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Microforte STILL hiring.Lvl designer+Senior Artist

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

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  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on

These two job postings from seek.com.au.. http://www.seek.com.au/users/joblist.asp?AdID=2391578 and http://www.seek.com.au/users/joblist.asp?AdID=2391588

Full posts below..

-------------------------------------------------------------------

Level Designer

First Xbox MMOG
Big World Technology
$$ Negotiable

This is a rare opportunity to be involved in creating exciting action style missions that take place in an evolving world of intrigue - complete with bustling cities, treacherous frontier settlements, abandoned compounds, and eerie, robotic constructs that delve deep into the earth. Your level designs will feed the mission generation system sending players on assignments such as installation rushes, hostage rescues and stealthy infiltrations. Your understanding of gameplay and your ability to configure and tune level layouts, will work to bring the architecture, props, lighting, event triggers and AI scripting together into a fun, atmospheric experience. You will be using assets created by the artists and do not need texturing or modeling skills. You will work under direction of the Lead Designer. You will need to have the ability to design in a collaborative environment, contributing and evaluating ideas in both your own, and your co-workers, levels.

Requirements:

? Demonstrated ability to construct interesting game levels

? Previous experience using game editors / scripting systems

? Ability to design to given specifications

? Ability to analyse and tune level layouts to maximize gameplay

? Good communication skills

? Good collaborative team skills

Desirable:

? Previous games industry experience

? Talent for creating dialog

? Good drawing skills

? Design experience with consoles

? Understanding of MMOGs

? Avid gamer

Submission Guidelines:

To apply, in addition to your resume, please send us a portfolio URL or CD containing completed level designs. Playable levels are encouraged, but commented walkthroughs are acceptable. For playable levels, please include loading instructions. You`ll also want to indicate what parts of the level you created, a summary of your thought process, and an analysis of the completed design.

Salary:
Commensurate with ability and experience. Relevant experience and specialised knowledge all contribute to a higher salary.

If you believe that you are the right person for this position, please forward your resume either by mail or email to:

Attention: Sydney Studio Jobs
Micro Fort? Pty Ltd
95 Rose Street Chippendale
NSW 2008 Australia
E-Mail: jobs@syd.microforte.com.au

When applying for this position, quote the MF Reference code of LD191202

----------------------------------------------------------------

Senior Artist - Game Industry

First Xbox MMOG
Big World Technology
$$ Negotiable
Micro Forte Sydney is currently developing the first Xbox exclusive Massively Multiplayer Online Game. Do you want your models to touch the minds of over 100,000 people? Cool, we need a sadistic looking brain probe modelled in twelve polygons... Your job is to construct low-polygon models that not only look fantastic but work within the constraints of the game engine. You will be required to build items, creatures and scenery models within 3DSMAX. As a guide, our character models are around 3000 polys. You will be working closely with the Lead Artist, and Art Director creating the details that bring our breathtaking environments to life.
Texturing skills are definitely a bonus.

Requirements

Games Industry or Mod Experience
Extensive 3DSMAX skills
Character Studio
A showreel demonstrating low polygon modelling and texturing ability (nothing cartoony please)
Ability to model and texture to a given style and direction

Desirable

Photoshop / painter skills
Photorealistic modelling /texturing skills
Level design and construction
2D life drawing skills
Animation skills
Enjoys working in a team
Avid gamer

Application and Portfolio Guidelines

Online portfolios or CDs are fine. You will be required to provide a full portfolio at interview stage. Please supply examples of low poly models and scenes, including mesh renders, textures, and 2D hand rendered art. Subject matter we are interested in includes scenery (cityscapes as well as outdoor), items and weapons, characters and animals. Please provide polygon count information, and text explaining what parts are your work if the examples are from games or other group work. You will need to be prepared to do a modelling test in 3DS MAX as part of our interview process.

If you believe that you are the right person for this position, please forward your resume and portfolio either by mail or email to:
Attention: Sydney Studio Jobs - Micro Fort? Pty Ltd - 95 Rose Street Chippendale -
NSW 2008 Australia.
E-Mail: jobs@syd.microforte.com.au
When applying for this position, please state your salary expectations and quote the Reference: SA191202

Submitted by Kris on Sun, 22/12/02 - 5:48 PMPermalink

Hmm, does this mean previous applicants were unsuccessful? Those jobs have been up for quite some time now...

Submitted by Blitz on Mon, 23/12/02 - 2:10 AMPermalink

Yeah, when they say MF expect extremely high standards they aren't kidding. I know a couple people who applied for the tools programming job who are really good and didn't even get an interview...
CYer, Blitz

Submitted by Doord on Wed, 15/01/03 - 1:54 AMPermalink

Talk about hard to get a job with them, I had an interview in late May and they keeped changing things with has made it hard for them to hire, but still would like to see more of my work. As I was informed about once a month scene than. Last a heard anything was at the AGDC.

But the good news is that a had infogrames ask me to do a animation test last week, with a little luck there will be no more waiting on MF. [;)]

Submitted by souri on Thu, 16/01/03 - 11:33 PMPermalink

From Gamespy Daily, TODAY... Yes, stillllllllll hiring..

Help Wanted: Micro Fort?
Prophet | 14:48 | Industry Buzz

Micro Fort? passed along word that it is looking for experienced Senior 3D Artists, Animators, Game Programmers, Server Developers and World Builders to help develop an undisclosed massively multiplayer online game for the Xbox. Details can be found at aforementioned site.

