Pyrogon was a company set up by Brian Hook (involved in Quake 1 and 2) and Rosie Cosgrove (Art director for Everquest). The company went belly up after attempting to make it as a normal game developer, and then shifting to downloadable games. It's a somewhat depressing post-mortem and it really shows how *extremely tough* it is to break it as a new developer these days.. [url="http://www.bookofhook.com/Article/GameDevelopment/APyrogonPostmortem.ht…"]Definately worth a read[/url].
Yeah, do make sure you take a look at http://www.asharewarelife.com/2004_04_18_archive.html#108276107361227120 (referenced in Scott Miller's blog that souri links to) in combination with Brian Hook's article tho.
Here's a link to a comment on that Pyrogon article. Gives some reasons why Pyrogon failed as a business. Interesting insights! I never knew those game portals made that much money at all, although it's much too late to jump on that ship now. [url="http://www.asharewarelife.com/2004_04_18_archive.html#108276107361227120"]Link here[/url].
btw, originally found from Scott Miller's blog - [url="http://dukenukem.typepad.com/game_matters/2004/04/pyrogon_gone_a_.html#…"]some good discussion about it there[/url].