In its unevolved form the "sidekick" is a doll being carried by the main character (female child). The doll can be animated either into a small, flying fairy or a strong, giant. I started with good/evil versions then dropped them after the evil version just did not work out for me, something about having an evil doll did not sit right.
In game terms you would either play the main character (not shown) carrying the doll, or one of the two versions of the doll. The objective would be to get the main character to certain objectives. The two doll modes have inate abilities (small size and flying/strength) which could be used in different combinations to solve puzzles about getting the main character access to new areas.
I am also toying with giving each doll a signature "weapon". For the giant it will be the "Good Scissors" (the ones your mother never let you use, the poccession of which was the epitomy of being bad). For the fairy a wand or a bag of fairy dust.
[img]http://www.carpe.com.au/home/artwork/unevolved.gif[/img]
Unevolved
[img]http://www.carpe.com.au/home/artwork/evolved_small.gif[/img]
Evolved - Fairy
[img]http://www.carpe.com.au/home/artwork/evolved_big.gif[/img]
Evolved - Giant
I will try and complete this challenge on time but this is practically the first 3D I will have done since 1997 and 3DStudio.
Crits are welcome. Everything beyond these initial sketches will be new ground for me.
That's a very cool idea you have there. I'm sure that the little girl will of course look very eerie ;)
Your art is very nice as well.