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Sumea Challenge #5 -3D- goldenchocobo-Challenger#7

These are the first 2 forms,I'll post the third form when I've done a design I am happy with.
[img]http://members.optusnet.com.au/silverchocobo/sumea5/2nd_form.jpg[/img]

Submitted by Wizenedoldman on Wed, 18/02/04 - 12:50 PMPermalink

Groovy man, I'd love to see those horns develop even more in the third stage. What path is you character taking, good, evil, bit of both? What sort of abilities will it have?

I can picture a wise man in a long flowing white robe controlling this creature.

Submitted by bullet21 on Wed, 18/02/04 - 6:49 PMPermalink

Yeha the is awesome. Ther's is some amazing talent on this forum. But like wizenedoldman saididl luv to see the horns develope, it's nice to see the eye colour change to.

Submitted by matias on Wed, 18/02/04 - 10:00 PMPermalink

Yeah, thats a cool concept, it ties in really well together, I'm thinking it might be going down the good path with the blue eyes? maybe? Anyway I have to agree with the horns thing, would be sweet!

Submitted by Aven on Wed, 18/02/04 - 10:13 PMPermalink

Really nice. The drawing is really cool, and the designs kick arse as well :)

Submitted by shath on Thu, 19/02/04 - 10:03 PMPermalink

this is cool as,i love the wing's, can't wait to see the third in action
nice work!!
the best so far!!

Submitted by J I Styles on Thu, 19/02/04 - 10:17 PMPermalink

I'm at the stage of just doodling designs here and there, and finally getting something I could be happy with -- but argh! It's looking too similar! I was going the angelic cat route too [:)]

Submitted by bullet21 on Sat, 28/02/04 - 10:44 PMPermalink

Nice to see you have taking the crit and developed the horns. The eye ideas great as well great work keep it up.

Just some crit, maybe the mane at the top of the head shoul be a bit more fluffy, it kind of looks like he's combed it back :)

Submitted by Goldenchocobo on Thu, 04/03/04 - 10:21 AMPermalink

just to show the stage i'm at with the models. the they are both fairly rough and the second stage still has details to model like the wings and the hairy bits I wanted the poly count for each stage to be 600(unevolved) 1000(1st evo) 1600(final_form)I might shift these numbers a bit still depending on what I can get them too look like on the first modelling pass.
[img]http://members.optusnet.com.au/silverchocobo/sumea5/progress.gif[/img]

Submitted by J I Styles on Thu, 04/03/04 - 7:36 PMPermalink

I'm really loving this design - great job!
Translation to 3d is going well, but a bit more to go on it still - I'd really recommend going to and working on a triangulated mesh at this point to use every tri in the best way possible. As quads there's a fair few areas which get lost which could easily be put into other areas to improve the mesh quality.

good start, keep it up [:)]

Submitted by smeg on Fri, 05/03/04 - 8:36 AMPermalink

how about a render with shading? :P

Submitted by smeg on Fri, 05/03/04 - 10:22 AMPermalink

i guess i'll just have to. :(

Submitted by Goldenchocobo on Thu, 01/04/04 - 9:32 AMPermalink

Submitted by Goldenchocobo on Thu, 01/04/04 - 10:06 AMPermalink

just forgot to mention the poly counts

first form = 586 tris
2nd form = 1146 tris
final form = 1312 tris

total 3044 tris..

good luck everyone who entered

Submitted by souri on Thu, 01/04/04 - 12:47 PMPermalink

You are Challenger #7!

Submitted by bullet21 on Fri, 02/04/04 - 4:16 AMPermalink

w000000000000000t, that is kick arse indeed, that is great, that is cool, taht is anything and everthing else positive :). All these texture maps make me want to learn to texture.

These are the first 2 forms,I'll post the third form when I've done a design I am happy with.
[img]http://members.optusnet.com.au/silverchocobo/sumea5/2nd_form.jpg[/img]


Submitted by Wizenedoldman on Wed, 18/02/04 - 12:50 PMPermalink

Groovy man, I'd love to see those horns develop even more in the third stage. What path is you character taking, good, evil, bit of both? What sort of abilities will it have?

I can picture a wise man in a long flowing white robe controlling this creature.

Submitted by bullet21 on Wed, 18/02/04 - 6:49 PMPermalink

Yeha the is awesome. Ther's is some amazing talent on this forum. But like wizenedoldman saididl luv to see the horns develope, it's nice to see the eye colour change to.

Submitted by matias on Wed, 18/02/04 - 10:00 PMPermalink

Yeah, thats a cool concept, it ties in really well together, I'm thinking it might be going down the good path with the blue eyes? maybe? Anyway I have to agree with the horns thing, would be sweet!

Submitted by Aven on Wed, 18/02/04 - 10:13 PMPermalink

Really nice. The drawing is really cool, and the designs kick arse as well :)

Submitted by shath on Thu, 19/02/04 - 10:03 PMPermalink

this is cool as,i love the wing's, can't wait to see the third in action
nice work!!
the best so far!!

Submitted by J I Styles on Thu, 19/02/04 - 10:17 PMPermalink

I'm at the stage of just doodling designs here and there, and finally getting something I could be happy with -- but argh! It's looking too similar! I was going the angelic cat route too [:)]

Submitted by bullet21 on Sat, 28/02/04 - 10:44 PMPermalink

Nice to see you have taking the crit and developed the horns. The eye ideas great as well great work keep it up.

Just some crit, maybe the mane at the top of the head shoul be a bit more fluffy, it kind of looks like he's combed it back :)

Submitted by Goldenchocobo on Thu, 04/03/04 - 10:21 AMPermalink

just to show the stage i'm at with the models. the they are both fairly rough and the second stage still has details to model like the wings and the hairy bits I wanted the poly count for each stage to be 600(unevolved) 1000(1st evo) 1600(final_form)I might shift these numbers a bit still depending on what I can get them too look like on the first modelling pass.
[img]http://members.optusnet.com.au/silverchocobo/sumea5/progress.gif[/img]

Submitted by J I Styles on Thu, 04/03/04 - 7:36 PMPermalink

I'm really loving this design - great job!
Translation to 3d is going well, but a bit more to go on it still - I'd really recommend going to and working on a triangulated mesh at this point to use every tri in the best way possible. As quads there's a fair few areas which get lost which could easily be put into other areas to improve the mesh quality.

good start, keep it up [:)]

Submitted by smeg on Fri, 05/03/04 - 8:36 AMPermalink

how about a render with shading? :P

Submitted by smeg on Fri, 05/03/04 - 10:22 AMPermalink

i guess i'll just have to. :(

Submitted by Goldenchocobo on Thu, 01/04/04 - 9:32 AMPermalink

Submitted by Goldenchocobo on Thu, 01/04/04 - 10:06 AMPermalink

just forgot to mention the poly counts

first form = 586 tris
2nd form = 1146 tris
final form = 1312 tris

total 3044 tris..

good luck everyone who entered

Submitted by souri on Thu, 01/04/04 - 12:47 PMPermalink

You are Challenger #7!

Submitted by bullet21 on Fri, 02/04/04 - 4:16 AMPermalink

w000000000000000t, that is kick arse indeed, that is great, that is cool, taht is anything and everthing else positive :). All these texture maps make me want to learn to texture.