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quad-mech concept sketch

  • I don't seem to keep my journal very up-to-date with what I am producing. So it's high time to do a bit of an update... and here it is!

    some sketchbook environments in pen, a second GTA style illustration just to prove the first wasn't a…

  • This piece has been created to display (and practice) alternate styles / techniques.. In the style of Rockstars game - Grand Theft Auto. Created using Photoshop and Freehand.

  • whilst waiting for the next quick 2d activity I though I would 'doodle' a face in a few spare hours. Things got a little out of hand and a more or less finished painting have been the result.

    Created in Painter with a little Photohshop and…

  • Seems a while since I've posted any 2d work! This little painting is a revisited character concept that I originally did as a model sheet excercise (it's was posted here some time back).

    Created in Photoshop :)

  • A revisited personal project. The original project was a set of different air/space craft finished to a pen and marker stage.

    This piece was created entirely in photoshop.

  • finally managed to get some thing done to post to the mod concept art thread!

  • Refining the processes of creating a character concept and model sheet. all tone and colour added in Photoshop. Initial drawing were pencil on paper.

  • I have finally invested in a tablet :) and this as the first more-or-less finished painting. Created with 'Corel Painter Essentials' and some minor photoshop work too.

  • Finally recharged the markers and got around to doing some sketching again! These images are sketched by hand and coloured in P'shop.

  • Well... this is my final painting for the current 'quick activity'. Painted in Photoshop. see thread for more details on process etc.

Submitted by Johnn on

Recent sketching has lead to quadruped vehicles (machinery is a topic that I have not had a lot of practice with.) I am also experimenting with colouring techniques > Aiming for a fast technique that helps to describe the forms/volumes, and matches my sketchy pencil work.

I would appreciate feedback/crit's on all aspects of the sketch.

[img]http://www.sumea.com.au/simages2/258_quad-mechL.jpg[/img]

Submitted by MoonUnit on Wed, 07/01/04 - 11:59 PMPermalink

looks pretty sweet, i designed a similar mech once (four legs, flat sphere-ish thing body)

offering some crit..... ok im assuming the mechs purpose is for fighting, where is its weapons?
also the legs would provide the driver with pretty much tunnel vision as they are

but thats just if you want to nit pick, really its awesome, has a frog look about it

Submitted by Sorceror Bob on Thu, 08/01/04 - 2:13 AMPermalink

Cool idea, couple of crits though

The legs, as they are, aren't practical. Sitting straight out like that, and only bending on the one axis, turning corners will be impossible. For it to work, look at bugs, see where the legs are placed on them. Generally, bugs have their legs more out the side.

Anyhow, nice job. Gets the idea across well :)

Submitted by Makk on Thu, 08/01/04 - 2:42 AMPermalink

Nice. Dont have much to crit, maybe go over the some of the lines with pen so you can see it easier. Could just be the pic though.

Submitted by Johnn on Thu, 08/01/04 - 10:39 AMPermalink

Thanks for the feedback. I foolishly commenced on alterations before receiving comments about the legs. I will tackle these other details in my next round of sketches.

I was thinking recon/exploration rather than weapons platform, hence the friendly curved body shape and lack of weapons. I took on board MoonUnit's comment about driver visability and have moved the cockpit to a turret configuration.

The second sketch gives a different view (I find it's a good way to cross check how the forms fit together.) A bit of rendering to give some atmospherics too.

definitely not a machine of war in polished clothes [:)]

[img]http://www.sumea.com.au/simages2/258_quad-mech-3L.jpg[/img]

[img]http://www.sumea.com.au/simages2/258_quad-mech-3aL.jpg[/img]

Submitted by MoonUnit on Fri, 09/01/04 - 8:03 AMPermalink

very nice, i like how its coming along, the other advantage of bringing your cockpit up there is your driver pretty much has a 180 degree view as it is (cause he cant turn his head 360 dont forget :P )

the legs might need to go on ball joints (following on from what bob said)

good theming for the hull, the metal panels and so on seem all apropriatly placed, now lets see some add ons, things like lights and i would say weaponry but you said that wasnt its purpose

Submitted by codyalday on Sat, 10/01/04 - 1:25 AMPermalink

Looks like it is about to jump. Very nicely done.

Submitted by souri on Sat, 10/01/04 - 2:19 AMPermalink

Just a note, your pictures should be 800x600 if you're uploading it onto your Sumea profile, otherwise the gallery will show them stretched to that size.. and I do appreciate your smaller file sizes (around 20k!), but the compression is affecting the image quality, so you could do with less compression [:)]..

Submitted by Johnn on Wed, 14/01/04 - 1:02 AMPermalink

Here is the next installment of my Quad-Mech. Legs have been modified to allow corner turning. Addition of a few details too, not too many as I wanted to keep the overall look sleek.

