Ok, I'm in. This is my first concepts, they need tweaking and need to work on the Good / Bad versions, but this is the general creature. Kinda a wombat thing, but not really. Any suggestions would be really appreciated.
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Working on an alternate version of the creature now.
I was thinking it is a very natural creature, so no real special powers. However it is based off of a wombat, so probobly digging, and powers to do with rocks and the earth.
I have a kind of idea, for elemental god kind of things, but still concepting it.
Well this is my final 3 concepts, gonna try to start modeling them and make a few coloured versions asap. I would really appreciate and advice on them.
I'm also working on there Bio's and the Hero character and should have them done by the end of the week, unless something mucks up my cosmic plans! (always the way [:)])
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Alrighty then, the new concepts should be up this week, been really busy. Pretty much decided to stay with originals, but clean them up for polycount, dropping a pair of legs to make the final evolution bi pedal, the middle and first stage evolutions are quadrapeds.
Going to keep my style, u got to work with what u got! And going to try to get the first two evolutions out by end of the next week.
Also working on the character storyline, and the Hero concept, both which should go up with the concepts. General idea is hero found an artifact, lets him command, befriend the creature of the elemental device he has, in the case of the current creature, Earth. The creature evolves along the lines of creator or destroyer depending on what kind of life energy it is fed, Red or Blue pill like crystals left behind when monsters are destroyed. When enough of theses are collected it determines creatures powers and disposition to the world in general. But this is all still a working concept.
PLEASE any suggestions are welcome.
Ok, concepts, going to work on colour schemes when I start textures.
I've been realy busy at school and this is my first attempt at character modeling, so I hope I will finish it, but just incase I thought I'd put up my excuse now....Lol
[img]http://www.members.optusnet.com.au/chaosbs/blackjack/12.jpg[/img]
[img]http://www.members.optusnet.com.au/chaosbs/blackjack/3.jpg[/img]
no way dont give up man - go for it!! [:D]
the first concept only has 2 legs yesh ?
i really like the last one - it looks really cool and has a bit of attitude :)
Just a quick note tho - from the second to 3rd stage doesnt look THAT different. but really cool idea man it will be a shame to see you give up!!
Practice man, thats all it will take - some damn long hours and lots of dedication :) theres not one single guy i know ( that lasted long ) in the industry that didnt get there wihtuot working seriously hard at modelling / texturing for a good few months, and some even years.
A smidgen of luck does go with that too though ;) thing is not to give up hope man.
theres always going to be someone better than you - but theres only one of him and lots of possible places for you to work ;) thats the way i look at it anyways - sounds kinds corny, but provides me with what i need to keep going [:D]
[img]http://www.sumea.com.au/simages2/84_edge.jpg[/img]
apply this to it and click on face map..thats one way.
Thanks Inglis, but ended up using Edgemap plug.
Well here is evolution 1:
[img]http://www.members.optusnet.com.au/chaosbs/blackjack/title.jpg[/img]
[img]http://www.members.optusnet.com.au/chaosbs/blackjack/front.jpg[/img]
[img]http://www.members.optusnet.com.au/chaosbs/blackjack/top.jpg[/img]
[img]http://www.members.optusnet.com.au/chaosbs/blackjack/side.jpg[/img]
[img]http://www.members.optusnet.com.au/chaosbs/blackjack/per.jpg[/img]
Should have evolution 2 done by end of week, and hopefully 3 if I'm lucky. So what do ppl think of my first ever 3dsMAX character?
It is great, especially for your first ever max model. Just one thing about edge map plugin, it doesn't render the edges very clearly, i used to use it but Hazard told me this way:
Go into Edge sub-object level, select all your edges ( make sure ignore backfacing is is turned off ), scroll down until you find the create shape from selection button. Click that then make sure linear is checked in the box.
Now press 'h' and select the new spline shape you just created.
Click on 'renderable' and adjust the thickness which is just above (?) or below - from memory.
Now hit the render button and view your new thick and clean wired goodness
Also you can change the colour of the wire just like you would any other mesh object.
The edges will be alot clearer. and it isn't much harder.
ok, here is evolution 2, tell me what u think
[img]http://www.members.optusnet.com.au/chaosbs/blackjack/title2.jpg[/img]
[img]http://www.members.optusnet.com.au/chaosbs/blackjack/front2.jpg[/img]
[img]http://www.members.optusnet.com.au/chaosbs/blackjack/top2.jpg[/img]
[img]http://www.members.optusnet.com.au/chaosbs/blackjack/side2.jpg[/img]
[img]http://www.members.optusnet.com.au/chaosbs/blackjack/per2.jpg[/img]
wicked. The second one is awesome, dont change it at all! :)