk on Tue, 27/07/04 - 9:20 PMPermalink

bit more on the head:
[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/2004726211217_Horror_…"]Horror_Wip03.jpg[/url]
10.66 KB

[img]http://www.sumea.com.au/forum/attached/FlyingMonk/2004726211217_Horror_…]

The heads 1210 polys right now, just need to add the real eyes and some teeth. Looking at it now the rest of the head, especaily the bit round his third eye needs to be jazzed up a bit. So by the time I do that and clean up the mesh a bit it should be closer to the 1500-2000 I wanted.

As for the 3rd eye, the other "real eyes will be blind/cateract and generaly icky. So his 3rd eye see's EVERYTHING. So in the game you shoot that out and hit him a few times while he can't see ya. Wash, rince repeat, just like any good video game.

As for the rest of the body:

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/2004726211819_Horror_…"]Horror_Wip04.jpg[/url]
8.75 KB

[img]http://www.sumea.com.au/forum/attached/FlyingMonk/2004726211819_Horror_…"]Horror_Wip04.jpg[/img]

Submitted by MoonUnit on Wed, 28/07/04 - 2:01 AMPermalink

looks cool but the elf like ears dull any horror effect into something fantasy.

Submitted by Jackablade on Wed, 28/07/04 - 8:06 AMPermalink

quote:As for the 3rd eye, the other "real eyes will be blind/cateract and generaly icky. So his 3rd eye see's EVERYTHING.A Yogi demon? That'd be something a bit different - more of an Indian influence instead of the Western zombie sort of approach. Could be very cool.

Submitted by goodgod on Thu, 29/07/04 - 11:28 AMPermalink

Aaaaw!!! Come on, where is your concept art? You?ve started modelling but you haven?t even done or at least shone us any concept pictures.

Before you start modelling you should really put your ideas on paper first. If not for our sake, then for your own. Its like guess work if you don?t

Submitted by Ferocitas on Thu, 29/07/04 - 12:08 PMPermalink

I like it, nicely modeled too, no mess ;)
i guess if u know what u want, u dont really need concept art, but it is handy when the minds eye (pun intended) can't totally capture what u want.

Submitted by Avalanchex on Thu, 29/07/04 - 8:35 PMPermalink

i dont think you guys will see any concept art, but judging from monks other work i dont think he even needs it.

Submitted by FlyingMonk on Thu, 29/07/04 - 10:49 PMPermalink

Yeah, there is no concept art for this mesh. I have a general idea what the rest of the character will look like but thats it. If I did do any concept art it would just look like some scribbles and only I would be able to decifer them. I only have a Lomis ref/pose in the background to get the basic shape and proportion.

Jakeblade, I like that idea! I think you just helped me make up my mind for the over all style of this thing.

Hopefully I'll get some time to finish up the head on the weekend.

Submitted by FlyingMonk on Tue, 03/08/04 - 6:42 PMPermalink

Horray, I'm still alive. I'm doing a TAFE course in web design at the moment that seems to take up a lot of my time...but anyway:

[img]icon_paperclip.gif[/img] Download Attachment: [url="http://www.sumea.com.au/forum/attached/FlyingMonk/200482184115_Horror_W…"]Horror_Wip07.jpg[/url]
13.11 KB

[img]http://www.sumea.com.au/forum/attached/FlyingMonk/200482184115_Horror_W…]

2600 ish. I've started on the legs and the rest of the body, but there not done very well yet.

Submitted by Avalanchex on Wed, 04/08/04 - 10:48 AMPermalink

thats looking good monk, the detail and creases (spelling?) in the face look great

Submitted by Jackablade on Wed, 04/08/04 - 8:10 PMPermalink

The smoothing group on the cheekbone looks a little odd.

You've got the Indian look going pretty well there. Where to from here?