[img]http://www.sumea.com.au/simages2/56_EvolutionL.jpg[/img]
My concepts for the comp, gone down the two ?good? pills path rather then good and evil.
Pantmonger
JonathanKerr: Thanks, it shall be interesting to see if I can convey the cell shade well with the texture. I probably will add some additional wing detail in the final form as per your suggestion.
Blackjack: Thanks. I can wait either, I never ??cute?? model before
Bullet21: Thanks, Is it models imitating art or the other way around. ??
WAR-HEAD: Thanks, I hope so.
MoonUnit: Thanks, which toys by the way? You got me all curious now.
Makk: Thanks
Pantmonger
Smeg: Thanks, yeah the little one had to be the cutest, doing the pokemon thing of them being more "serious" as they evolve.
The heads took a couple, but other then that a single profile for each before the 3/4. I find it easier to design the basic shape in flat side veiw before deciding how that translates into a "3D" pose.
I forgot to mention before, there will be a trainer but in 2D only. I have got another project Im working on at the moment so my time is being split as it is. The trainer won't be shown untill the final, poster style, pic.
Pantmonger
Pantmonger
Thanks again for the positive feedback guys.
JonathanKerr: Cell shade stuff converts to vector real well, even just vectorising an existing bitmap done in cell shade goes over pretty well, not two much additional optimization needed. One of my first illustration jobs involved doing cell shade in flash.
Each colour was on a separate layer, the tones for each of those colour layer go on layers above, you bind them together and you cannot go outside the lines of the layer its bound to. Makes the whole thing fast and easy to do, but it is a memory pig. But that?s the way I work, and also the reason I have 2 gig of ram on my PC.
Pantmonger
[img]http://home.iprimus.com.au/evilbunny/jagged/forum/evolution_con_01.jpg[…]
Update time: Basic modeling done for the 3 forms, pobably a little tweeking to go, time depending.
Poly counts are:
Stage one creature: 904
Stage two creature: 1032
Stage three creature: 1258
For a total of: 3194 tri?s
Pantmonger
Thanks for the comment guys, and the birthday wishes.
MoonUnit: Yeah, I will be tweaking the girth a bit on these, as well as trimming some bits adding to others etc, I just like to let a little time pass to distance myself first.
palantir: About 6 / 7 hours done on one hot Sunday morning.
Pantmonger
Looks good pants - Perhaps give a bit more attention to the green glass bits, solid gray and white highlights are looking washed out and detracts from it.
I'm a firm believer in presenting textured shots of your model at least over 50% self illum (I personally prefer to see 100% self illum). This is to see the texture on the model, to look at things such as the uv distortion, seam laying, and the model/texture as a whole. Anything less and I'd assume people are hiding things in their presentation [;)]
Malus: Thanks, the others are coming along ok, about 50% uvw?s done on both (benefit of using the same base mesh) The texturing should be faster as well now that I know how I?m conveying it style wise, though due to the 512 size it all feels so wasteful. I considered baking the lighting, but then just did it by hand instead. The whole thing feels so slow as I am making 1 hour at a time before I go to work each morning. I hope my sleepiness doesn?t effect to badly.
J.I. Styles: Thanks, I?ll look at altering the extremes on the glass.
Pantmonger
[img]http://www.pantmonger.com/3d/3d09_stage1_t.jpg[/img]
[img]http://www.pantmonger.com/3d/3d09_stage1_w.jpg[/img]
[img]http://www.pantmonger.com/3d/3d09_stage1_m.jpg[/img]
[img]http://www.pantmonger.com/3d/3d09_stage2_t.jpg[/img]
[img]http://www.pantmonger.com/3d/3d09_stage2_w.jpg[/img]
[img]http://www.pantmonger.com/3d/3d09_stage2_m.jpg[/img]
[img]http://www.pantmonger.com/3d/3d09_stage3_t.jpg[/img]
[img]http://www.pantmonger.com/3d/3d09_stage3_w.jpg[/img]
[img]http://www.pantmonger.com/3d/3d09_stage3_m.jpg[/img]
Just the final splash shot to go
Pantmonger
I was waiting for your entry. Top stuff - I love how the evolution makes sense. Eg - the wings are present in the final version whilst only being some sort of radar in the second.
I'm quite a fan of your colouring too. It's well suited to this piece.
Perhaps you could put some subtle detail in the wings of the final version? Kinda like how you've put it in the chest?
Top stuff. Any chance of seeing a hero to go with it?