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have been unable to 'add news' for last few days

  • slowly implementing a hex based combat mode, have player movement (calculation of what movement cost to get to each square, interface for move, interface for changing facing) and player/ opponent take turns

    also lost some time to changing…

  • Nothing that exciting, still a bit to go before seeing game character fight, but the framework for the turnbased combat, and triggering it by walking around in the world, and then generate a hex grid over the current location is slowly…

  • Used up a weeks worth of holiday time from work, but still did not even get started on the combat prototype.
    Took a day to tidy up the prototype code to be more generalise, then another day to refactor the code to run under a state machine…

  • well, there is more i would like to do on the player movement prototype but need to move onto the next prototype, combat.

    did get physics update seperate from the rendering, the animation states being driven by an xml defined state machine…

  • still working on the character movement prototype, adding a few animations and tweaking physics, currently adding push object state, have the jump animations with jump scalled by time the jump button is down, land animation scalled by time in air…

  • have changed to using ogre game engine, and this is after a few weekends of mucking around and making content, with smatterings of code

    some history. got my own 'from scratch' game engine up to runing but was going to be a pain to support…

  • One day to make the model
    (lightwave, drew a front and side profile of a Fred Perry character, 'Gina', from his comic 'Gold Digger', it is rather sexist, but also a lot of fun. converted the tga into a point cloud to have in the modelling…

  • an interesting little exercise that i did back in november, was to make a pac man clone.

    it was good to actually 'finish' something, but a pain in the kahoonas to make something on the pc not using directX (as i already knew how to use…

  • Have the visuals for the particle system and the collision objects loading and saving in the scene.

    image is scene with sphere tree rendered, and several hundred particles in a line, and textures. (wanted to see the performance hit of…

  • just finished the scene database sorted camera query (put in camera, get depth sorted visual objects to render which are inside the camera sphere and fustrum) other fun involved improving the stablity of the barrel distortion math in the vertex…

Submitted by davidcoen on
Forum

has anyone else been having difficulty adding news latly, keep on getting "The page cannot be found" on any subpage from my login screen (ie, 'change profile /add news/ edit news')

don't know if it is due to recent activity on the site or my v.slow conection? ... or something far more sinister....

Submitted by souri on Sat, 17/01/04 - 2:54 PM Permalink

I've pulled the pages off for a while.. there's some text about it when u log in..

Posted by davidcoen on
Forum

has anyone else been having difficulty adding news latly, keep on getting "The page cannot be found" on any subpage from my login screen (ie, 'change profile /add news/ edit news')

don't know if it is due to recent activity on the site or my v.slow conection? ... or something far more sinister....


Submitted by souri on Sat, 17/01/04 - 2:54 PM Permalink

I've pulled the pages off for a while.. there's some text about it when u log in..