well, its about that time isnt it? who's up for another one in the upcoming uni break? ideas on format/libraries/topics?
MattD
Great, another 48 hour challenge! :)
I'm about to participate in my first Game in a Day event on GarageGames, programming what is more likely going to be a gameplay demo more than an actual game. The theme for this one is "geometric primitives", but even that's optional. You can use any language or library.
Are there to be any restrictions on this challenge? I would suggest making it informal and setting guidelines as opposed to restrictions, that way people can work the way they know how (but can try something different if they feel so inclined).
Just my thoughts, anyhow.
Yeh, I think it would be best to post the topic/theme closer to the date of the challenge. [:)].. Haven't chosen one yet, but I'll have a look at what's suggested/most popular before the challenge starts.
btw, I'll be putting the programmer challenge #1 results on the [url="http://www.sumea.com.au/schallenge.asp"]Sumea Challenge page[/url] a bit later.. Just been a tad busy.
I think it would be best to leave at least the platform / api used open as per the last programming challenge. That way the Direct X / GL coders wont have any issues and no one has to go and learn an entire new platform like GBA if they dont want to.
I'd love to see a challenge where programmers and modellers are paired together. What about drawing names out of a hat to create teams ?? oh and yea, keep it to 48 hours. makes things interesting
quote: I think it would be best to leave at least the platform / api used open as per the last programming challenge.
Agreed. That way more people will take part; some people probably won't compete if they have to learn a new platform.
quote: I guess it is supposed to be a challenge after all
Making a fun game in only 48 hours *is* a challenge, whether we use a new platform or not.
I'll still take part either way, just my two cents.
quote:Originally posted by Stephen
I was almost going to compete but was put off by the 2d nature of the topic. Could I suggest that for the next comp. we get people to submit their on ideas on a topic and we vote for the most interesting.
What exactly do you mean by that? I don't know if the topic was the main reason that people didn't enter this time...
I'm just saying I was put off by the topic.
I wouldn't mind knowing though what other peoples reasons were.
I basically had the whole weekend to myself for the first time in a long time. When I saw that a competition was brewing last week, I thought yeah great I might have a go. But when I found out the topic I decended to just do some more coding on my engine.
kool!
is it legal to plan the game as much as we can before we start coding?[:D]