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Excellant stuff! :)

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

I currently work for

Submitted by souri on

Update, yeah i know slack or lazy you take your pick :) I'm just making the basic outline of the body atm, so yes he has stick arms but I'll make them and subdivide for more detail later, wanna get the shape right. oh and yeah, those aren't going to be his teeth. LOL there is a scar where his beauty spot used to be know :) Your head model certainly is coming along very nicely. .. I can see you've improved the ears and the lips .. I love the untextured green pics you posted of the model too.. shows some excellant sculpting abilities of yours. .. excellant stuff! Did he get punched in the left eye or something ? .. I've actually spent 4 hours this afternoon following a really bad tutorial on how to detach, unwrap, and morph back a model to texture.. It was such a pain in the ass.. but I've finally done it.. will post some textured stuff soon! Did you say you're lazy ? Are you kidding ? You're the most productive person here.

Submitted by LostSanitY on Fri, 30/08/02 - 1:20 AMPermalink

quote:Did you say you're lazy ? Are you kidding ? You're the most productive person here.

[/to true! keep it up roo, it inspires us to do more as well! :)

i like those lips, id say they are spot on!

the left eye brow seem very 'shapely', a more femanine quality... but i guess its not that uncommon on men (eg. me, ive had a few ppl comment ).
the right eyebrow seems a bit low... are you experimenting with them?

i keep stuffing my tags :/

Edited by - LostSanitY on 29/08/2002 15:20:45

Edited by - LostSanitY on 29/08/2002 15:21:19

Submitted by bouncy roo on Tue, 03/09/02 - 10:07 AMPermalink

Lol thanks! hehe I only just saw this topic thing at the bottom, hehe sorry about not replying sooner! :) Yeah he got bashed up *grin* it was a bloody brawl over a game of poker hehehehe :)

//Have at you!*throws another sticky tissue*\

Submitted by bouncy roo on Tue, 03/09/02 - 10:10 AMPermalink

Yeah I've been playing aroun alot, I'm not going to use the skin i've got at the moment because it's really low res so i will prolly go and take a photograph of someone at uni at scan it in at high resolution so i can play around with the image and unwrap and clone stamp/ airbrush the thing to make a new seamless texture *eep* :)

//Have at you!*throws another sticky tissue*\

Submitted by bouncy roo on Tue, 03/09/02 - 10:43 AMPermalink

Hey do you know of any good anatomy sites? because if i want to get this right i'd better start looking at anatomy of the head ;) I posted up another skinless pic, i changed the eyes and reshaped the mouth cos there were to many edges leading nowhere, oh yeah and i kinda pulled the nose/nostril roundness thing out a tincy wincy bit and tried to make him..less symmetrical hehehe I'm not sure about his brow ridge, whether i should move it back , i've put some cuts across the forehead so when i lift his brows up the hidden cuts crease like our foreheads do when we lift our brows up yet the small extra cuts stay firm when the model isn't lifting brows etc. hehe.

lol I've been kinda ignoring my model, i usually stay away from it for a week or more and go back when i feel i've erased all memory of what i "thought" it looked like, because my perception expires and starts to mould so if i stay away from something long enough I should gain a fresher perspective *hoping here* I'm hoping that sentence sounded right too.. *cringes at her sentence structure* mmm as my highschool english paper would say : "where's the logic"

//Have at you!*throws another sticky tissue*\

Submitted by souri on Tue, 03/09/02 - 11:30 AMPermalink

Do I know any good anatomy sites ? HELL YEH!!

http://www.fineart.sk/index.html

It's THE PLACE for anatomy pictures for the 3D Artist.. They have plenty of head pictures (with front and side profiles), and tonnes of body references too. They also have many reference material of animals, anime characters, EVERYTHING...!!!!!!!!!!!!!!

Submitted by bouncy roo on Tue, 03/09/02 - 11:14 PMPermalink

Awesome! Thank you very muchly!

//Have at you!*throws another sticky tissue*\

Submitted by Meatex Salami on Fri, 27/09/02 - 2:02 AMPermalink

bouncy you should do a tutorial on how to model and texture a guys head as you seem quite skilled at doing both. I certainly would love to know how you do it.

Bloody hell its a giant harmonica!

