Job

Gameplay Engineer / League of Geeks / Melbourne

At League of Geeks we are passionate about creating successful, unique games that break the mould. We are looking for experienced engineers who can bring a diverse set of skills, life experience and positivity to our team. You will be capable of creating innovative game experiences in collaboration with others, while diversifying and honing your own skills.

Senior Gameplay Engineer / League of Geeks / Melbourne

At League of Geeks we are passionate about creating successful, unique games that break the mould. We are looking for experienced engineers who can bring a diverse set of skills, life experience and positivity to our team. You will be capable of creating innovative game experiences in collaboration with others, while diversifying and honing your own skills.

Character Animator

Job Type: Full-time, 6 month contract
The Position: Character Animator
Rate: $48K (incl. Super and leave)
Job Description:
You are an accomplished animator with the ability to produce stunning work and have experience in developing animation systems for games. As an animator on the team, you possess highly developed creative skills and good technical ability. You will demonstrate outstanding all-round creativity, artistic ability, a real eye for detail and a deep knowledge of game animations.

Game Designer for Not Doppler

Sydney-based game developer Not Doppler is seeking a Game Designer to join our team. The role will initially be focused on a new, in-development mobile game title.

Originally founded as a web games portal; in recent years we have shifted our focus to become mobile-first, publishing games such as the Earn to Die series and producing Tap Tap Dash.

Experienced 2D Artist

Sydney-based game developer Not Doppler is seeking an experienced 2D Artist to join our team. The role will initially be focused on a new, in-development mobile game title.

Originally founded as a web games portal; in recent years we have shifted our focus to become mobile-first, publishing games such as the Earn to Die series and producing Tap Tap Dash.

3D Artists (3 to 6 month contracts)

Sydney-based game developer Not Doppler is seeking experienced 3D Artists to join our team on 3 to 6 month contracts. The role will initially be focused on a new, in-development mobile game title.

Originally founded as a web games portal; in recent years we have shifted our focus to become mobile-first, publishing games such as the Earn to Die series and producing Tap Tap Dash.

Console Game Generalist

Job Type: Full-time, contract 12 months with the possibility of further work

The Position: Programming generalist position 1

Rate: $64K (incl. Super and leave)

Requirements:

Job Title Programmer

Job Category Generalist

Job Description:

Mid-to-senior Unity developer

We're hiring! Chaos Theory is looking for a mid-to-senior Unity developer to join our team in Ultimo, Sydney. The role is full-time on a 3-month contract, with the possibility for extension.

Over the next few months, we are working on several exciting mobile games, a desktop title with custom controllers, and a web platform.

Community and Engagement Manager - Now Closed

We're Dinosaur Polo Club - a games studio full of lovely people making games in Wellington, New Zealand. We’ve recently grown to a studio of ten little dinos, and we’re working on a couple of exciting new projects! We’re on the hunt for someone who can become the ambassador for our games to our players, and work with us to help build and support our communities. Hopefully that person is you!