Normal version, Concept: 100%, Model: 95%, Polycount: 998, Texture: 0%
[img]http://server5.uploadit.org/files/BrendanDoord-s5comp01.jpg [/img][img]http://server5.uploadit.org/files/BrendanDoord-S5CompWireNormal.jpg[/img]
Evil version, Concept: 100%, Model: 65%, Polcount: 1010, texture: 0% (Sorry about the bad render)
[img]http://server5.uploadit.org/files/BrendanDoord-s5comp02.jpg[/img][img]h…]
Good version, Concept: 50%, Model: 0%, Polcount: N/A, Texture: 0
(still working this one out, have idea, A little on paper)
Main Chatacter, Concept: 40%
(Have idea and have started work on it.)
quote:Originally posted by JonathanKerr
Is your good version going to build on from your evil version - ie twist the evil aspects into good whilst maturing even more - or will it simply be the opposite of the evil vers?
I'm still working out in my head what the good version will be (nothing on paper) but what I do know is that it will be opposite to the evil version. With that said you will be able to see more of the face then both the normal and evil versions. The character will be taking more of a wizardmagic feel, which is opposite to the evil versions demonmelee and puts the normal versions martial arts feel nicely in the middle I think.
Anyway there is a update above the first mesh.
quote:Originally posted by bullet21
Cool the mesh looks great, I think i know which was the hardest part, the staff :)
Yeah the staff was damn hard, it was petty easy character mesh to model I have an update version which is I would said 95% done and look about 200% better[:)]. I will update as soon as I get time to render it.
quote:Originally posted by MoonUnit
nice work with the WIP of the evil dude, your translating your sketches to models very nicely
Thanks, I didn't think I was get the translation from 2D to 3D that well, and still don't think I'm getting it as well as I would like to. But if you saying that I have done well I must not be to far off.
xEmilx: Thanks, the little dude has been running around in my head for about 3 month before I put him on paper the other week. He was going to be made hi-res for a few one frame comics (and still will be.)
I hope I can do a good job on the good version, he not far off finished as well as the main character.
Just a little update on what is happening. I have left my pen drive at my mum and dad place so I'm unable to transfer file from home to work so that I can post them.
The next update will be big, it will be the the last two concepts which are done now and the texture for the little guy which is unwarped and about 30% texture now, and maybe the model and possibly the texture for the good guy.
So I haven't left the comp just can't post.
so far so good man, nice work with keeping a little consistancy but managing to have interesting changes
oh and it has to be said about the second sketch, reminds me of "birdo" of the Mario universe in one way ;P