Submitted by bouncy roo on Sat, 28/09/02 - 11:25 AMPermalink

Thanks Meatex! I'm not up to scratch but i'm working towards building models better, when i finish my current child model I might try to write one *giggle* but people look at me strangely when i try to explain things to them, I'll try my best at it, there are lots of great tutorials on the net but they usually don't go into great depth hehe i think 3d people kind of keep their secrets probably fearing competition but you know what? it is better to share your knowledge then guard it. Leasts that's what i reckon. I mean eventually people who are driven by passion for 3d art will find the anwsers with or without help.

I think the most stressful thing in 3d is mapping, mapping can make or break a model and in most cases if i don't put in the effort i break my model easily by putting a bad texture on it, Amazingly enough it doesn't matter how detailed your model might be, because in the end it's the mapping that makes the final product successful and sometimes unsuccessful.But with every mishap you learn.If you trip and fall all you have to do is get back up and keep walking towards that goal.

I won't type how i do it in here because you need start to finish pictures, I'm a visual person i need piccys. :) Meatex I'll do up a tutorial as i go along making my new model but the new model is a little girl but basic principles apply to all types of models etc. Yep so i'll do one up and post it, but first i have a marketing report to do, heh and i'd better do that otherwise the lecturer will devour my soul. (least i'm pretty sure he's capable*wink*)

//Without order nothing can exist - without chaos nothing can evolve. \(anon)

Submitted by souri on Sat, 28/09/02 - 12:02 PMPermalink

You're most welcomed to have the tutorial hosted here, btw. In fact, I insist.

Submitted by bouncy roo on Sat, 28/09/02 - 12:47 PMPermalink

Thanks Souri! *grin* thankgod you made this place, I'm a bit of a shocker when it comes to making webpages I tend to make really bad sites or just really annoying ones. but occassionly i'll make a nice one but then i forget about download times ehehe :) lol i'm such a freak when it comes to 3d i remember i made up several a4envelopes containing demo versions of 3dmax a booklet on courses at uni and a tutorial i'd done and lots of other booklets i'd made up and on the front it said be maximised.then i gave it out to people.lol scary girl.

That'd be awesome if i could get you to host it! Sumea can be like 3dcafe but we won't make people pay for the juicy tips! *drool*

//Without order nothing can exist - without chaos nothing can evolve. \(anon)

Submitted by souri on Mon, 30/09/02 - 12:00 PMPermalink

Yeh, 3D Cafe.. I still want to read their Final Fantasy article, but it's for paid members only .. They also have some other interesting stuff there too.
But yeh, it would sure be good to provide a resource like that here.. anything to help the aspiring game artists in Australia!

Submitted by beatsta on Tue, 14/01/03 - 2:26 PMPermalink

hi ppls, this is prolly the best 3d poly modelling tute for characters, i know of. Its by Michel Roger who is french as you can see... but you only need to look at the pics otherwise use an online translator ( i know there is a translated version around but i forget the link)
http://mr2k.3dvf.com/tutorials/max/tutorials_joan.htm is the link to mr rogers' tute.
I have followed it several times using maya and connect poly shape script, which is free from highend3d.com and i believe kicks it over max and meshsmooth altho i luv max as well.
Also check out cgtalk.com they have a game art design forum there and there is heaps of amazing models with wireframe views so u can study the edgeloops there.
go get the info and share it round here so we can all develop :)
I have only come accross sumea.com a few weeks ago and its fantastic :) glad i have found this place :)
there are some very talented artists here....
hope it all helps.

Submitted by beatsta on Tue, 14/01/03 - 2:30 PMPermalink

ps. hope im not taking anything away from any1. this post prolly dsnt belong in this part of the forum anywayz ...just trying to help.

Submitted by bouncy roo on Tue, 14/01/03 - 8:28 PMPermalink

Lol no you can post anywhere anytime :) That Joan of ark tutorial is the best It helped me to understand better, but practise is the key I'm SLOWLY progressing eveytime i make a new model so hopefully I'll continue learning from errors :)

quote:Originally posted by beatsta

ps. hope im not taking anything away from any1. this post prolly dsnt belong in this part of the forum anywayz ...just trying to help.

