Maybe it's just me, but I'd rather play a game using the concept art, rather than the 3D game that will be Sam & Max2.. Have a look at [url="http://www.lucasarts.com/products/freelancepolice"]the screenshots[/url] to see what I mean. Eeeeverything has to be in 3D these days, it seems... and I have to say, the ingame screenshot of S&M2 doesn't look very cool - it has a dull, unlively look to it.. I'd much rather they continued with the style of the cartoon (unless of course, they're doing something more that needs it to be in 3D - in that case, they should've made it cell shaded, brighter, and more colourful.. or make it 2.5D like new Disney films, if you get what I mean).. Been looking forward to a Sam & Max sequel for years, but this seems to be heading the wrong way, in my opinion.. we'll see, I guess..
Speaking of games, I downloaded that Metal Gear Solid 3 leaked movie thing that a few websites are hosting. That seems to be pretty disappointing too. Solid Snake in jungle combat, fighting against wild animals?? Come on!! [:)]
Has anyone been checking out the sequel to Full Throttle? Looks pants and it looks sure to be the worst sequel game since Escape from Monkey Island.
I just hope lucasarts declare the 'action'-adventure game dead and let more innovative companies pick up the legacy that they abandoned. I don't think I've heard anything about SM2 just yet.
Just checked the S&M2 trailer, and the humour definitely still looks to be there, but I crave 2D. Agreed that it needs to look brighter. They've got a standard looking 3D cartoon style happening. It LOOKS fancified, and it shouldn't. Also the lighting needs to be rectified. It's like bad global illumination, which really really doesn't suit the style that Sam and Max belong to. Then again, it's highly likely not going to be reminiscent of the actual game, looking all pre-rendered.
"Holy bouncing Buddha, Max! We're in 3D!"
"Ehh, it's been done."
They should listen to their characters.
The original Sam and Max ruled, I agree that the 3Dism has lost alot of that style and wacky imagery that made it so cool but hey I'll play Sam and max anything.
Watch out! Rabbits with ray guns!
The MSG3 clip looked like a students end of year demo not the polished clips we are used to from Hideo Kojima's and his crew of fine pixel monkeys.
Hope its a red herring.
I've seen some more Metal Gear Solid 3 pics. I think Hideo has been watching Rambo II too many times. Oh, and here's some more [url="http://www.gamerspulse.com/modules.php?op=modload&name=Screenshots2003&…"]fantastic Sam & Max 2 concept art[/url].
You know, I would absolutely love a Maniac Mansion/Day of the Tentacle sequel. Day of the Tentacle is one of my most favourite Lucas Film games.. the artwork is brilliant, and pretty much timeless. If they could do a colourful Zelda-like 3D cartoon game (with absurd deformation etc), that would be cool.. although I'm not sure if the market has the patience anymore with point and click adventure games. They can be pretty frustrating at times. [:)]
Sam & Max sequel cancelled [:(]
http://games.slashdot.org/games/04/03/03/2032200.shtml
http://www.mixnmojo.com/
Anyone who didn't suspect that it was going to get cancelled is obviously at least partially blinded by hope. Considering some of the other crap they've released, I find it surprising that they cite 'economical' reasons...if they wasted less money on crap games, and made better use of their franchises (bioware or whatever did a way better job) maybe they wouldn't suck the mountain of ass the size of olympus mons that they do today.
Having said that though, Lucasarts was once a great developer and there previous work is undeniably classic. At least now they won't have the chance to f up the sam and max legend.
Sam & Max's creator, Steve Purcell, comments on the axing of Sam & Max II...
http://www.mixnmojo.com/php/news/showfile.php?id=1535&category=advnews
A lot has been said about point and click graphic adventure games, but I played my nephew's Final Fantasy 9 a few days ago, and I felt that I'd been transported back to when games like Day of the Tentacle, Zak Mcracken etc were popular. It just felt the same. Sure rpgs games like FF9 have a strong emphasis on repetitive combat, but all the other attributes are there. Emphasis on story, lots of humour, screens of beautiful backgrounds, cinematic music, a degree of exploring (objects in scenes, finding information, conversations with people, dialoage etc).
I'm sure Sam & Max and other great adventure games of the past could be marketable as rpg's of now.
The only real problem with adventure games is that once you play them once, they are just too damn easy. A game that once upon a time took you four weeks to complete is done in two hours.
It is a pity though. Sam & Max and the best humor.
Chavoul - You're back!
Sam - And we're bigger than a bread box.
Max - Three bread box's even.
:)
quote:I'm sure Sam & Max and other great adventure games of the past could be marketable as rpg's of now.
That's what I call an 'interesting statement'.
It reminds me of my reaction to the Spellforge advertisement I saw in PC Gamer. It had a little caption saying 'RPG. RTS. Experience them together for the first time" or something like that.
To me it just spelt out why the PC industry marketing sucks so bad. We market things like 'genre bending', 'genre busting' and 'genre mixing', the next person who uses 'genre' is going to get pistol whipped. Why market a 'type' of game?
Anyway...that's a bit off topic.
The adventure game went no where because it's gameplay and format had no room for expansion and evolution, RPGs on the other hand can perform all sorts of trickery that *includes* (as a subset) most of the stuff that is done in classic adventure games.
That RPGs are still 'marketable' and adventure games are not is a credit to the work of the developers who have pushed RPGs forward, and serves as a notice to the adventure game developers who are now all out of business.
I seen that clip too Souri, but i have the sneaking suspision that it's a dummy clip, made be the creater of MGS (forgot his bloody name) to fool us hungry folk, keeping us at bay while he builds another milestone for all competitors to aspire to.
Snake eating a Snake? nah neva dat, sumthin is up 4 sho.