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good book recomendation, now i have to move

  • Have the visuals for the particle system and the collision objects loading and saving in the scene.

    image is scene with sphere tree rendered, and several hundred particles in a line, and textures. (wanted to see the performance hit of…

  • just finished the scene database sorted camera query (put in camera, get depth sorted visual objects to render which are inside the camera sphere and fustrum) other fun involved improving the stablity of the barrel distortion math in the vertex…

  • well, missed a week (was going to do weekly updates of progress) this was due to travel, sickness, and most of the work being non-visual.

    do have a world system (or scene database) loading and saving, this required support of loading and…

  • this week's update has limited visual improvment, have been playing with emulating barrel distortion in the vertex shader (slight radial scale on vertex)
    the intent is that with a more detailed world the effect should be more noticable,…

  • wow, barely getting 20hours a week to work on this so progress is slowwwww (>_<)

    finishing up first pass on the renderer (including refactor of generic data store for geometry to pass to openGl to turn into VertexBufferObjects)

  • nothing that fancy to show&tell, just openGl rendering in a window, some winGUI debug text on top, some lights, boxes, a display list unit sphere, and a arbitary piece of geometry called out as a plane with a texture on it. some of the things…

Submitted by davidcoen on

A while ago, i asked for book recomendations to get a little further ahead with my programming. Thankyou everyone for the sugestions, and while i have only read 'code complete' so far, i now have a new job in melborne, as a programmer (in a games company)

incase anyone is interested is seeing what got me the job, i have writen a small directX fighting game, own animation and physics system, which can be downloaded or just look at the movies, here

http://www.dsc223.com/

was also trying to get 'burnout' finished before showing off this site, it is a 'scorched earth' 3d implementation, but will take a week or so to finished it (it is a small project i am doing as a break from 3 months working on the fighting game. Implemented a 'marching cubes' style game world (polygons placed on the boundary between solid terain and air~ so it allow much more damage to be done to the terain, think swiss cheese)

thanks for your time,

DSC

Submitted by Makk on Mon, 02/02/04 - 2:01 AM Permalink

Congrats on the job :)

Submitted by jacobt on Mon, 02/02/04 - 4:43 AM Permalink

Hey that's great news, nice one David! I'm downloading the game now.

Your skills set is nuts [:)]

Submitted by Malus on Mon, 02/02/04 - 8:55 PM Permalink

Congrats, thats excellent news David.

Submitted by souri on Tue, 03/02/04 - 1:40 AM Permalink

Good stuff, David. Any chance of letting us know who you're going to work for? [;)]

Submitted by davidcoen on Tue, 03/02/04 - 10:53 AM Permalink

thanks for the kind comments. Don't think that it is a secret, just bullant (which reminds me, should cancel the art job aplication that i have with there sister company, IR gurus)

Submitted by Richard Lyons on Tue, 03/02/04 - 9:33 PM Permalink

For the record Bullant Studios is a privately held company with no relationship with IR Gurus.

To my knowledge David Coen has not been offered a position at Bullant Studios.

Richard Lyons
Lead Artist
Bullant studios

Submitted by Idaho on Wed, 04/02/04 - 1:36 AM Permalink

If ur not working at Bullant, where are you working?

Submitted by davidcoen on Wed, 04/02/04 - 12:10 PM Permalink

my confusion, though antjuice was the same as bullant... i think my habit of only going online once i'm too tired to do any more programming is getting to be a bad habit

Posted by davidcoen on

A while ago, i asked for book recomendations to get a little further ahead with my programming. Thankyou everyone for the sugestions, and while i have only read 'code complete' so far, i now have a new job in melborne, as a programmer (in a games company)

incase anyone is interested is seeing what got me the job, i have writen a small directX fighting game, own animation and physics system, which can be downloaded or just look at the movies, here

http://www.dsc223.com/

was also trying to get 'burnout' finished before showing off this site, it is a 'scorched earth' 3d implementation, but will take a week or so to finished it (it is a small project i am doing as a break from 3 months working on the fighting game. Implemented a 'marching cubes' style game world (polygons placed on the boundary between solid terain and air~ so it allow much more damage to be done to the terain, think swiss cheese)

thanks for your time,

DSC


Submitted by Makk on Mon, 02/02/04 - 2:01 AM Permalink

Congrats on the job :)

Submitted by jacobt on Mon, 02/02/04 - 4:43 AM Permalink

Hey that's great news, nice one David! I'm downloading the game now.

Your skills set is nuts [:)]

Submitted by Malus on Mon, 02/02/04 - 8:55 PM Permalink

Congrats, thats excellent news David.

Submitted by souri on Tue, 03/02/04 - 1:40 AM Permalink

Good stuff, David. Any chance of letting us know who you're going to work for? [;)]

Submitted by davidcoen on Tue, 03/02/04 - 10:53 AM Permalink

thanks for the kind comments. Don't think that it is a secret, just bullant (which reminds me, should cancel the art job aplication that i have with there sister company, IR gurus)

Submitted by Richard Lyons on Tue, 03/02/04 - 9:33 PM Permalink

For the record Bullant Studios is a privately held company with no relationship with IR Gurus.

To my knowledge David Coen has not been offered a position at Bullant Studios.

Richard Lyons
Lead Artist
Bullant studios

Submitted by Idaho on Wed, 04/02/04 - 1:36 AM Permalink

If ur not working at Bullant, where are you working?

Submitted by davidcoen on Wed, 04/02/04 - 12:10 PM Permalink

my confusion, though antjuice was the same as bullant... i think my habit of only going online once i'm too tired to do any more programming is getting to be a bad habit