//Without order nothing can exist - without chaos nothing can evolve. \(anon)

Posted by souri on

Update, yeah i know slack or lazy you take your pick :) I'm just making the basic outline of the body atm, so yes he has stick arms but I'll make them and subdivide for more detail later, wanna get the shape right. oh and yeah, those aren't going to be his teeth. LOL there is a scar where his beauty spot used to be know :) Your head model certainly is coming along very nicely. .. I can see you've improved the ears and the lips .. I love the untextured green pics you posted of the model too.. shows some excellant sculpting abilities of yours. .. excellant stuff! Did he get punched in the left eye or something ? .. I've actually spent 4 hours this afternoon following a really bad tutorial on how to detach, unwrap, and morph back a model to texture.. It was such a pain in the ass.. but I've finally done it.. will post some textured stuff soon! Did you say you're lazy ? Are you kidding ? You're the most productive person here.


Submitted by LostSanitY on Fri, 30/08/02 - 1:20 AMPermalink

quote:Did you say you're lazy ? Are you kidding ? You're the most productive person here.

[/to true! keep it up roo, it inspires us to do more as well! :)

i like those lips, id say they are spot on!

the left eye brow seem very 'shapely', a more femanine quality... but i guess its not that uncommon on men (eg. me, ive had a few ppl comment ).
the right eyebrow seems a bit low... are you experimenting with them?

i keep stuffing my tags :/

Edited by - LostSanitY on 29/08/2002 15:20:45

Edited by - LostSanitY on 29/08/2002 15:21:19

Submitted by bouncy roo on Tue, 03/09/02 - 10:07 AMPermalink

Lol thanks! hehe I only just saw this topic thing at the bottom, hehe sorry about not replying sooner! :) Yeah he got bashed up *grin* it was a bloody brawl over a game of poker hehehehe :)

//Have at you!*throws another sticky tissue*\

Submitted by bouncy roo on Tue, 03/09/02 - 10:10 AMPermalink

Yeah I've been playing aroun alot, I'm not going to use the skin i've got at the moment because it's really low res so i will prolly go and take a photograph of someone at uni at scan it in at high resolution so i can play around with the image and unwrap and clone stamp/ airbrush the thing to make a new seamless texture *eep* :)

//Have at you!*throws another sticky tissue*\

Submitted by bouncy roo on Tue, 03/09/02 - 10:43 AMPermalink

Hey do you know of any good anatomy sites? because if i want to get this right i'd better start looking at anatomy of the head ;) I posted up another skinless pic, i changed the eyes and reshaped the mouth cos there were to many edges leading nowhere, oh yeah and i kinda pulled the nose/nostril roundness thing out a tincy wincy bit and tried to make him..less symmetrical hehehe I'm not sure about his brow ridge, whether i should move it back , i've put some cuts across the forehead so when i lift his brows up the hidden cuts crease like our foreheads do when we lift our brows up yet the small extra cuts stay firm when the model isn't lifting brows etc. hehe.

lol I've been kinda ignoring my model, i usually stay away from it for a week or more and go back when i feel i've erased all memory of what i "thought" it looked like, because my perception expires and starts to mould so if i stay away from something long enough I should gain a fresher perspective *hoping here* I'm hoping that sentence sounded right too.. *cringes at her sentence structure* mmm as my highschool english paper would say : "where's the logic"

//Have at you!*throws another sticky tissue*\

Submitted by souri on Tue, 03/09/02 - 11:30 AMPermalink

Do I know any good anatomy sites ? HELL YEH!!

http://www.fineart.sk/index.html

It's THE PLACE for anatomy pictures for the 3D Artist.. They have plenty of head pictures (with front and side profiles), and tonnes of body references too. They also have many reference material of animals, anime characters, EVERYTHING...!!!!!!!!!!!!!!

Submitted by bouncy roo on Tue, 03/09/02 - 11:14 PMPermalink

Awesome! Thank you very muchly!

//Have at you!*throws another sticky tissue*\

Submitted by Meatex Salami on Fri, 27/09/02 - 2:02 AMPermalink

bouncy you should do a tutorial on how to model and texture a guys head as you seem quite skilled at doing both. I certainly would love to know how you do it.

Bloody hell its a giant harmonica!