After a 10hr LAN session (Valhalla LANParty) I had a brief 'gun-lusting' moment and sketched a version with a cannon mounted upfront too.

I'm thinking that this project is about done. I am entertaining the idea of mocking up some box art (keeping with the game theme of this site.) I would do a 3d model but I don't 3d... if anyone has suggestions of where I could take this project let me know.

[img]http://home.iprimus.com.au/johnnewall/sumea/quad-mech-4L.jpg[/img]

Submitted by MoonUnit on Wed, 14/01/04 - 2:13 AMPermalink

not sure about where to take it but thats a nice polished drawing you have there! youve come heaps from the original concept.
if your serious abuot the gun id lower it so that it can actually swivel and not just fire where the mech is facing.

nice work and im glad to have helped you with it :D

Posted by Johnn on

Recent sketching has lead to quadruped vehicles (machinery is a topic that I have not had a lot of practice with.) I am also experimenting with colouring techniques > Aiming for a fast technique that helps to describe the forms/volumes, and matches my sketchy pencil work.

I would appreciate feedback/crit's on all aspects of the sketch.

[img]http://www.sumea.com.au/simages2/258_quad-mechL.jpg[/img]


Submitted by MoonUnit on Wed, 07/01/04 - 11:59 PMPermalink

looks pretty sweet, i designed a similar mech once (four legs, flat sphere-ish thing body)

offering some crit..... ok im assuming the mechs purpose is for fighting, where is its weapons?
also the legs would provide the driver with pretty much tunnel vision as they are

but thats just if you want to nit pick, really its awesome, has a frog look about it

Submitted by Sorceror Bob on Thu, 08/01/04 - 2:13 AMPermalink

Cool idea, couple of crits though

The legs, as they are, aren't practical. Sitting straight out like that, and only bending on the one axis, turning corners will be impossible. For it to work, look at bugs, see where the legs are placed on them. Generally, bugs have their legs more out the side.

Anyhow, nice job. Gets the idea across well :)

Submitted by Makk on Thu, 08/01/04 - 2:42 AMPermalink

Nice. Dont have much to crit, maybe go over the some of the lines with pen so you can see it easier. Could just be the pic though.

Submitted by Johnn on Thu, 08/01/04 - 10:39 AMPermalink

Thanks for the feedback. I foolishly commenced on alterations before receiving comments about the legs. I will tackle these other details in my next round of sketches.

I was thinking recon/exploration rather than weapons platform, hence the friendly curved body shape and lack of weapons. I took on board MoonUnit's comment about driver visability and have moved the cockpit to a turret configuration.

The second sketch gives a different view (I find it's a good way to cross check how the forms fit together.) A bit of rendering to give some atmospherics too.

definitely not a machine of war in polished clothes [:)]

[img]http://www.sumea.com.au/simages2/258_quad-mech-3L.jpg[/img]

[img]http://www.sumea.com.au/simages2/258_quad-mech-3aL.jpg[/img]

Submitted by MoonUnit on Fri, 09/01/04 - 8:03 AMPermalink

very nice, i like how its coming along, the other advantage of bringing your cockpit up there is your driver pretty much has a 180 degree view as it is (cause he cant turn his head 360 dont forget :P )

the legs might need to go on ball joints (following on from what bob said)

good theming for the hull, the metal panels and so on seem all apropriatly placed, now lets see some add ons, things like lights and i would say weaponry but you said that wasnt its purpose

Submitted by codyalday on Sat, 10/01/04 - 1:25 AMPermalink

Looks like it is about to jump. Very nicely done.

Submitted by souri on Sat, 10/01/04 - 2:19 AMPermalink

Just a note, your pictures should be 800x600 if you're uploading it onto your Sumea profile, otherwise the gallery will show them stretched to that size.. and I do appreciate your smaller file sizes (around 20k!), but the compression is affecting the image quality, so you could do with less compression [:)]..

Submitted by Johnn on Wed, 14/01/04 - 1:02 AMPermalink

Here is the next installment of my Quad-Mech. Legs have been modified to allow corner turning. Addition of a few details too, not too many as I wanted to keep the overall look sleek.

After a 10hr LAN session (Valhalla LANParty) I had a brief 'gun-lusting' moment and sketched a version with a cannon mounted upfront too.

I'm thinking that this project is about done. I am entertaining the idea of mocking up some box art (keeping with the game theme of this site.) I would do a 3d model but I don't 3d... if anyone has suggestions of where I could take this project let me know.

[img]http://home.iprimus.com.au/johnnewall/sumea/quad-mech-4L.jpg[/img]

Submitted by MoonUnit on Wed, 14/01/04 - 2:13 AMPermalink

not sure about where to take it but thats a nice polished drawing you have there! youve come heaps from the original concept.
if your serious abuot the gun id lower it so that it can actually swivel and not just fire where the mech is facing.

nice work and im glad to have helped you with it :D