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good book recomendation, now i have to move

  • Still a bit to go but finishing up the chico of the dead game, about a week left? event spent some time improving the quality of the first part of the game experence (added help)

  • well, took 5 hours to write my own morph plugin for max, but then took 2 days to change the pipeline, engine and animation for stream based morphing.
    and so the first thing to make was a shalug, half shark, half slug. what else is morphing…

  • First pass of the assets is almost done (evironemnt, some props, 3 player models and 5 zombies are done. one zombie and 3 small creatures left)
    Code is also getting done, minus the occasional task from hell such as 'rewrite collision system…

  • Started to implement game flow over the place holder assets, so have seen ingame cinematics and the simple scripting sequence work.
    Today finished one of the three player models, added frustum culling and linked up the missing bits for game…

  • Day 15 game dev, the zombie can now fight back which makes thing seem a bit more fair, also made it a lot tougher to kill the zombies.
    Title screen and starting a new game are done. now to make place holder art for the rest of the game.

  • Still working on iPhone, now have opengles2 support for my pipeline (shaders)
    finished up the goldfish project, and having a break from the cute stuff to do something violent, like shoot zombies.
    zombie is a performance test, though still…

  • Took a break from programming to do some artwork, and kind of happy with the result of an afternoon mucking about with normal maps. possibly should learn mudbox or zbrush, but found a workflow that suits me, even if i get to swear about polygon…

  • well, that is a way to spend my time.
    had another go at asset pipeline, using what i had learnt over the last few months and getting the information to the engine for the shaders, as well as preserving non shader rendering.

    excitement…

  • well, it is not so much that it is finished, it is more that i'm moving on and not working on it further.

    Nice to wrap something up, annoying the difference in quality of what you want to get done and what you can realistically get done.…

  • That took a bit longer than expected, but now have my own 3dstudio max exporter supporting biped, physique, scene graph, materials and animation. Also happen to have a win32/ iphone game engine that supports skinning.
    (morphing is mostly done…

Submitted by davidcoen on

A while ago, i asked for book recomendations to get a little further ahead with my programming. Thankyou everyone for the sugestions, and while i have only read 'code complete' so far, i now have a new job in melborne, as a programmer (in a games company)

incase anyone is interested is seeing what got me the job, i have writen a small directX fighting game, own animation and physics system, which can be downloaded or just look at the movies, here

http://www.dsc223.com/

was also trying to get 'burnout' finished before showing off this site, it is a 'scorched earth' 3d implementation, but will take a week or so to finished it (it is a small project i am doing as a break from 3 months working on the fighting game. Implemented a 'marching cubes' style game world (polygons placed on the boundary between solid terain and air~ so it allow much more damage to be done to the terain, think swiss cheese)

thanks for your time,

DSC

Submitted by Makk on Mon, 02/02/04 - 2:01 AM Permalink

Congrats on the job :)

Submitted by jacobt on Mon, 02/02/04 - 4:43 AM Permalink

Hey that's great news, nice one David! I'm downloading the game now.

Your skills set is nuts [:)]

Submitted by Malus on Mon, 02/02/04 - 8:55 PM Permalink

Congrats, thats excellent news David.

Submitted by souri on Tue, 03/02/04 - 1:40 AM Permalink

Good stuff, David. Any chance of letting us know who you're going to work for? [;)]

Submitted by davidcoen on Tue, 03/02/04 - 10:53 AM Permalink

thanks for the kind comments. Don't think that it is a secret, just bullant (which reminds me, should cancel the art job aplication that i have with there sister company, IR gurus)

Submitted by Richard Lyons on Tue, 03/02/04 - 9:33 PM Permalink

For the record Bullant Studios is a privately held company with no relationship with IR Gurus.

To my knowledge David Coen has not been offered a position at Bullant Studios.

Richard Lyons
Lead Artist
Bullant studios

Submitted by Idaho on Wed, 04/02/04 - 1:36 AM Permalink

If ur not working at Bullant, where are you working?

Submitted by davidcoen on Wed, 04/02/04 - 12:10 PM Permalink

my confusion, though antjuice was the same as bullant... i think my habit of only going online once i'm too tired to do any more programming is getting to be a bad habit

Posted by davidcoen on

A while ago, i asked for book recomendations to get a little further ahead with my programming. Thankyou everyone for the sugestions, and while i have only read 'code complete' so far, i now have a new job in melborne, as a programmer (in a games company)

incase anyone is interested is seeing what got me the job, i have writen a small directX fighting game, own animation and physics system, which can be downloaded or just look at the movies, here

http://www.dsc223.com/

was also trying to get 'burnout' finished before showing off this site, it is a 'scorched earth' 3d implementation, but will take a week or so to finished it (it is a small project i am doing as a break from 3 months working on the fighting game. Implemented a 'marching cubes' style game world (polygons placed on the boundary between solid terain and air~ so it allow much more damage to be done to the terain, think swiss cheese)

thanks for your time,

DSC


Submitted by Makk on Mon, 02/02/04 - 2:01 AM Permalink

Congrats on the job :)

Submitted by jacobt on Mon, 02/02/04 - 4:43 AM Permalink

Hey that's great news, nice one David! I'm downloading the game now.

Your skills set is nuts [:)]

Submitted by Malus on Mon, 02/02/04 - 8:55 PM Permalink

Congrats, thats excellent news David.

Submitted by souri on Tue, 03/02/04 - 1:40 AM Permalink

Good stuff, David. Any chance of letting us know who you're going to work for? [;)]

Submitted by davidcoen on Tue, 03/02/04 - 10:53 AM Permalink

thanks for the kind comments. Don't think that it is a secret, just bullant (which reminds me, should cancel the art job aplication that i have with there sister company, IR gurus)

Submitted by Richard Lyons on Tue, 03/02/04 - 9:33 PM Permalink

For the record Bullant Studios is a privately held company with no relationship with IR Gurus.

To my knowledge David Coen has not been offered a position at Bullant Studios.

Richard Lyons
Lead Artist
Bullant studios

Submitted by Idaho on Wed, 04/02/04 - 1:36 AM Permalink

If ur not working at Bullant, where are you working?

Submitted by davidcoen on Wed, 04/02/04 - 12:10 PM Permalink

my confusion, though antjuice was the same as bullant... i think my habit of only going online once i'm too tired to do any more programming is getting to be a bad habit