Recent sketching has lead to quadruped vehicles (machinery is a topic that I have not had a lot of practice with.) I am also experimenting with colouring techniques > Aiming for a fast technique that helps to describe the forms/volumes, and matches my sketchy pencil work.
I would appreciate feedback/crit's on all aspects of the sketch.
[img]http://www.sumea.com.au/simages2/258_quad-mechL.jpg[/img]
Cool idea, couple of crits though
The legs, as they are, aren't practical. Sitting straight out like that, and only bending on the one axis, turning corners will be impossible. For it to work, look at bugs, see where the legs are placed on them. Generally, bugs have their legs more out the side.
Anyhow, nice job. Gets the idea across well :)
Thanks for the feedback. I foolishly commenced on alterations before receiving comments about the legs. I will tackle these other details in my next round of sketches.
I was thinking recon/exploration rather than weapons platform, hence the friendly curved body shape and lack of weapons. I took on board MoonUnit's comment about driver visability and have moved the cockpit to a turret configuration.
The second sketch gives a different view (I find it's a good way to cross check how the forms fit together.) A bit of rendering to give some atmospherics too.
definitely not a machine of war in polished clothes [:)]
[img]http://www.sumea.com.au/simages2/258_quad-mech-3L.jpg[/img]
[img]http://www.sumea.com.au/simages2/258_quad-mech-3aL.jpg[/img]
very nice, i like how its coming along, the other advantage of bringing your cockpit up there is your driver pretty much has a 180 degree view as it is (cause he cant turn his head 360 dont forget :P )
the legs might need to go on ball joints (following on from what bob said)
good theming for the hull, the metal panels and so on seem all apropriatly placed, now lets see some add ons, things like lights and i would say weaponry but you said that wasnt its purpose
Just a note, your pictures should be 800x600 if you're uploading it onto your Sumea profile, otherwise the gallery will show them stretched to that size.. and I do appreciate your smaller file sizes (around 20k!), but the compression is affecting the image quality, so you could do with less compression [:)]..
Here is the next installment of my Quad-Mech. Legs have been modified to allow corner turning. Addition of a few details too, not too many as I wanted to keep the overall look sleek.
After a 10hr LAN session (Valhalla LANParty) I had a brief 'gun-lusting' moment and sketched a version with a cannon mounted upfront too.
I'm thinking that this project is about done. I am entertaining the idea of mocking up some box art (keeping with the game theme of this site.) I would do a 3d model but I don't 3d... if anyone has suggestions of where I could take this project let me know.
[img]http://home.iprimus.com.au/johnnewall/sumea/quad-mech-4L.jpg[/img]
looks pretty sweet, i designed a similar mech once (four legs, flat sphere-ish thing body)
offering some crit..... ok im assuming the mechs purpose is for fighting, where is its weapons?
also the legs would provide the driver with pretty much tunnel vision as they are
but thats just if you want to nit pick, really its awesome, has a frog look about it