Submitted by bouncy roo on Sat, 28/09/02 - 11:25 AMPermalink

Thanks Meatex! I'm not up to scratch but i'm working towards building models better, when i finish my current child model I might try to write one *giggle* but people look at me strangely when i try to explain things to them, I'll try my best at it, there are lots of great tutorials on the net but they usually don't go into great depth hehe i think 3d people kind of keep their secrets probably fearing competition but you know what? it is better to share your knowledge then guard it. Leasts that's what i reckon. I mean eventually people who are driven by passion for 3d art will find the anwsers with or without help.

I think the most stressful thing in 3d is mapping, mapping can make or break a model and in most cases if i don't put in the effort i break my model easily by putting a bad texture on it, Amazingly enough it doesn't matter how detailed your model might be, because in the end it's the mapping that makes the final product successful and sometimes unsuccessful.But with every mishap you learn.If you trip and fall all you have to do is get back up and keep walking towards that goal.

I won't type how i do it in here because you need start to finish pictures, I'm a visual person i need piccys. :) Meatex I'll do up a tutorial as i go along making my new model but the new model is a little girl but basic principles apply to all types of models etc. Yep so i'll do one up and post it, but first i have a marketing report to do, heh and i'd better do that otherwise the lecturer will devour my soul. (least i'm pretty sure he's capable*wink*)

//Without order nothing can exist - without chaos nothing can evolve. \(anon)

Submitted by souri on Sat, 28/09/02 - 12:02 PMPermalink

You're most welcomed to have the tutorial hosted here, btw. In fact, I insist.

Submitted by bouncy roo on Sat, 28/09/02 - 12:47 PMPermalink

Thanks Souri! *grin* thankgod you made this place, I'm a bit of a shocker when it comes to making webpages I tend to make really bad sites or just really annoying ones. but occassionly i'll make a nice one but then i forget about download times ehehe :) lol i'm such a freak when it comes to 3d i remember i made up several a4envelopes containing demo versions of 3dmax a booklet on courses at uni and a tutorial i'd done and lots of other booklets i'd made up and on the front it said be maximised.then i gave it out to people.lol scary girl.

That'd be awesome if i could get you to host it! Sumea can be like 3dcafe but we won't make people pay for the juicy tips! *drool*

//Without order nothing can exist - without chaos nothing can evolve. \(anon)

Submitted by souri on Mon, 30/09/02 - 12:00 PMPermalink

Yeh, 3D Cafe.. I still want to read their Final Fantasy article, but it's for paid members only .. They also have some other interesting stuff there too.
But yeh, it would sure be good to provide a resource like that here.. anything to help the aspiring game artists in Australia!

Submitted by beatsta on Tue, 14/01/03 - 2:26 PMPermalink

hi ppls, this is prolly the best 3d poly modelling tute for characters, i know of. Its by Michel Roger who is french as you can see... but you only need to look at the pics otherwise use an online translator ( i know there is a translated version around but i forget the link)
http://mr2k.3dvf.com/tutorials/max/tutorials_joan.htm is the link to mr rogers' tute.
I have followed it several times using maya and connect poly shape script, which is free from highend3d.com and i believe kicks it over max and meshsmooth altho i luv max as well.
Also check out cgtalk.com they have a game art design forum there and there is heaps of amazing models with wireframe views so u can study the edgeloops there.
go get the info and share it round here so we can all develop :)
I have only come accross sumea.com a few weeks ago and its fantastic :) glad i have found this place :)
there are some very talented artists here....
hope it all helps.

Submitted by beatsta on Tue, 14/01/03 - 2:30 PMPermalink

ps. hope im not taking anything away from any1. this post prolly dsnt belong in this part of the forum anywayz ...just trying to help.

Submitted by bouncy roo on Tue, 14/01/03 - 8:28 PMPermalink

Lol no you can post anywhere anytime :) That Joan of ark tutorial is the best It helped me to understand better, but practise is the key I'm SLOWLY progressing eveytime i make a new model so hopefully I'll continue learning from errors :)

quote:Originally posted by beatsta

ps. hope im not taking anything away from any1. this post prolly dsnt belong in this part of the forum anywayz ...just trying to help.

//Without order nothing can exist - without chaos nothing can evolve. \(anon)