[IMG]http://img20.exs.cx/img20/9084/policeSmall.jpg[/IMG]
I said I was gona do this challange so here I am [:)]
If you can tell from the crappy sketch I am doing a zombie police man. I know its pretty generic, especially considering all the cool ideas coming out, but i think it will really push my skills.
C&C most appreciated [:D]
MoonUnit, cheers :)
Bit more of an update. 3056 triangles. and hehe yes that is just a coincidence that my last update was 2056.
I'm pretty happy with the polycount atm, i don't have to use the 8000 or do I?
I'm also trying to get as close as I can to an aussie policeman, except for the whole zombie thing :)
There is somthing about the hat that isn't looking right but I can't put my finger on it?
[IMG]http://img21.exs.cx/img21/8453/update2wire.jpg[/IMG]
Shaded
[IMG]http://img21.exs.cx/img21/5101/update2smooth.jpg[/IMG]
Worked a bit more on the head, also I had the idea that, when in game when he gets shot his hat would fly off and you can see his rotting brains.
[IMG]http://img21.exs.cx/img21/7499/update2head.jpg[/IMG]
veeeeery cool, you could have his hat flying off for the money shot (theres a money shot (or posed render or whatever you wanna call it) in this challenge yeah?)
perhaps the top part of his hat is too wide... i dunno but i can see what you mean about it not being exactly right.
hes looking great, keep it up
Thats one big head... 4.5 heads high, that'd make him what, a bit over a metre tall.
He shouldn't have that much muscular definition under his shirt. The fabirc should flow fairly smoothly over the shoulder blades breasts and belly crease. Arm is too short. Hand is too small.
Looks like you need some reference material. Try here - [url]www.fineart.sk[/url]
Jackblade, cheers. I agree and will fix those problems :) I always make heads too big. Thanks for the crit. Though, with the shirt thing, he is hunched over from the mid of his back. This causes the shirt to be stretched across his back, but the chest is definately over defined.
Thanks MoonUnit, Palantir and LiveWire, heh yeah I need to get my monitor fixed, I'll make the next ones brighter :) Yeah I will probably do that for the money shot :) mmm brains.
[img]http://img39.exs.cx/img39/5384/update.jpg[/img]
[IMG]http://img39.exs.cx/img39/3424/updatetexonhead.jpg[/IMG]
OK, I'm back [8D]
Sorry I havn't had time to comment on anyones entries I just have been very busy atm. Although I have looked at most of them and some awsome entries.
I found some time to work on him a bit more, so I adressed the things that people had mentioned, I hope heh.
I also unwrapped and started texturing the head.
I have a problem though with textporter though (max)[:(] Whenever I try to texport the second map it only does partial bits of the map? I dont have id's or anything like that. Anyonelse had this problem? Any help or feedback on the texture/unwrap would be greatly apreciated :)
tojo, lol yeah that would be cool.
I'll do bit more of an update when I can get the map to texport and work more on the texture.
Awesome texture Denz, looking good, great skin tones.
Few things though, are you sure you've got the poly count up high enough? From what I recall it has to be BETWEEN 8000-8500. Wouldn't want your entry to be disqualified because of that.
As for the Texport problem, do you have any doubled over UV's in your Unwrap? If so there's an option to turn off cull backface (?) in the texporter options which when turned off will display all your mesh.
cheers Wizned.
Yeah, I think I remember reading that it won't disqualify my model but it obviously will be taken into consideration for judging. But I'm fine with that, it's good practice still. :)
lol, and here I was thinking I had tried everything,thanks for the backface suggestion, did the trick! [:)]
Great textures, the eye doesnt have the same depth that the rest of the texture but im sure youd already thoguth of that. A few more polys and he'll be lookin like a policeman. Top job though.
As far as makin him like a policeman, did you remove the brain. or has someone else alrady done that gag.. :)
im a law abiding citizen, just incase you were wondering :)
thanks guys.
rannyroy, yeah I hadn't finished the eye at that time :)
and here is your brain![:D]
Blocked in!
I was walking the dog this arvo and came up with some new ideas for the zombie. I'm going to give him a white tshirt instead of the blue jacket thing. Two reasons for this, it will break up the blue and blood and guts will have much more visual effect against white [:)]
Also, I will give him one chopped off arm where bone will just remain, and maybe the opposite shin aswell, see how it looks.
[IMG]http://img50.exs.cx/img50/656/updateBlockIn.jpg[/IMG]