Posted by souri on

These two job postings from seek.com.au.. http://www.seek.com.au/users/joblist.asp?AdID=2391578 and http://www.seek.com.au/users/joblist.asp?AdID=2391588

Full posts below..

-------------------------------------------------------------------

Level Designer

First Xbox MMOG
Big World Technology
$$ Negotiable

This is a rare opportunity to be involved in creating exciting action style missions that take place in an evolving world of intrigue - complete with bustling cities, treacherous frontier settlements, abandoned compounds, and eerie, robotic constructs that delve deep into the earth. Your level designs will feed the mission generation system sending players on assignments such as installation rushes, hostage rescues and stealthy infiltrations. Your understanding of gameplay and your ability to configure and tune level layouts, will work to bring the architecture, props, lighting, event triggers and AI scripting together into a fun, atmospheric experience. You will be using assets created by the artists and do not need texturing or modeling skills. You will work under direction of the Lead Designer. You will need to have the ability to design in a collaborative environment, contributing and evaluating ideas in both your own, and your co-workers, levels.

Requirements:

? Demonstrated ability to construct interesting game levels

? Previous experience using game editors / scripting systems

? Ability to design to given specifications

? Ability to analyse and tune level layouts to maximize gameplay

? Good communication skills

? Good collaborative team skills

Desirable:

? Previous games industry experience

? Talent for creating dialog

? Good drawing skills

? Design experience with consoles

? Understanding of MMOGs

? Avid gamer

Submission Guidelines:

To apply, in addition to your resume, please send us a portfolio URL or CD containing completed level designs. Playable levels are encouraged, but commented walkthroughs are acceptable. For playable levels, please include loading instructions. You`ll also want to indicate what parts of the level you created, a summary of your thought process, and an analysis of the completed design.

Salary:
Commensurate with ability and experience. Relevant experience and specialised knowledge all contribute to a higher salary.

If you believe that you are the right person for this position, please forward your resume either by mail or email to:

Attention: Sydney Studio Jobs
Micro Fort? Pty Ltd
95 Rose Street Chippendale
NSW 2008 Australia
E-Mail: jobs@syd.microforte.com.au

When applying for this position, quote the MF Reference code of LD191202

----------------------------------------------------------------

Senior Artist - Game Industry

First Xbox MMOG
Big World Technology
$$ Negotiable
Micro Forte Sydney is currently developing the first Xbox exclusive Massively Multiplayer Online Game. Do you want your models to touch the minds of over 100,000 people? Cool, we need a sadistic looking brain probe modelled in twelve polygons... Your job is to construct low-polygon models that not only look fantastic but work within the constraints of the game engine. You will be required to build items, creatures and scenery models within 3DSMAX. As a guide, our character models are around 3000 polys. You will be working closely with the Lead Artist, and Art Director creating the details that bring our breathtaking environments to life.
Texturing skills are definitely a bonus.

Requirements

Games Industry or Mod Experience
Extensive 3DSMAX skills
Character Studio
A showreel demonstrating low polygon modelling and texturing ability (nothing cartoony please)
Ability to model and texture to a given style and direction

Desirable

Photoshop / painter skills
Photorealistic modelling /texturing skills
Level design and construction
2D life drawing skills
Animation skills
Enjoys working in a team
Avid gamer

Application and Portfolio Guidelines

Online portfolios or CDs are fine. You will be required to provide a full portfolio at interview stage. Please supply examples of low poly models and scenes, including mesh renders, textures, and 2D hand rendered art. Subject matter we are interested in includes scenery (cityscapes as well as outdoor), items and weapons, characters and animals. Please provide polygon count information, and text explaining what parts are your work if the examples are from games or other group work. You will need to be prepared to do a modelling test in 3DS MAX as part of our interview process.

If you believe that you are the right person for this position, please forward your resume and portfolio either by mail or email to:
Attention: Sydney Studio Jobs - Micro Fort? Pty Ltd - 95 Rose Street Chippendale -
NSW 2008 Australia.
E-Mail: jobs@syd.microforte.com.au
When applying for this position, please state your salary expectations and quote the Reference: SA191202


Submitted by Kris on Sun, 22/12/02 - 5:48 PMPermalink

Hmm, does this mean previous applicants were unsuccessful? Those jobs have been up for quite some time now...

Submitted by Blitz on Mon, 23/12/02 - 2:10 AMPermalink

Yeah, when they say MF expect extremely high standards they aren't kidding. I know a couple people who applied for the tools programming job who are really good and didn't even get an interview...
CYer, Blitz

Submitted by Doord on Wed, 15/01/03 - 1:54 AMPermalink

Talk about hard to get a job with them, I had an interview in late May and they keeped changing things with has made it hard for them to hire, but still would like to see more of my work. As I was informed about once a month scene than. Last a heard anything was at the AGDC.

But the good news is that a had infogrames ask me to do a animation test last week, with a little luck there will be no more waiting on MF. [;)]

Submitted by souri on Thu, 16/01/03 - 11:33 PMPermalink

From Gamespy Daily, TODAY... Yes, stillllllllll hiring..

Help Wanted: Micro Fort?
Prophet | 14:48 | Industry Buzz

Micro Fort? passed along word that it is looking for experienced Senior 3D Artists, Animators, Game Programmers, Server Developers and World Builders to help develop an undisclosed massively multiplayer online game for the Xbox. Details can be found at aforementioned site.